In the gameplay demo for The Outer Worlds at PAX East, we have been proven a snippet of Byzantium, one of many game’s explorable cities: a company dystopia seeped in promoting.
In 2019, the holy scripture of game design says thus: thou should have crafting or the youngsters received’t like your video game. Well, Obsidian doesn’t care. The developer isn’t including crafting to The Outer Worlds as a result of it doesn’t make sense within the context of the story it’s attempting to inform.
This is a world the place individuals are slaves to late stage capitalism, with commercials floating round on drones, plastered on billboards, and even uttered in informal dialog. If you need one thing on this world, you purchase it.
“One of the reasons we sort of shied away from it was with all the corporate branding that we had,” lead designer Charles Staples instructed USG. “We felt like doing a number of your individual crafting type of took away from a type of themes that we have been attempting to hammer on fairly a bit and get throughout.
“So if the gamers have been doing simply a number of making their very own issues, it type of lessened that message that we have been attempting to speak about. But we nonetheless need to permit somewhat little bit of customisation. We help that by way of modding weapons and armor.”
If you need to try the PAX East gameplay demo of The Outer Worlds, verify that hyperlink. If you’re mad in regards to the lack of crafting, you may vent your frustration by killing literally every NPC in The Outer Worlds.
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