The Workbench is among the best instruments accessible to you in The Outer Worlds, thanks largely to its operate of making use of all kinds of highly effective mods to your weapons and armor. You’ll discover a Workbench aboard your ship, the Unreliable, in addition to dotted concerning the varied areas you’ll go to over the course of your journey. Our The Outer Worlds Workbench information will make sure that you realize precisely the right way to use it! We’ll go over tinkering to enhance weapons and armour, including mods to weapons, repairing broken tools, and extra.
The Outer Worlds Workbench information
- The Outer Worlds mods & Workbench overview
- How to install mods – modify equipment in the Workbench
- The Outer Worlds mods list
- Repair items using the Workbench
- Tinker equipment – how to improve weapons and armor
Guide by Ollie Toms, mods checklist by Dave Irwin
The Outer Worlds mods & Workbench overview
The Workbench in The Outer Worlds is used for a number of duties, all of which contain sustaining and upgrading your weapons and armor. Below are the important thing features of a Workbench on this regard:
- Modify – you’ll be able to select to switch an present weapon or piece of armor so long as you might have an acceptable modification so as to add to it. You can see a full checklist of all of your mods within the fourth tab of your stock.
- Tinker – you’ll be able to spend Bits (the principle forex of The Outer Worlds) to enhance the extent of a bit of apparatus, growing its effectiveness.
- Repair – You can restore broken weapons and armor, bringing its sturdiness (and due to this fact its effectiveness) again as much as 100% – offered you might have the Parts.
- Break Down – You can use the Workbench to interrupt down weapons or armor into Weapon Parts and Armor Parts, simply as you are able to do out of your stock.
Now let’s take a more in-depth have a look at the first features of the Workbench in The Outer Worlds, and the right way to use every one correctly and to full impact.
How to put in mods – modify utilizing the Workbench
One of crucial features of utilizing the Workbench to improve your tools is utilizing the Modify operate to connect mods corresponding to scopes and magazines to your weaponry, or to your armor. To do that, work together with a Workbench, then navigate to the “Modify” choice, choose a viable weapon or piece of armor, and choose “Install Mod”. You’ll then be offered with a display screen that permits you to select between the accessible mods to connect to totally different elements of your chosen tools.
Most tools can have two or three slots the place mods could be put in, and every mod will solely settle for set up into a selected slot sort. For instance, you’ll be able to’t add a Magazine mod to the Barrel slot of your weapon. You can swap between the accessible slots in your tools by deciding on the icons displayed underneath “Workbench Modifications”.
Choosing the proper mods for the proper tools is essential for maximising the potential of your gear. For instance, a mod that reduces recoil won’t matter an excessive amount of on a bolt-action rifle, however will probably be rather more helpful on an Assault Rifle or LMG.
Another crucial facet of putting in mods onto weapons, particularly, is that you may set up sure Magazine mods to alter the Damage Type of your weapon, making it extra helpful towards sure enemy varieties. For full particulars on Damage Types, take a look at our The Outer Worlds Weapons information.
And lastly – there’s a semi-permanence to putting in a mod in a bit of apparatus. You can substitute it with one other viable mod if you want, however the beforehand put in mod will likely be destroyed. So ensure you’re putting in the proper mod on the proper piece of substances!
The Outer Worlds mods checklist
Now you realize all concerning the mods, listed here are all of the mods you could find in The Outer Worlds. They’re separated into three totally different classes: Ranged, Melee, and Armor.
