For many – okay, wonderful, all – the most effective a part of beginning a brand new RPG is at all times the character creation course of and The Outer Worlds doesn’t disappoint on this regard. With its finely crafted array of attributes and abilities that you need to use to start out carving out the trail of your character earlier than you even set foot on Halcyon. There’s one thing for everybody, whether or not you’re a bloodthirsty warrior, a slick-talker, or simply wish to break into issues.
The Outer Worlds abilities & character creation information
Our The Outer Worlds abilities & attributes information will provide help to make the alternatives you actually wish to make proper off the bat, with detailed explanations of how every ability is used in-game, and the way levelling up your abilities really works in The Outer Worlds.
- The Outer Worlds character creation
- Melee skills (1-Handed Melee, 2-Handed Melee)
- Ranged skills (Handguns, Long Guns, Heavy Weapons)
- Defence skills (Dodge, Block)
- Dialog skills (Persuade, Lie, Intimidate)
- Stealth skills (Sneak, Hack, Lockpick)
- Tech skills (Medical, Engineering, Science)
- Leadership skills (Inspiration, Determination)
Main information by Ollie Toms, additional information by Dave Irwin
The Outer Worlds character creation
The very first resolution to make when beginning a brand new game and creating a brand new The Outer Worlds character is to set the leaning of your attributes and your abilities. Both these mechanics are interconnected, and it’s pretty essential (particularly with attributes) that you simply get it proper first time. Here’s what it is advisable find out about abilities and attributes in The Outer Worlds:
- There are six attributes in The Outer Worlds, break up throughout three classes: Body (Strength and Dexterity), Mind (Intelligence and Perception), and Personality (Charm and Temperament).
- Each of the six attributes start on “Average“, and might both be pushed right down to “Below Average“, gaining you a ability level to make use of elsewhere, or pushed upwards to “Good“, “High“, and “Very High“.
- You solely have a complete of six ability factors to spend throughout the attributes, and every one impacts the bottom beginning values of assorted abilities (which you’ll be able to see whenever you hover over every attribute). They additionally offer you an additional detrimental or optimistic impact if altered from “Average”. For instance, rising Temperament will improve your HP Regen, however setting it to “Below Average” will disable pure HP Regen and power you to relaxation or use consumables to heal.
- After modifying your attribute values, it’s essential to select two out of your seven ability varieties to degree up, offering a +10 bonus for every of the abilities in these varieties. We’ll go over every ability sort and ability under.
- Each ability has sure threshold bonuses which activate each 20 factors. At 20 Dodge, for instance, you’ll acquire the flexibility to Leap. At 40 Dodge, your dodge restoration velocity is doubled. And so on. Many issues can have an effect on your base ability values in The Outer Worlds, resembling travelling with a sure companion or utilizing a specific consumable – however solely the bottom worth is taken into consideration when unlocking these threshold bonuses, and as soon as unlocked you’ll at all times have entry to them even for those who drop under that threshold afterwards.
- You earn 10 ability factors every time you degree up, and you may make investments them in any of the seven ability varieties to extend the values of every ability of that sort – however as soon as a ability hits 50, you may solely degree it additional by investing immediately into that one ability, fairly than the ability sort. If two abilities are under 50, you may nonetheless spend money on the attribute, however it would solely improve these two ability stats. If just one stays beneath 50, you’ll want to extend its degree individually, no matter if it’s beneath 50 ability factors.
The essential factor is to learn all the things very fastidiously. Hovering over every attribute and every ability provides you with a good suggestion of what every one really does. Invest some factors right into a ability as a take a look at, and see what modifications earlier than undoing it. Experimentation is vital. Now let’s go over every of The Outer Worlds’ abilities in additional element.
Melee abilities in The Outer Worlds
Melee fight is a really viable path to your character to specialize in for those who like getting up shut and private with enemies – allowing for that lots of them might be armed themselves, so that you’ll wish to make good use of your TTD (Tactical Time Dilation) capability to keep away from their assaults and shut the space shortly. There are two forms of melee weapon in The Outer Worlds: one-handed, and two-handed. Melee abilities are due to this fact equally simple to wrap your head round.
