The Division’s large 1.four patch is out October 25

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Ubisoft has confirmed the discharge date of one of the anticipated updates for The Division.

Back in September The Division developer Massive introduced its intention to overtake most of the sport’s techniques. The adjustments had been so massive the studio had to push back the game’s remaining add-ons to work on it.

This patch, model 1.four, has been accessible for PC gamers on the sport’s public check servers (PTS) for some time, and it appears prefer it’s lastly time for everybody else to get it. The studio introduced throughout a livestream final week that 1.four will launch October 25 on all platforms.

Prior to the patch’s launch, sport servers might be going offline for 3 hours of upkeep throughout PC, PS4, and Xbox One. That’s 12:30am – three:30am, three:30am – 6:30am, eight:30am – 11:30am, 9:30am – 12:30pm.

Find an outline of the adjustments under, and check the forums for the total – and extremely lengthy – record of notes.

New function: world tiers

  • Upon reaching stage 30, gamers are actually in a position to choose a World Level Tier that controls the extent of enemy NPCs encountered and the standard of the loot they drop
  • There are a complete of four World Level tiers:
  • Tier 1: enemy lvl30, gear rating rewards 163
  • Tier 2: enemy lvl31, gear rating rewards 182, unlocks Challenge problem, unlocks Incursions
  • Tier three: enemy lvl32, gear rating rewards 204
  • Tier four: enemy lvl33, gear rating rewards 229
  • Activity problem in a similar World Tier (Normal, Hard, Challenging) will present extra rewards
  • Heroic Difficulty is not accessible for any sport exercise.

UI enhancements

  • Added a participant reporting interface for PC customers.
  • Players now have the “mark as junk” possibility when equipping mods.
  • Players can now mark weapon and kit objects as “favorites” which locks them of their stock. Locked objects can’t be bought, shared or dismantled.
  • Added a buyback choice to vendor’s stock. Players can now get well objects they’ve by accident bought.
  • Added Quick Nav choice to distributors and menus permitting gamers to rapidly choose merchandise varieties they wish to show.
  • Weapon skins not take stock house.
  • Equipped objects are actually at all times displayed on the prime of the stock record.
  • Recalibrated objects now have an icon displayed subsequent to their recalibrated stat/expertise.
  • Crafting supplies can now be transformed in bulk on the Crafting Station.
  • Players can now deconstruct objects from the Stash.
  • Players now have an choice to discover a higher server if they’re at the moment on one that isn’t their best choice. They can accomplish that from the Group Management menu.
  • Players are not in a position to open their stock whereas beneath standing impact.
  • Recalibration bench now opens immediately as an alternative of ready for watch tapping animation.

Gameplay adjustments

  • Time-to-kill enemy NPCs has been lowered.
  • Many enhancements had been made to enemy AI.
  • Player ammo capability has been elevated by 50% after stage 30.
  • When matchmaking the sport will now try and refill empty slots if the group privateness permits it.
  • Incendiary and Explosive Rounds will not apply standing results like Stagger and On Fire.
  • Accuracy will now be lowered for a brief period after performing a fight roll.
  • Added a delay between leaving a gaggle and signing up for matchmaking.
  • Weapon magazines are actually refilled when restocking from an ammo crate.
  • The crafting materials drops from the Base of Operations will now reward High-End high quality after stage 30.
  • Removed scavenging from the sport. Scavenging is eliminated as a secondary stat on all gear items. New gear items can not roll scavenging.
  • The Map indicator for Rogue gamers now will increase in measurement the nearer they’re to the participant.
  • Player grenade injury now scales with the present World Tier to make sure constant effectivity towards NPCs throughout World Tiers.
  • Shotgunner NPCs: their injury falloff and accuracy have been barely lowered. This ought to restrict their vary and decrease their lethality in lengthy to mid-range fight.
  • Several enhancements to NPC AI.
  • Player well being will now progressively regenerate to full when out of fight.
  • Updated the methods NPCs react to Player Threat, now permitting gamers to extra predictably handle enemy agro