Death Stranding is a game that’s all about making and maintaining with connections, and Hideo Kojima hopes this may also make the journey extra emotional.
Death Stranding creator Hideo Kojima not too long ago spoke just a little bit about how the participant’s actions will have an effect on sure characters and occasions within the game’s story.
The director attended the Garage Museum of Modern Art in Moscow final week, and touched on how gamers might want to actively sustain with the connections they make over the course of the game.
“We have a character who lives deep underground. He is sick and needs medicine, and Sam can deliver it. Since this happens at the beginning of the story, this is a must,” Kojima explains, as reported by Reddit consumer Keqpup.
“After completing this quest, the player himself chooses the following actions: you can constantly go to the old man and carry medicine; can deliver other items; you can listen to his stories from the past.”
Of course, as Kojima factors out, you’re continually making progress in Death Stranding, which suggests transferring away from the outdated man’s location. Some will select to return and keep that connection, delivering extra drugs, and others will simply preserve transferring ahead.
“Since they have not carried medicine to him all this time, he will die by this moment. Through such actions, a connection arises with the character. We really hope that the significance of the connection between people – how it is formed, how it develops – will be revealed, and it will be interesting for you to play it.”
This is an attention-grabbing aspect of the game’s supply quests we’ve not seen earlier than. But, like most mechanics shown so far, there’s the potential for them to be cumbersome, however we’ll need to see for ourselves after we play the game.
Death Stranding is out November eight on PS4.
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