1-Handed Melee – Increases crit likelihood with 1-handed melee weapons. |
20 Points: Unlock Power and Sweep Attacks. |
40 Points: Unlock TTD Location Hit Effects. |
60 Points: 1-Handed Melee Weapon Reach +30%. |
80 Points: 1-Handed Melee Weapon TTD Drain -50%. |
100 Points: Power and Sweep Attack Chance to Stun +25%. |
2-Handed Melee – Increases crit likelihood with 2-handed melee weapons. |
20 Points: Unlock Power and Sweep Attacks. |
40 Points: Unlock TTD Location Hit Effects. |
60 Points: 2-Handed Melee Weapon assaults are Unblockable. |
80 Points: 2-Handed Melee Weapon TTD Drain -50%. |
100 Points: Power and Sweep Attack Chance to Knockdown +25%. |
Ranged abilities in The Outer Worlds
Ranged abilities once more are very simple to grasp, as every of the three abilities on this class provide help to to specialize in a selected weapon sort, offering you not solely with elevated crit likelihood and decreased weapon sway but in addition some very good threshold unlock advantages.
Handguns – Increases crit likelihood and reduces sway when utilizing Handguns. |
20 Points: Unlock TTD Location Hit Effects. |
40 Points: Handgun Critical Damage +50%. |
60 Points: Minimum Armor Penetration Damage +10%. |
80 Points: Debuffed Enemy Critical Chance +20%. |
100 Points: Handgun Critical Hits ignore 100% Armor. |
Long Guns – Increases crit likelihood and reduces sway when utilizing Long Guns. |
20 Points: Unlock TTD Location Hit Effects. |
40 Points: Long Guns Critical Damage +50%. |
60 Points: Long Guns Headshot / Weakspot Damage +20%. |
80 Points: Deadly Focus: No Weapon Sway for 5s after every kill. |
100 Points: Long Gun Critical Hits ignore 100% Armor. |
Heavy Weapons – Increases crit likelihood and reduces sway when utilizing Heavy Weapons. |
20 Points: Unlock TTD Location Hit Effects. |
40 Points: Heavy Weapons Critical Damage +50%. |
60 Points: Heavy Weapons Reload Speed +30%. |
80 Points: Heavy Weapon Frenzy: Critical Hits improve Rate of Fire +30% for 3s. |
100 Points: Heavy Weapon Critical Hits ignore 100% Armor. |
Defence abilities in The Outer Worlds
Defence abilities comprise each dodging and blocking. Blocking is just related for melee fighters (however is near-essential for these specialising in melee) whereas dodging is beneficial for everybody. Take a have a look at the abilities and threshold bonuses under to see how they helpful they are often if levelled up.
Dodge – Increases Dodge distance and reduces dangerous Status Effect durations. |
20 Points: Unlock the flexibility to Leap (dodge ahead). |
40 Points: Dodge Recovery Speed +100%. |
60 Points: Dodge Protection: +30% Armor Rating for 5s after each Dodge. |
80 Points: Dodge Force: After Dodging, your subsequent Melee Attack good points +50% Damage. |
100 Points: Dodge Penetration: After Dodging, your subsequent Weak Spot hit inside 5s has a 50% Chance to Ignore Armor. |
Block – will increase Armor Rating when utilizing a Melee Weapon. |
20 Points: Perfect Block: Block simply earlier than you get hit to Stagger your attacker. |
40 Points: Weapon Durability Loss from Blocking -25%. |
60 Points: Walk Speed whereas Blocking +100%. |
80 Points: No Weapon Durability Loss on a Perfect Block. |
100 Points: Perfect Blocks weaken opponents, rising the injury they take by +100% for 5s. |
Dialog abilities in The Outer Worlds
If you’re something like me, you’ll make investments closely within the Dialog abilities earlier than another ability sort. This is the skillset that unlocks a lot of the extra attention-grabbing dialogue choices all through the game, providing you with the flexibility to appeal or intimidate your manner into and out of sure conditions. But in addition they every have a famous use in fight because of their threshold bonuses.