Ranged weapon mods
Weapon mod title | Type of mod | Effects of mod when geared up |
---|---|---|
Exact-O-Sight | Sight | Post Armor harm dealt elevated by 15%. |
Extend-O-Sight | Sight | Change scope to Extend-O-Sight. Weapon Range elevated by 25%. |
FunTimes Barrel | Barrel | Critical Damage elevated by 25%. |
Gyro Sight | Sight | Ranged weapon unfold diminished by 20%. |
Mag-2-Melt | Magazine | Change harm sort to Corrosion. |
Mag-2-Power | Magazine | Change harm sort to Plasma. |
Mag-2-Ray | Magazine | Change harm sort to N-ray. Reduce harm dealt by 50%. |
Mag-2-Zap | Magazine | Change harm sort to Shock. |
Mag-Num | Magazine | Magazine dimension elevated by 50% |
SpeedyMate Barrel | Barrel | Rate of fireplace elevated by 15% |
Super Scoper 2000 | Sight | Change scope to 6x scope. |
Sure N’ Straight | Barrel | Ranged weapon unfold diminished by 25%. Ranged weapon sway diminished by 80%. |
Whisper Quiet Muzzler | Barrel | Firing Noise diminished by 66.6% |
Melee weapon mods
Weapon mod title | Type of mod | Effects of mod when geared up |
---|---|---|
Mr. Acid | Attack | Change harm sort to Corrosion. |
Mr. N | Attack | Change harm sort to N-ray. |
Mr. Ouch | Attack | Increase Power Attack harm by 20%. |
Mr. Power | Attack | Change harm sort to Plasma. |
Mr. Zap | Attack | Change harm sort to Shock. |
SpeedGrip | Magazine | Melee weapon assault velocity elevated by 15%. |
SureGrip | Magazine | Melee weapon sturdiness elevated by 25%. |
Armor mods
Weapon mod title | Type of mod | Effects of mod when geared up |
---|---|---|
Anodized | Armoring | Corrosion armor ranking elevated by 5. |
Backpack | Utility | Carrying Capacity elevated by 20kg. |
Chrono-Field Aggregator | Gadget | Restores some TTD meter whenever you land a vital hit. |
Electro-charged floor | Gadget | Shocks enemies that strike you in melee vary. |
Geographic Scanner | Utility | Interactable spotlight vary elevated by 5 metres. |
Grounded | Armoring | Shock armor ranking elevated by 10. |
Hunter Kit | Skill package | Ranged weapon expertise elevated by 5. |
Insulated | Armoring | Plasma armor ranking elevated by 5. |
Laminated | Armoring | N-Ray armor ranking elevated by 5. |
Leaper Injectors | Utility | Dodge distance elevated by 30%. |
Nightingale Step | Utility | Volume of footsteps diminished by 25%. Radius of footstep sound diminished by 25%. |
Reactive Kinematic | Gadget | Gives you a defend projector. |
Silver Tongue Kit | Skill package | Dialog expertise elevated by 5. Leadership expertise elevated by 10. |
Skeletar-Muscular-Adreno-Stimulator | Gadget | Increases motion velocity whereas TTD is activated. |
Tech Kit | Skill package | Tech expertise elevated by 5. |
Thug Kit | Skill package | Melee weapon expertise elevated by 5. Defence expertise elevated by 10. |
Toughened | Armoring | Physical armor ranking elevated by 3. |
Repair objects utilizing The Outer Worlds Workbench
Another crucial facet of sustaining your tools which the Workbench might help accommodate is the repairing of broken weaponry and armor. Each weapon or piece of armor you utilize has a sturdiness meter which steadily depletes when used. As it depletes, the tools’s effectiveness is diminished. For weapons, this implies decrease harm; for armor, this implies a decrease armor ranking.
Using a Workbench, you’ll be able to restore broken objects, bringing their sturdiness again as much as 100% – in trade for Weapon Parts and Armor Parts. These Parts could be acquired by Breaking Down undesirable weaponry and armor (one other operate of the Workbench). But it’s necessary to notice that so long as you’ve received an Engineering Skill of at the least 20, you’ll be capable of do each this stuff (repairing and breaking down) out of your stock, and won’t have want of a Workbench to do that.
Tinker tools – the right way to enhance weapons and armor
The final (and probably most necessary) operate of the Workbench is to permit gamers to “Tinker” with present weapons or armor by utilizing the “Tinker” choice on the high, and deciding on the merchandise you want to enhance. Tinkering a bit of apparatus will enhance its degree, enhancing its harm (if it’s a weapon) or its armor ranking (if it’s a bit of armor).
Doing this prices Bits, and the price will enhance exponentially the extra occasions you tinker a single piece of substances. It’s additionally necessary to notice that you simply can’t enhance an merchandise’s degree greater than 5 ranges past your present character degree. So when you’re at degree 15, the best you’ll be able to tinker a weapon as much as is degree 20.
Despite this, tinkering is amazingly helpful for ensuring your weapons and armor develop and enhance together with you; and it permits you to keep on with a selected weapon or piece of armor that you simply like, fairly than being pressured to depart it behind as different much less fascinating objects outstrip it when it comes to effectiveness.
Just ensure you have the Bits.
That’s all the things that the Workbench in The Outer Worlds allows you to do, and all the mods you’ll be capable of connect to your varied weapons and armor; hopefully you might have emerged with a better understanding of simply how instrumental the Workbench could be in equipping you with the proper instruments for the job, and ensuring your tools by no means allows you to down throughout your adventures throughout Halcyon and past.