The Outer Worlds patch will introduce font scaling

If you’ve had a tough time studying textual content in The Outer Worlds, that’s about to vary.

When Patch 1.3 drops later this week for The Outer Worlds, it’ll characteristic a brand new font scaling choice.

With font scaling, it is possible for you to to regulate the scale of the textual content all through a lot of the UI. The replace may also have improved font coloring for higher visibility. An update in November added a toggle to extend fonts for dialog textual content, cinematic subtitles, bark subtitles, and terminal textual content.

Also, you may anticipate ultrawide help for loading screens and cinematics, multi Quest Map Tracking which is able to assist you to see inactive quests on the map and choose them, and Reticle HUD Setting Option “Aiming Only” (ADS or Scoped).

Elsewhere within the preliminary patch notes it was talked about the builders fastened the Chromatic Aberration Setting not saving; a brand new Invert “X-Axis” setting was added; a toggle for sprinting was additionally added; the staff has improved the standard of merchandise drops when killing Manti-Queens; and stuck the results of Encumbrance not working appropriately with the Confidence Perk.

Since launch, the game has shipped over 2 million units, considerably exceeding it writer’s expectations.

Released in late-October on PC, PS4 and Xbox One, the game was slated to release for Switch on March 6, however worries over the coronavirus have caused the game to be delayed.


 

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