Persuade – used to unlock hidden dialog choices in conversations. |
20 Points: Cower: Humans have a 20% likelihood to cower in concern for 3s after the primary time you hit them. |
40 Points: Cower Duration +7s. |
60 Points: Cowered Target’s Armor -50%. |
80 Points: Human Cower Chance +10%. |
100 Points: When a Human cowers, you acquire +25% Armor for 10s. |
Lie – used to unlock hidden dialog choices in conversations. |
20 Points: Scramble: 15% likelihood Automechanicals will slowly assault different enemies as an alternative of you for 10s. |
40 Points: Scramble Duration +7s. |
60 Points: Scrambled Automechanicals assault at their regular velocity. |
80 Points: Automechanical Scramble Chance +10%. |
100 Points: Scrambled Automechanical Weakspot Damage +30%. |
Intimidate – used to unlock hidden dialog choices in conversations. |
20 Points: Terrify: 20% likelihood Creatures will develop into Terrified and flee for 10s after you kill one. |
40 Points: Terrify’s Area of Effect +100%. |
60 Points: Terrified Creature Movement Speed -30%. |
80 Points: Creature Terrify Chance +10%. |
100 Points: Terrifying a Creature offers 10s Crit Chance +5% and Critical Damage +25%. |
Stealth abilities in The Outer Worlds
If the Dialog abilities are perfect for extracting all the things you need from the game’s conversations and NPCs, then the Stealth abilities are perfect for doing the identical to the game world. Sneaking, Hacking, and Lockpicking every come up fairly often all through your journey throughout The Outer Worlds, so to keep away from frustration and missed alternatives it is likely to be a good suggestion to speculate on this sort from the outset.
Sneak – Reduces detection vary whereas crouched, will increase NPC consciousness decay, and will increase Sneak Attack DMG. |
20 Points: Sneak Attack: Attack unaware enemies whereas crouched to deal bonus injury. |
40 Points: Pickpocket: Steal from people whereas sneaking. |
60 Points: Crouch Move Speed +25%. |
80 Points: Sneak Attack Weakspot Damage +20%. |
100 Points: Sneak Attacks ignore +50% of the goal’s Armor. |
Hack – reduces hacking time and variety of Bypass Shunts required for hacking. |
20 Points: Unlock the flexibility to promote items to Vending Machines. |
40 Points: Unlock entry to Restricted Items in Vending Machines. |
60 Points: Hack Automechanicals: Turn them off for 3s. |
80 Points: Automechanical Detection Range -30%. |
100 Points: Hack Automechanical Distance +2.5m (5m). |
Lockpick – Reduces the unlock time and variety of Magpicks wanted for choosing locks. |
20 Points: Doors and Containers requiring 1 Mag-Pick to unlock are free to open. |
40 Points: Find +25% extra Bits in containers. |
60 Points: Lockpick Preview: See what’s inside locked containers. |
80 Points: Lockpicking velocity is elevated to be practically instantaneous. |
100 Points: Find Pristine Item Chance +100%. |
Tech abilities in The Outer Worlds
In my opinion, this can be very essential to get to no less than 20 in your Tech abilities, due to the flexibility unlocks that comply with. After that, deciding whether or not to improve them additional is much less of a necessity and extra about the way you wish to construct your character, however that first unlock repays itself a hundred-fold.
