Stardew Valley is a completely fantastic tackle the Harvest Moon components. In reality, it wouldn’t be a stretch to say it did every part its inspiration did much better. That’s all of the extra spectacular as a result of it was developed by a single individual, from the design to the programming to the artwork and music. Now that Stardew has been ported to quite a few platforms, localized into many languages, and constructed right into a worldwide success, there’s one very apparent query for Eric “ConcernedApe” Barone. What’s subsequent?
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Naturally, when Barone hosted an AMA on the r/Nintendo subreddit following the discharge of Stardew’s Switch port, he was requested precisely that. “My next game will take place on the same planet as Stardew Valley,” he says, “although it’s not a sequel or expansion in any way.”
“I don’t want to reveal too much at this point, but I am thinking of approaching my next game with a similar mindset to Stardew Valley — take a style of game that was never fully realized (or that changed trajectories, leaving unexplored possibilities), and carry on the tradition in my own weird way.”
The “style of game” within the case of Stardew Valley was, in fact, Harvest Moon, a sequence which had doubled down on its area of interest and pale to even better obscurity since its greatest entries. There are a couple of bajillion completely different sequence that match that invoice in fact, so that you’re not getting an excessive amount of element simply but. (Though Monster Rancher was a very fascinating concept floated by some commenters.)
Stardew Valley does indicate a bigger story past the bounds of its titular idyllic locale, with rumors of a far-off struggle, the encroaching evil of a nefarious mega-corporation, and a great deal of magic and monsters peeking in across the sides. That makes loads of room for almost any style to function the follow-up. And the developer says this follow-up will as soon as once more be a solo undertaking.
Chucklefish, Stardew Valley’s publishers, are taking their very own inspiration from Barone’s recreation for Spellbound, which is able to mix life sim with slightly little bit of that Harry Potter magic.
Things have modified for Barone since Stardew’s success, although. “My motivation has shifted toward bringing more magic into the world,” he says, “and creating a lifetime of games that I can look back on with pride and satisfaction. My early experiences with games were very special and meaningful for me, and I want to pass that feeling on to as many people as I can.” I can’t think about a way more noble growth purpose.
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