The Division – listed here are all of the adjustments coming tomorrow with patch 1.5 and Survival DLC

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Ahead of tomorrow’s launch of The Division’s Survival DLC, the sport will obtain patch 1.5. Here’s all the things it does.

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The Division developer Massive has been slowly revealing an increasing number of particulars in regards to the recreation’s 1.5 replace, which can go reside tomorrow alongside Survival, the sport’s second add-on.

Alongside the slew of fixes and stability updates, the patch opens up World Tier 5, the best PvE tier but. In this tier, enemy well being and injury will probably be elevated, however so will the quality of the gear drops.

There are loads of adjustments coming to those that don’t personal Survival, outdoors of the brand new Survival mode itself which is unique to enlargement house owners. See under for the remainder of the patch notes. All of those will probably be accessible tomorrow on PC and Xbox One, and a bit in a while PS4, although a date for that has but to be confirmed.

Game adjustments

  • Added World Tier 5 bracket (224+ GS)
  • Enemy NPCs are stage 34.
  • Maximum Gear Score raised to 256.
  • Heroic Incursions at the moment are accessible in Tier 5 solely.
  • Named Gear gadgets have been applied within the recreation. One piece is obtainable for every Gear Slot and every one comes with a novel Talent. Named Gear gadgets can solely be acquired in World Tier 5 or in Survival recreation mode.
  • [Mask] Ferro’s oxygen masks: Players can transfer and shoot whereas underneath burn standing impact.
  • [Knee Pads] Shortbow championship pads: Grenades have shortened fuse timer.
  • [Holster] Colonel Bliss’ holster: Powerful enhancements for sidearms.
  • [Gloves] Skulls MC gloves: Increased injury when no gear set bonuses are lively.
  • [Chestpiece] Barrett’s bulletproof: Powerful bonuses when expertise are on cooldown.
  • [Backpack] NinjaBike messenger bag: Less DZ loot and DZ XP misplaced when dying within the Dark Zone.
  • Enemy Armor Damage now capabilities in PVP: injury calculation in PvP ignores a proportion of the goal’s armor equal to 1 third of the shooter’s Enemy Armor Damage.
  • Stagger now capabilities in PvP: high-stagger weapons (Shotguns and Marksman rifles primarily) will now trigger the goal’s purpose to flinch.
  • Tactical Advance: This expertise will now present a most of 30% injury enhance.
  • Stash dimension has been elevated from 70 to 150 complete gadgets.

Loot, rewards & distributors

  • NPCs now have probabilities to drop crafting supplies. Chances to drop increased high quality will increase with World Tiers.
  • Season Pass Open World Supply Drops will now scale with World Tier. Opening a provide drop in World Tier 1 will reward with Gear Score 163, 182 in World Tier 2, and many others.
  • Items within the Scavenger crate within the Base of Operations will now scale with World Tier.
  • Vendors will now scale to participant’s Gear Score, independently from the World Tier they’re in. This signifies that the Gear Score and foreign money worth of products they promote will adapt to the participant’s Gear Score.
  • We have adjusted the Credits and Phoenix Credits rewards for Main Missions, High Value Targets and Incursions to raised scale with World Tier. This ends in an total enhance ranging from World Tier Four and above.
  • Modified rewards from finishing weekly assignments:
  • Moved 30 Phoenix Credits from the weekly task reward to place them contained in the weekly task cache (the entire quantity continues to be the identical)
  • Added one additional High-End Mod contained in the weekly task cache

Weapons

-Talents

  • Swift: Reload Speed bonus has been elevated from 15% to 25%.
  • Provident: This expertise has been faraway from World Tier 5 and won’t roll or be accessible in recalibration for Gear Score 256 weapons.
  • Hurried, Focused and Disciplined are now not unique to PP19, G36 and SVDs.

-All weapon varieties

  • Hip hearth now has stronger recoil than aiming down sights. The power of this impact varies between weapon varieties. From most impacted to least impacted: Marksman Rifles, LMGs, Assault Rifles, SMGs, Shotguns, Pistols.

