Find out what The Division’s large, patch 1.6.1, is bringing to the PTS immediately.
As promised, the PTS 1.6.1 patch for The Division has been launched, introducing the loadout characteristic and some different quality-of-life adjustments.
Ubisoft Massive revealed the total checklist of notes earlier, including that they symbolize the adjustments between what was out there on the PTS pre-patch, and the present reside servers model 1.6.
There’s no ETA simply but for when these will make it into the reside recreation. Without additional ado, discover the total checklist under:
Loadouts
- Loadouts provide gamers the prospect to avoid wasting their outfitted Weapons, Gear, Skills and Talents to Loadout slots, permitting for fast swapping of builds for use for various actions.
- Players will have the ability to create and save as much as 6 Loadouts per character.
- Each Loadout could be straight outfitted when out of fight.
Gameplay
- Fixed a number of bugs that might forestall gamers from being revived by abilities or participant interplay in the event that they had been beforehand being revived by a assist station and this revive was canceled for numerous causes.
- Fixed situations of HVT bosses remaining caught of their spawn room stopping completion of the contract.
- Fixed situations the place gamers can be caught “in combat” with NPCs outdoors of the mission space after finishing a mission.
- Fixed a bug the place Resistance to Status Effects would nonetheless be counted as an opportunity to withstand the impact altogether, on prime of lowering its length. The resistance worth will now accurately solely scale back the length of a Status Effect.
- Fixed a bug the place just a few fireplace extinguishers would deal excessive quantity of harm to NPCs in some missions. For consistency, fireplace extinguishers in your entire recreation will now not deal any harm and solely apply the disorient impact to NPCs.
Items
- Level 34 prolonged magazines will now roll between 109% and 121% additional journal dimension (as a substitute of 109 to 111%). This change shouldn’t be retroactive.
- Existing outdated degree 33 prolonged magazines that had a magazine dimension bonus above 108% will probably be lowered to 108%.
- Nimble will now apply therapeutic over time in four ticks over four seconds so long as the participant stays within the vacation spot cowl. Leaving cowl will interrupt this impact. The complete quantity of heal is unchanged.
- Fixed a bug the place some objects couldn’t be recalibrated to the utmost stat vary that was displayed on the recalibration station. (reported by Bratwurst.Bob)
- Fixed a bug with Path of the Nomad the place the four-piece expertise cooldown progress would reset upon demise in Last Stand. (reported by Koto2016)
- Fixed a bug with Tactician’s Authority the place the four piece bonus wouldn’t reset accurately when beginning a back-to-back Last Stand recreation session.
Talents
- Fixed a bug with Shrapnel the place the bleed impact wouldn’t accurately apply to close by enemies when utilizing the four items Predator Gear Set.
- Fixed a bug with Triage the place the cooldown discount wouldn’t show correctly within the UI. (reported by Morph2o)
- Fixed a bug with Rapid expertise the place the cooldown discount wouldn’t show accurately within the Skills menu. (reported by AngeliusMefyrx)
- Fixed a bug with Nimble expertise the place the participant might be revived by the expertise in the event that they died throughout cowl to cowl motion.
- Fixed a bug with Fear Tactics the place the shock impact wouldn’t accurately apply to close by enemies.
- Fixed a bug with Wildfire the place the burn impact wouldn’t accurately apply to close by enemies.
Weapons
- Burst fireplace weapons will now have a most RPM, making it not possible to achieve non-burst fee of fireplace with particular management modifications. This consists of Burst Fire MP5, FAL and 93R.
- Base Flinch has been considerably lowered on all weapons. This change impacts each PvP and PvE (NPCs weapons will trigger much less Flinch).
Skills
- Seeker Mine – Airburst
- 20% of the preliminary explosion harm have been moved to the fireplace impact harm over time as a substitute. The complete quantity of harm is unchanged if the fireplace impact shouldn’t be cleansed.
- Stagger impact has been utterly faraway from this mod.
- Signature Skills
- Fixed a bug the place gamers would generally not obtain the right bonus Signature Skill cooldown discount when killing NPCs or different gamers.
- Fixed a bug the place throwable abilities would develop into unusable after the participant receives a standing results whereas aiming them.
- Fixed a bug with Ballistic Shield the place the participant might find yourself capturing his personal protect when reloading and interacting with the Shield deployed.
- Fixed situations of incorrect animations when utilizing the Ballistic Shield with the D3-FNC Gear Set and an SMG.
- Fixed the outline of Mobile Cover – Blast Shield that didn’t clearly point out that it additionally applies a blind impact to hostiles.
