The Last of Us Part 2 Review: Vicious, Gripping Storytelling

The PlayStation Four nonetheless has loads of life in it earlier than the PlayStation 5 launches this 12 months, but when the console’s new releases ended on June 19th, Naughty Dog’s The Last of Us Part II could be the right send-off. It’s an absolute gut-punch of a game constructed on the established and beloved system of the unique The Last of Us, although issues are way more private this time. It takes some daring steps in deviating from any path you’d ever think about it taking, however the surprising instructions it turns to suit collectively neatly as soon as they fall into place. The Last of Us Part II is an engrossing game, and I’m unsure I ever need to play it once more.

If different games handle to drag at heartstrings and invoke feelings in gamers, think about that pulling escalated to tearing and also you’ve bought an concept of what you’ll expertise in The Last of Us Part II. It’s straightforward to get choked up within the first few hours, and by the tip of the grueling journey throughout a wasteland of Clickers and brutality, you’ll expertise a spectrum of feelings directed at locations and folks you might not count on them to be aimed toward. You’ll love a personality in a single chapter and despise them within the subsequent as you see what they have been, are, and can turn out to be.

This all might sound a bit obscure and cryptic, however that’s as a result of it’s so tough to speak about The Last of Us Part II’s story in any pointed method with out having to plaster spoiler warnings all over the place. Even then, a shot-for-shot recount of the story wouldn’t do the game justice. Just because the leaks and spoilers plaguing The Last of Us Part II’s highway to launch tried to present away pivotal moments with out context, a secondhand account doesn’t convey the burden of every part that occurs.

That weight is felt in practically every part you do in The Last of Us Part II, and simply as you draw back from some characters, you might end up repulsed on the concept of performing sure actions. I’m not squeamish by any means in relation to violence in games – the sickening heft and lethality behind melee assaults and headshots had me searching for out fights in The Last of Us Part II as an alternative of slinking by enemies. Defending myself from a canine utilizing Ellie’s switchblade and listening to its cries afterward is one thing that caught with me although. Two occasions was a lot, and any canine that bought into melee vary after that meant I’d be taking a fast journey to the “Restart from Checkpoint” choice to take out the canine at a distance. That outcome isn’t significantly better, but it surely’s the higher of two choices. You’ll usually end up searching for these forms of compromises to redeem characters as futile as which will appear at occasions.

Killing canines is a straightforward option to elicit a revolted response from somebody, but it surely’s not precisely straightforward to place down anything apart from the Infected. Makeshift weapons of violence stick into enemies whenever you melee them, and seeing somebody cower away from a machete after your first reduce didn’t yield a clear kill might make you hesitate on that second swing. Shots above the neck sometimes produce a nauseating gurgle and taking pictures somebody within the legs with one thing extra harmful will depart them crawling and searching for assist. People scream for his or her fallen comrades – everybody has names to remind you they’re folks, not goal follow – and can even get on their knees to ask you to stroll away and allow them to stay, however the one viable path is thru them, not round.

Throughout a number of scripted encounters the place obligatory actions are required to advance the story, I discovered myself placing down the controller to see how issues performed out with out my enter in case there was one thing, something I might do to vary course. After a number of encounters with the human enemies, you’ll be begging to tackle a Clicker or two in an effort to at the least really feel some peace in what you’re doing.

But the savagery of The Last of Us Part II is critical. Through each remnant of the world you decide by way of, there are indicators of people that have been each too violent for their very own good and never violent sufficient to outlive. It’s an evil, basic reality of The Last of Us Part II’s story meant to unnerve, and although it is a prerequisite for characters’ well-beings, it is discomforting how rapidly some acclimate themselves to this cruelness.

The Last of Us Part 2 REVIEW 2
(Photo: Sony)

However you propose on approaching these unforgiving confrontations, The Last of Us Part II’s refined degree design provides you room to experiment and adapt. Grass of various heights, ledges, and holes in buildings enable gamers to make the most of a verticality system unseen in The Last of Us. Taking somebody out with a bow whereas laying in your again within the tall grass is as satisfying an possibility as any, and when you received’t be doing lethal leaps within the vein of an Assassin’s Creed from atop a constructing, one thing so simple as with the ability to climb over one thing and drop in behind an enemy goes a good distance in making The Last of Us Part II ranges really feel extra like a playground than a hallway.

Nobody will blame you for reloading checkpoints after you’ve gotten caught if you wish to strategy a state of affairs in another way or need to adhere solely to a stealthy playstyle, however I discovered reloading checkpoints annoyingly doesn’t put enemies again exactly the place you encountered them. Instead, they appear to reset to default beginning positions at each checkpoint. It’s easy sufficient to watch an enemy’s pathing and dispatch enemies undetected with a little bit of endurance, so train some self-restraint with checkpoints in order to not game the system.

The Last of Us Part II additionally expanded its world by injecting extra open-world aesthetics into the in any other case linear game. This means you’ll be discovering extra issues hidden in nooks in crannies and behind “puzzles” requiring some extra complicated options than simply whacking somebody with a pipe. Sometimes your reward is one thing you’ll use all through your journey whereas different occasions it’s a be aware left by somebody who didn’t achieve this sizzling throughout the outbreak. To get essentially the most out of the game, don’t overlook these moments even when it’s only a message scrawled on a fridge. The Last of Us Part II’s world is a dwelling one stuffed with different folks and tales aside from those specified by entrance of you in case you look in the best locations.

Your AI companions are integral to shaping the world as properly by way of off-handed dialogue, ideas, and extra ponderous discussions, however they certain do get in the way in which at occasions. They’ll generally pull off one thing helpful like a stealth takedown alongside you to remind you why it’s value having them round whereas different occasions they simply amble about. It’s unusual and irritating to be so methodical in your actions and stay undetected solely to have your associate sprint in entrance of an enemy with no penalties, and it doesn’t really feel any higher to have them disguise proper subsequent to you and inhibit your motion. It’s the lesser of two evils for the reason that different is them exposing you regardless of how meticulously you’ve moved, but it surely doesn’t do a lot for the immersion.

As spectacular as this entire bundle is when all of it comes collectively, begin to end, it’s an expertise I’m unsure I plan to return to anytime quickly. Moments and scenes linger in The Last of Us Part II, and regardless that the game’s the one making you do issues, it doesn’t take away any company from the participant or assist you to neglect what you probably did. Themes of darkness and the punishing, cyclical nature of vengeance permeated the buildup to The Last of Us Part II’s launch to the purpose of being in-your-face and bordering on ostentatious, however they’re wholly indicative of what the game’s about. Playing The Last of Us Part II is an exhausting expertise value stepping away from every so often to digest what’s occurred, and although I’ll revisit it sooner or later, the thought of investing time into one other draining playthrough instantly after wrapping up the primary isn’t precisely a compelling one.

Even although The Last of Us Part II relishes in making gamers uncomfortable and reminding them characters can lose every part at a second’s discover, these bleak traits are a part of the game’s enchantment even when the appeal’s a morbid one. It’s a monumental effort in storytelling and a mannequin for tales of vengeance and repercussions pushed ahead by gratifying gameplay, and whereas not every part you do will sit proper with you, the game by no means leads gamers to consider the outcome could be something totally different.

Rating: 5 out of 5

The Last of Us Part II releases for the PlayStation Four on June 19th. A overview code was supplied by the writer, and the game was reviewed on a PlayStation 4 Pro.

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