-SMG

  • Vector 45 ACP & First Wave Vector 45 ACP: base journal dimension elevated to 25.
  • MP7: base injury elevated by 9%.

-LMG

  • Damage to targets out of canopy bonus has been barely decreased for all LMGs of Gear Score 256.
  • M60: base injury decreased by three%.
  • M60 & M249 now take longer to succeed in full accuracy when fired.
  • Hungry Hog: base injury decreased by 13%, to forestall a scaling overlap with the implementation of World Tier 5.

-Shotguns

  • Lowered the power of purpose help for Shotguns.
  • Lowered the impact of accuracy on Shotguns.
  • Headshot base bonus decreased from 80% to 60%.
  • Showstopper: Accuracy whereas in cowl has been decreased.
  • M870: base injury decreased by 12%.

-Added 12 new weapon varieties. These weapon varieties can solely be dropped in World Tier 5

  • MG5 Light Machinegun
  • Infantry MG5 Light Machinegun
  • Famas Assault Rifle
  • Model 700 Marksman Rifle
  • M700 Tactical Marksman Rifle
  • M700 Carbon Marksman Rifle
  • Converted USC Submachinegun
  • Police UMP-45 Submachinegun
  • Tactical UMP-45 Submachinegun
  • Snub nosed Rhino Pistol
  • Rhino Pistol
  • Rhino Special Pistol

-Added Four new High-End named weapons (accessible at varied gear scores relying on supply)

  • Golden Rhino
  • Urban MDR Assault Rifle
  • Tommy Gun
  • Thompson M1928

Gear units

  • Final Measure
  • Four items: Grenades can now be picked up each eight seconds as an alternative of 15 seconds.
  • Hunter’s Faith
  • three items: Headshot bonus decreased from 20% to 10%.
  • FrontLine has been added
  • 2 items: +15% Protection from Elites
  • three items: +30% Ballistic Shield Health
  • Four items: Allows utilizing anSMG if one is supplied when Ballistic Shield is deployed. SMG Crit Chance is decreased to zero%

Skill adjustments

-Pulse

  • All Mods (besides Recon Pack): Decreased lifetime by 20% from 25 seconds to 20 seconds.
  • Recon Pack:
  • Increased lifetime by 14.three% from 17.5 seconds to 20 seconds.
  • Decreased cooldown by 25% from 60 seconds to 45 seconds.
  • Tactical Scanner:
  • Increased cooldown by 10% from 60 seconds to 66 seconds.

-First Aid

  • Defibrillator:
  • Increased Ally Heal by 10% from 1500 to 1650.
  • Overdose:
  • Decreased Self Heal by 10% from 1500 to 1350.
  • Increased cooldown by 10% from 60 seconds to 66 seconds.

-Support Station

  • All Mods (besides Immunizer): Increased Lifetime by 10% from 20 seconds to 22 seconds.

-Sticky Bomb

  • Base Skill and Proximity Fuse: Decreased cooldown by 10% from 90 seconds to 81 seconds.
  • BFB:
  • Decreased cooldown by Four.eight% from 105 seconds to 100 seconds.

-Seeker Mine

  • Cluster:
  • Decreased Bleed impact length by 25% from eight seconds to six seconds (complete bleed injury is unchanged).

-Ballistic Shield

  • Base Skill and all mods: NPCs will deal 10% extra injury to the protect.

-Smart Cover

  • All Mods (besides Trapper): Decreased Skill Power influence on Damage Resistance, Weapon Stability and Weapon Accuracy buffs by 20% from 150% to 120%.

-Tactical Link

  • Increased length by eight.three% from 12 seconds to 13 seconds.

-Survivor Link

  • Increased length by eight.three% from 12 seconds to 13 seconds.

PC solely

  • Added a radial menu for emotes.
  • Added a brand new UI rendering setting that may scale back recreation latency at the price of framerate.