Missions
- Fixed a bug in Grand Central the place the turrets would stay energetic after finishing the mission. (reported by Pardone39)
- Fixed a bug in Time Square Power Relay the place the boss might run outdoors of the mission space. (reported by Bratwurst.Bob)
- Fixed a bug in Napalm Production Site Legendary mode the place the mission might cease working if gamers stayed idle for too lengthy.
- Fixed a bug in Hudson Refugee Camp the place doorways might stay closed when a turret was utilized in proximity.
- Fixed a bug in Napalm Production Site the place gamers can be unable to finish the mission in the event that they quick journey through the “Escape the building” step
Incursions
- Stolen Signal
- Fixed a bug the place Curveball would cease throwing grenades through the battle.
- Fixed a bug the place a Heavy Riker might transfer too sluggish and due to this fact not give sufficient time to gamers to kill him earlier than the timer runs out.
- Fixed a bug the place a Heavy Riker might stay caught within the spawn location within the Boss room.
- Fixed a bug the place Checkers wouldn’t present in particular situations.
Underground
- The Ammo crate was moved to a brand new location firstly of a brand new Underground section to make it simpler to entry.
- Fixed a bug in Secure the Intel missions the place the final goal “Recover the Report” might be situated outdoors of the map, making the mission not possible to finish. (reported by TheNenah)
- Fixed a bug the place gamers might be caught in an unplayable dungeon in the event that they disconnected within the final room of a dungeon.
- Fixed a bug the place the participant would face the elevator as a substitute of the steps when returning to the Terminal from the Operation Center.
Survival
- Fixed a bug that might permit gamers to group in a Solo Survival session.
- Fixed a number of places in Survival the place gamers might find yourself caught.
- Fixed a number of situations the place the Hunter wouldn’t spawn for gamers standing at particular places when one other participant triggered an extraction.
- Fixed one other bizarre door.
Last Stand
- Added Proficiency Marks to Last Stand: Proficiency Marks are awarded to the participant who scores the very best in a selected gameplay function.
- Each staff will get their very own checklist of Proficiency Marks.
- Multiple Proficiency Marks could be given to the identical participant.
- Proficiency Marks are up to date in actual time all through the match on the scoreboard.
- Earning a number of Proficiency Mark will increase the participant’s private rating on the finish of the Last Stand recreation.
- Improvements to Team Management menu: Players can now persistently view members of the Allied group and use the mute/examine performance as they might with members of their very own group.
- Signature Skills Passive useful resource acquire from killing NPCs and gamers will now not apply in Last Stand because it was working very inconsistently. Resource acquire from different sources like Talents will nonetheless work.
- Improvements had been made to the Spawn logic to restrict the opportunity of Spawn tenting.
- Improvements had been made to some Fortification areas to enhance fortification turrets line of sights.
- Fixed a bug the place gamers might be caught in loading when beginning again to again Last Stand recreation classes.
- Fixed a bug in Last Stand the place gamers might seize a impartial or enemy level whereas in useless state.
- Fixed a number of situations the place gamers might respawn in unplayable areas when killed in sure places.
- Fixed a bug the place gamers would have the ability to shoot by way of the tactical places on some maps.
- Fixed a bug the place the well being bar of turret fortifications might not accurately show to the participant.
- Fixed a bug the place an incorrect message would show when a participant who had not totally accomplished the Last Stand introduction mission would attempt to matchmake.
- Fixed a bug the place gamers had been in a position to matchmake for Last Stand with out finishing the Last Stand tutorial mission first.
- Fixed a number of situations of recreation crashes throughout Last Stand gameplay.
- Fixed a bug the place gamers had been in a position to activate consumables earlier than a Last Stand match started.
- Fixed a bug the place fortification turrets might someday shoot by way of particular partitions.
- Fixed a bug the place gamers becoming a member of an ongoing Last Stand session would in some circumstances not accurately see all spawn places out there on the map.
- Fixed a bug the place the Megamap might develop into unavailable when opened earlier than the match begins.
- Fixed a bug the place the Player Report display screen would overlap with the Last Stand finish match display screen.
- Fixed a bug the place Enemy fortifications would generally present in Blue as a substitute of Red within the beginning location of the enemy staff.
- Fixed a bug the place the Pulse fortification would generally not work accurately.
- Fixed a bug the place utilizing Recovery Link in proximity of an enemy who used Recovery Link simply earlier than would result in the talent being unusable after its cooldown. (This bug solely occurred in Last Stand)
- Fixed a bug the place the Dark Zone Rank Up visible impact might seem on different gamers in Last Stand.
- Fixed a bug the place gamers had been in a position to matchmake into Last Stand once they had contaminated objects of their stock.
