The Sims could have an additional rival from XCOM’s developer


Jake Solomon, designer of XCOM: Enemy Unknown, seated facing the viewer at the controls of a custom arcade cabinet, holding a joystick and pressing buttons.

Jake Solomon at Firaxis in 2013, playing XCOM: Enemy Unknown on an arcade cabinet.
Photo: Firaxis Games

The developer behind Firaxis Games’ extremely effective XCOM reboot isn’t certain what he’s mosting likely to do following with the workshop he’s beginning, however he intends to attempt something various from the turn-based category where he made his name.

“I found that I wasn’t that excited about doing another turn-based strategy game,” Jake Solomon described to Simon Parkin’s My Perfect Console podcast. (Also available on Spotify.) “Not because the genre isn’t amazing — it’s where I’ve spent my life — but I felt like I didn’t have anything more to say in that area.”

A month back, Solomon announced that he would certainly leave Firaxis after 23 years — essentially the only work he’s held considering that finishing university in May 2000. The information accompanied an additional significant modification at Firaxis; workshop head Steve Martin left, after 25 years, though he did reveal that Civilization 7 was in development on his escape.

Solomon’s farewell said thanks to 2K Games and also Firaxis for “23 wonderful years,” and also claimed he “loved designing tactical turn-based games, but it’s time for other, smarter people to push that space forward.”

Interestingly, in Parkin’s podcast, Solomon pointed out that Firaxis creator Sid Meier had himself began several workshops and also jobs. “I thought to myself, if I’m ever going to start my own company […] I feel like I can do this, do a whole new thing and be completely in charge of it, and that was just too exciting for me,” Solomon claimed.

Solomon’s brand-new workshop doesn’t have a name yet — he’s still trying to find financing, also. So the concern of what his initial game may be is up in the air, also. But pushed regarding what he implied by attempting brand-new points, Solomon reacted that he wanted “something that’s more of a life simulator or simulation-style game.” EA and also Maxis may be sweating at the concept of a lot more competitors for The Sims 5, which is currently dealing with Paradox’s Life by You and also Alex Massé’s Paralives.

“I’m a creative director, but the truth is I’m actually a very in-the-weeds system designer,” claimed Solomon (whose level remains in computer technology). “Even on Midnight Suns, I had some amazing designers, but I ended up designing individual heroes, enemies, and their abilities.”

Solomon was the lead developer for 2012’s XCOM: Enemy Unknown, a game-of-the-year selection for numerous movie critics. He was supervisor of 2016’s follow up, XCOM 2, similarly a critical and also business success. Most just recently he directed Marvel’s Midnight Suns, which reviewed well however was a sales frustration, according to an interview with the moms and dad firm’s chief executive officer.

 

Source: Polygon

Read also