The makers of The Outer Worlds are hiring for a brand new RPG

Obsidian Entertainment is trying to fill practically a dozen new job roles for an upcoming and unannounced RPG.

The game developer, whose earlier tasks embody 2010’s Fallout: New Vegas and the upcoming The Outer Worlds, posted 11 new game development roles to LinkedIn for what’s beingly known as its “next great multi-platform RPG.” Obsidian is in search of every part from a lead narrative designer to engine and community programmers to UI and lighting artists.

While it’s unclear what precisely the studio is engaged on – whether or not it’s a brand new IP altogether or perhaps a potential follow-up to a earlier undertaking – you may glean some data from these listings.

For occasion, the advert for Lead Narrative Designer is in search of somebody with “experience working as a writer on at least one shipped game with branching dialogue,” suggesting that this thriller RPG could possibly be notably centered round character interplay and dialog timber.

Other listings paint a bit extra of an image of the gameplay, with references to a day and night time cycle, and first-person melee and ranged fight.

The Outer Worlds releases for PC, PS4 and Xbox One on October 25. A Switch model can even hit in some unspecified time in the future after that. But any future sequels are more likely to be Xbox exclusives. Earlier this yr, head of Xbox Studios Mike Booty described The Outer Worlds as the best candidate for exclusivity after Microsoft snapped up developer Obsidian.

“From what we’ve seen of Outer Worlds, my hope is that that’s something we can build and that it really becomes an enduring franchise and it really starts to grow and we can help expand that,” Booty stated.

“I think that it’s a great universe they’ve created and I think about what are the things that you need for a franchise to kind of bear weight? Like what can it withstand? Is it a narrative, is it a set of characters, is it a universe that’s big enough that you could start to add onto it?”

We’ve reached out to the studio for remark.


 
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