Get able to be crushed when The Last of Us Part 2 launches in slightly below two weeks. Naughty Dog desires to destroy your desires with a shocking story that doesn’t conform to expectations, in response to a brand new interview.
GQ spent two years following the development of Naughty Dog’s next game, talking to key gamers, together with artistic director Neil Druckmann, about what the sequel goals to do. According to the interview, Druckmann and co thought for a very long time about the way to deal with a sequel, contemplating new characters, new places, and extra. In the tip, they settled on what we’ve now – a continuation of a beloved story that apparently doesn’t take the straightforward street.
“The first game is so sacred. The ending is so sacred,” Druckmann mentioned. “People are always like, ‘do another one but focus are all new characters.’ Or like, ‘do it in, like, Europe. Or do it in Japan. Do something really different’.”
The interviewee notes that Druckmann thought of all of those choices the “coward’s way out”.
“To me, at that point, you might as well just do a new IP,” he defined, “versus saying: no, we’re gonna double down and we’re gonna expose what this ending means. To take some of the things that people hold sacred and just… dismantle it.”
Druckmann additionally spoke about how diversity leads to better stories. Reviews for The Last of Us Part 2 land this Friday and you’ll take a look at the latest gameplay trailer at that hyperlink. The Last of Us Part 2 releases on June 19. The studio’s subsequent game will both be The Last of Us Part 3 or a brand new IP.