Medical – will increase Heal Amount granted by Inhaler and will increase length of Inhaler results. |
20 Points: Unlock the 2nd Drug Mixing Slot for the Inhaler. |
40 Points: Unlock the third Drug Mixing Slot for the Inhaler. |
60 Points: Hostile Effect Duration on Targets +50%. |
80 Points: Unlock the 4th Drug Mixing Slot for the Inhaler. |
100 Points: Damage Bonus vs Humans +20%. |
Science – will increase injury of Plasma and Shock injury weapons. Also improves particular results of Science Weapons. |
20 Points: Tinker: Improve your weapons and armor within the Workbench. |
40 Points: Tinkering Cost -50%. |
60 Points: Corrosion Damage +25%; N-ray Damage +25%. |
80 Points: Tinkering value for Science Weapons is capped. |
100 Points: Further Reduce Tinkering Cost to -90%. |
Engineering – reduces Armor Parts and Weapon Parts wanted to restore your gear. |
20 Points: Field Repair: Repair Weapons and Armor within the Inventory. |
40 Points: Break Down weapons and armor for a 20% Chance to extract a Basic Mod. |
60 Points: 20% Chance gadgets you Repair will develop into Pristine, rising Value and Durability. |
80 Points: Break Down weapons and armor for a 10% Chance to extract a Rare Mod. |
100 Points: Damage vs Automechanicals +20%. |
Leadership abilities in The Outer Worlds
Finally, we’ve the Leadership abilities of Inspiration and Determination, which have an effect on the usefulness of the companion(s) you may select to accompany you. Specifically in fight. Don’t knock it till you’ve tried it: Making good use of your companions in The Outer Worlds might be instrumental in retaining your self alive, notably on the increased difficulties.
Inspiration – will increase the injury inflicted by your companions. |
20 Points: Companion Abilities: You can order Companions to do particular assaults. |
40 Points: Companions acquire +20% Armor Rating. |
60 Points: Companion Skill Bonus to Player Skills +100%. |
80 Points: Inspired Precision: When Companions kill an enemy, the half good points +20% Critical Hit Chance for 5s. |
100 Points: When Companions kill an enemy, All Companion Ability Cooldowns -20%. |
Determination – will increase the utmost well being of your companions. |
20 Points: The Inhaler heals you and your companions, however they get 30% of the therapeutic impact. |
40 Points: Companion Critical Damage +25%. |
60 Points: Companions get a further 25% of the Inhaler’s therapeutic impact. |
80 Points: Resolve: If a Companion is downed, get together good points +50% Armor Rating and +50% Damage for 10s. |
100 Points: When Companions kill an enemy, they acquire 50% Health. |
And there you will have it! We’ve now coated every of the abilities in The Outer Worlds in hopefully sufficient element to present you an concept of the way you would possibly wish to play your first character. But for those who’re nonetheless not sure, don’t fear! I modified my thoughts in regards to the focus of my first character half a dozen occasions all through the game earlier than selecting a single concept. This is a game that rewards experimentation and ways, caring much less about min-maxing than about you having a good time.
The Outer Worlds information sequence
- The Outer Worlds guide – Our prime 25 suggestions and methods for The Outer Worlds.
- The Outer Worlds Skills – You solely get one shot at establishing your first character, so this information will make sure you choose the correct attributes and abilities first time!
- The Outer Worlds Perks & Flaws – Perks are extraordinarily highly effective methods of enhancing your character. Learn tips on how to make finest use of them (and the related Flaws system!).
- The Outer Worlds Companions – Learn all in regards to the six Companions dotted about The Outer Worlds, tips on how to discover and recruit them, and the way helpful they are often.
- The Outer Worlds Weapons – Make positive you’re well-equipped for the fights forward with our weapons information, which is able to clarify weapon varieties, injury varieties, and way more!
- The Outer Worlds Armor – Just as essential as weapons is your selection of Armor. We’ll go over how Armor Rating really works, and the various kinds of Armor obtainable.
- The Outer Worlds Workbench – The Workbench is among the most helpful instruments at your disposal for upgrading your gear. Learn tips on how to make full use of it right here!
- The Outer Worlds TTD Debuffs – Discover tips on how to use the Tactical Dilation Device and what taking pictures components of the physique does.
- The Outer Worlds PC requirements and how to get the best performance – Learn which graphics settings you may change off or flip down to present your PC’s efficiency a giant body price enhance.
- The Outer Worlds holographic disguises – Find out the place all of the ID cartridges are in The Outer Worlds.
- The Outer Worlds science weapons – Find all of the science weapons in The Outer Worlds.