Bug fixes

  • Fixed a bug the place gamers might lure elite NPCs inside a spawn closet throughout Dragon’s Nest – Eliminate the Collective checkpoint.
  • Fixed a bug the place gamers wouldn’t have the ability to carry the Fuse field object in the event that they had been dealing with a sure angle.
  • Fixed situations the place gamers might get hold of High-End gadgets at too low ranges.
  • Fixed a bug the place the interplay radius across the Crafting Table was too small.
  • Fixed a bug the place weapon skills that may buff the participant can be purged after switching weapons.
  • Fixed a bug the place the Medved and Warlord High-End weapons would drop at 163 Gear Score in Incursions at any World Tier.
  • Fixed a bug the place swapping out the 4th piece of a gear set with one of many identical sort would disable the Four-piece set bonus. This affected Tactician’s Authority, Sentry’s Call and Striker gear units.
  • Fixed a bug the place Wildfire, Shrapnel and Fear Tactics wouldn’t apply their results to close by enemy targets.
  • Fixed a bug the place gamers wouldn’t have the ability to use Recovery Link signature talent whereas aiming one other talent.
  • Fixed a bug the place the Recovery Link wouldn’t robotically set off if the participant took deadly injury whereas aiming down sights.
  • Fixed a bug the place weapon skills wouldn’t activate if the participant had fulfilled precisely the required stat worth.
  • Fixed a bug the place equipping a weapon immediately from dropped loot would change the gamers present weapon as an alternative of an empty slot.
  • Fixed a bug the place generally looted containers and props would nonetheless be highlighted as loot-able within the recreation world.
  • Fixed a bug the place recalibrating Enemy Armor Damage stat wouldn’t use the right values at 163 Gear Score.
  • Fixed a replication concern that occurred when the participant was performing a two-hand vault over an impediment within the recreation world.
  • Fixed situations the place the Fuse field objects wouldn’t replicate appropriately when gamers would depart the mission occasion.
  • Fixed recreation framerate whereas inside any stock that has a lot of gadgets.
  • Fixed a bug the place the Signature Skill icon wouldn’t disappear when “auto-hide HUD” possibility was enabled.
  • Fixed a bug the place gamers couldn’t scroll an merchandise description throughout merchandise evaluate, in sure situations.
  • Fixed a bug the place the UI wouldn’t present the brand new merchandise notification when a talent mod was unlocked because of a Base of Operation improve.
  • Fixed a bug the place the Automatch megamap display screen inside Underground mode would show actions that weren’t accessible for matchmaking.
  • Fixed a bug the place the participant’s well being bar would overlap the Gear Score worth whereas the Stash is open.
  • Fixed a bug the place some distributors within the Base of Operations weren’t displayed on the megamap or the minimap.
  • Fixed a bizarre door.
  • Fixed a bug the place Nimble expertise wouldn’t work till reequipped if a canopy to cowl transfer is interrupted.
  • Fixed a bug the place gamers might change into invincible for just a few seconds after utilizing Survivor Link.
  • Fixed a number of situations of shopper crash.
  • Fixed a bug the place Skill Haste wouldn’t appropriately have an effect on Support Station cooldown.
  • Fixed a bug the place Judy Walters half 2 to five echos couldn’t be picked up appropriately.

PC-specific fixes

  • Fixed a bug the place the primary keyboard faucet to deploy a talent wouldn’t register instantly after the talent was outfitted or got here off cooldown.
  • Fixed a bug the place the participant wouldn’t have the ability to shoot for a number of seconds after having thrown a talent or a grenade.
  • Fixed a bug the place gamers would get unmuted after being killed within the Dark Zone.
  • Fixed a bug the place the World Bracket UI was not affected by the HUD eye focus for the Tobii Eye Tracker.
  • Fixed a bug the place gamers might nonetheless work together with the crafting desk though they obtained an “inventory is full” notification.
  • Fixed a bug the place window dimension wouldn’t truly change when switching the video settings to windowed mode

Source

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