- Fixed a bug the place weapon expertise necessities wouldn’t accurately scale to their Gear Score 256 worth if the participant entered a Last Stand mode with weapon under Gear Score 256. (reported by a5onAPUSHexam)
- Fixed a bug in Last Stand the place the Gear Score could also be displayed as a substitute of the Last Stand rank within the group administration display screen.
World
- Fixed a number of situations of graphical corruption in numerous places of the sport.
- Fixed a number of situations of incorrect lighting.
- Fixed a number of situations of disappearing props on the earth.
- Fixed a number of situations of incorrectly positioned props.
- Fixed a number of situations of lacking textures.
- Fixed a number of situations the place gamers might find yourself outdoors of playable space.
- Improvements had been made to collisions and canopy in a number of areas of the map (Open World and Dark Zone).
- Improvements had been made to a number of places the place gamers might find yourself caught.
Dark Zone
- Added rewards for clearing a Landmark within the Dark Zone. Players will now obtain Dark Zone expertise, foreign money in addition to one non-contaminated merchandise on to their stock.
- Significant Level Design adjustments and enhancements had been made to a number of places within the Dark Zone to restrict unfair encounters.
- Fixed a problem the place some Landmarks wouldn’t present as cleared in spite of everything NPCs had been killed. (reported by illneptune)
- Fixed a number of situations of Landmarks not spawning second wave of enemies after the primary wave was cleared.
- Fixed a bug the place clearing a Landmark or a Dark Zone Supply Drop in a DZ bracket under degree 30 would present zero Phoenix Credits awarded. The reward display screen will now not checklist Phoenix Credits as reward in a DZ bracket under degree 30.
- Fixed a bug the place the named NPC was lacking on the Arch Plaza Landmark in DZ04.
- Fixed a bug the place the Dark Zone North mission might break if a number of group members would work together on the identical time with desk within the DZ09 safehouse.
- Fixed a bug the place gamers can be unable to quick journey to Dark Zone checkpoints in the event that they had been unlocked from inside the Dark Zone.
UI
- Inventory tab bar will now not seem when inspecting an merchandise.
- Removed the UI sound enjoying when the HUD would autohide, as it will repeat too typically and develop into annoying.
- Added a brand new setting to permit gamers to regulate their goal sensitivity whereas wanting by way of a scope.
- Fixed a bug the place resisting a Bleed impact might not be accurately indicated to different gamers.
- Fixed a bug the place objects out there within the Reward Claim Vendor would show at “0” amount.
- Fixed a bug the place the UI would disappear throughout a Last Stand match.
- Fixed a bug within the Dark Zone the place the “Loot” button would show the textual content “Contaminated” if the participant’s stock was full when making an attempt to loot with the look at possibility.
- Fixed a bug within the Dark Zone the place the “Item stolen” message colour might be inconsistent with the standard of the stolen merchandise.
- Fixed a bug the place the Dark Zone rank could also be displayed incorrectly within the Friends and Group panel.
- Fixed a bug the place the place the “Sell in Bulk” affirmation display screen would present twice.
- Fixed a number of situations of incoherent ISAC GPS pathfinding.
- Fixed a bug the place clicking on “Scroll Up” and “Scroll Down” buttons in particular menu wouldn’t really scroll the web page.
- Fixed a bug the place deciding on any matchmaking on the Megamap could lead on the participant to be matchmade to Last Stand even when they selected one other exercise. (reported by Ins0mn1ac13)
PC Specific
- Added a brand new Control Setting to permit gamers to pick out their Gamepad detection mode.
- Several enhancements had been made to enhance framerate and scale back stuttering when utilizing DX12.
- Several enhancements had been made to enhance texture and mannequin loading velocity.
- Fixed a bug the place scope aiming might be offset when having twin show set to left or proper within the settings.
- Fixed a bug the place urgent ESC to exit of Stash menu might make the UI disappear till ESC is pressed once more.
- Fixed a bug the place gamers can be unable to scroll by way of their contaminated objects if that they had greater than 5 within the stock.
- Fixed a bug the place gamers can be unable to sort within the chat window on the Last Stand submit match display screen.
- Fixed a bug that might trigger speedy digicam jumps within the Base of Operation entrance.
- Fixed a bug the place turning v-sync off might result in elevated loading instances.
- Fixed a bug the place rebound key bindings to make use of a mix of keys would solely illuminate one of many keys when utilizing a Logitech LED keyboard.
- Fixed a bug the place the important thing sure to Scoreboard wouldn’t illuminate when utilizing a Logitech LED keyboard.
Other
- Fixed a bug the place gamers might be disconnected from the sport after shopping for Premium Credits.
- Fixed a bug on Xbox One the place the sport might crash when ending a streaming set up.
- Fixed a number of situations of look objects inflicting graphic glitches and clipping.
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