The Evil Within 2: all protected home places and secrets and techniques

It can get a little bit tense out within the streets of Union, so it pays to know precisely the place your nearest protected home is.

Safe homes provide some welcome respite from the motion and we advocate ducking into them recurrently to prime up on well being, save your recreation and fill up on gear and ammo.

You ought to use protected homes as a base camp, from which you’ll be able to head out to discover and find the best weapons in The Evil Within 2 together with the broken sniper rifle, in addition to the Mysterious Objects and naturally the Warden Crossbow. Once discovered, pop again to a safe house and save the game.

Each protected home has the next which it is best to completely take of benefit of:

  • Coffee Pot: A cup of espresso refills your well being to most. You’ll have to attend earlier than you should utilize it once more, however in our expertise it takes lower than half an hour.
  • Save Terminal: Save your recreation! Often!
  • Mirror: Travel again to Sebastian’s workplace or go to Nurse Tatiana for upgrades and a chat.
  • Supply field: You’ll solely discover these within the recreation should you’re taking part in on Casual problem, however they’re stashed with ammo, weapons elements and different helpful stuff.

Some protected homes even have collectables within the type of Files and Residual Memories however it’s value noting that they won’t seem the primary time you go to. Residual Memories and a few Files received’t be triggered till you go a sure level within the recreation or full particular activity and Chapters.

Here’s a listing of each protected home in The Evil Within 2, in addition to a few of the distinctive objects you’ll discover in them.

The Evil Within 2: all protected home places and secrets and techniques

Residential District

O’Neil’s protected home

You can’t miss this one because it’s a part of the primary quest. Talk to O’Neil for hints on provides, together with a large assist to seek out the Warden Crossbow, and fill up on handgun bullets and weapon elements right here. Make this place your house throughout Chapter three.

North protected home

You have to fireplace a Shock Bolt into the fuse field to open the door to the storage and go into this protected home. A Mobius operative will assault when you step inside, so be ready. You’ll additionally discover a residual Memory to tune in to and have a dialog with Kidman. INside the workplace is a smoke bolt. This protected home comprises the port to get to The Marrow, when you’ve accomplished the respective chapter. This protected home ought to primarily be used as a save level if you’re out exploring Union, relatively than operating all the best way again to O’Neil’s protected home.

Files: Report #00122: Recruits
Residual Memory: Batten Down the Hatches

City Hall

Hoffman’s protected home – The Marrow

This is on the backside of the map within the City Hall space.

Files: Email: Core Candidates
Files: Computer File: Hoffman’s Notes
Residual Memory: Waiting for Stevens
Residual Memory: Hoffman’s Strange Call
Slides: Slide 7: Mobius Tag

TEW2_safe_house

Business District

Post Plus

Post Plus is within the North Business District within the prime right-hand nook of the map. Look out for the duffel bag of High Quality Weapon Parts right here since you don’t see these too typically. You’ll additionally discover a Residual Memory and a few Harpoon Bolts.

Syke’s protected home

Syke’s protected home is bang in the course of the Business District. If you’ve accomplished the facet mission Getting Back Online you’ll discover the Silenced Pistol right here contained in the orange Mobius provide field.

Files: Message from Sykes

Nature Reserve

Torres’ protected home

Torres’ protected home is on the backside of the Nature Preserve – you’ll be able to’t miss it. There’s a terminal right here that connects to The Marrow. You’ll additionally discover freeze bolts right here so decide them up.

Files: Torres’ Journal

 
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