The Division 2 Title Update Three enters part 2 on the PTS and we get a peek on the patch notes

As we get nearer to the discharge of The Division 2’s Title 3 Update, Massive releases patch notes and particulars on Phase 2 within the PTS.

Initially slated to go reside on April 25, The Division 2’s Title Update 3 was pushed back to May together with the game’s first raid, Operation Dark Hours. The replace is being fine-tuned on the PC’s public check server, announced earlier this month.

The PTS is being break up into phases, with the primary centered on hunting down bugs. Title Three has now entered Phase 2 on the PTS this weekend, and Massive has detailed modifications that it could just like the neighborhood to regulate, in addition to releasing intensive patch notes.

As Title Update Three continues to be being tweaked, not all the modifications within the patch notes could have essentially been rolled out on the PTS, whereas different modifications which have gone reside could also be lacking from the notes altogether.

“As our development team is quick to adjust to our own data and the feedback players are providing, the Patch Notes will be incomplete for this Phase 2, but we’re striving to have them as complete as they can be for the final release of the Title Update in May,” said the devs.

The particular modifications that gamers have been requested to supply suggestions on with regard to problem and basic points embrace Recalibration, Reviver Hive, characters getting caught, Control Points, and “NPC sponginess, lethality and spawning in missions,” in addition to heroic problem.

Full patch notes for Title Update 3 Phase 2 could be discovered under. There’s nonetheless no agency date for when the replace will make its manner into full game, though a surprise patch rolled out last week that re-balanced problem, and lowered the injury output of named bosses.

While you’re ready for Title Update 3, get raid ready with these top tier sets for every playstyle.

The Division 2 Title Update Three enters part 2 on the PTS and we get a peek on the patch notes

New Feature: Operation Dark Hours

Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. It pits eight gamers collectively for the primary time within the historical past of the franchise to expertise probably the most difficult exercise obtainable within the game. Teamwork, collaboration, and adaptation will probably be essential to defeat the Black Tusk.

GAME CHANGES

Crafting

  • Increased the bottom cap for Receiver Components and Protective Fabric crafting supplies by 200, which means that their caps now begin at 350 and finish at 600 with all materials capability perks.
  • Inaya al-Khaliq within the Base of Operation is now a Crafting Vendor, she could be discovered subsequent to the Crafting Bench within the White House.
    • Added Specialized and Superior Skill Mod Blueprints to her inventory.
    • Added an additional weekly Blueprint to her inventory.
    • Moved crafting Blueprints from the Base of Operations vendor to her inventory.
    • Note: While Inaya could have a wide range of Blueprints obtainable, there are nonetheless different sources within the game like Settlements and Control Points.
  • Crafted Exotic weapons will now all the time improve to the utmost Gear Score of the World Tier they’re crafted in, when the Upgrade Blueprint is used.

Gear

  • Gear will now embrace higher defensive rolls.
  • Gear set – Hard Wired
    • Now grants Skill Damage as an alternative of Shock Duration.
  • Gear set – Ongoing Directive
    • Now grants particular ammunition into any weapon, together with the weapon at present geared up.
    • Now grants particular ammunition on any kill, not simply weapon kills.
  • Gear set – True Patriot
    • Decreased debuff cycle from four seconds to 2 seconds.
    • Increased injury dealt to close by targets when Full Flag is energetic to 50%.
  • New mods: Auxiliary Skill Battery
    • Auxiliary Skill Batteries slot in Skill mod slots and grant Skill Power.

Icons

  • The Confidential Gear Set intel merchandise now has a undertaking icon to raised replicate its use.

Loot

  • Loot containers will now reset at a preset time of day.
    • Control Point reward container will now additionally reset with this day by day timer.
  • Improved high quality and amount of Drone Helicopter loot.
  • Slightly lowered the utmost obtainable loot from Clan Caches.
  • Cabinet loot containers now have an opportunity to comprise Dark Zone keys.
  • Increased ammunition drop likelihood from enemy NPCs to lower conditions the place gamers would run out of ammunition throughout extended fights on increased problem actions.

Missions

  • Bank Headquarters
    • Reduced problem for solo gamers.
  • Roosevelt Island
    • Reduced problem for solo gamers.

NPC AI

  • Updated RC Blade to repair varied points.
  • Elite Medic’s Pulse Grenade has been modified.
    • No longer applies disrupt.
    • Impact radius lowered.
    • The grenade impression radius ought to now be simpler to see.
  • Decreased injury of Veteran, Elite and Named NPCs.
  • Enemy NPCs ought to not be capable of stagger gamers with a melee assault if the participant has a Ballistic Shield geared up.
  • Drone Helicopter
    • Increased well being.
    • Increased injury.
    • Improved motion.
  • Decreased Outcast Suicide vest explosion radius
  • Lowered NPC injury and well being above regular problem.
  • Increased number of NPCs at increased problem ranges.

Recalibration

  • Recalibration has been modified to permit for almost all of stats to be moved as they’re, from one merchandise to a different, whereas making it much less more likely to attain the cap of the stat moved. To obtain this purpose, we’re expressing the recalibrated energy as a separate quantity, subsequent to the gear rating. As such, recalibration will not improve the gear rating of the merchandise. All present recalibrated gadgets could have their recalibrated extra gear rating transformed to the brand new format.
  • Adjusted price and talent to be recalibrated for
    • Terminate
    • Knee Cap
    • Calculated

Rewards

  • XP from Bounties has been elevated.
  • All Settlement Weekly Projects now award blueprints.
  • Added a brand new day by day Crafting Project that awards blueprints.
  • Increased the standard of Weekly Project gear rewards.

Skills

  • Assault Drone
    • PvE: The Drone will now extra actively search for a brand new goal as soon as it loses its present goal.
  • Defender Drone
    • Will now drain extra shortly as soon as a shot has been deflected.
  • Reinforcer Chem Launcher
    • Reinforcer gasoline clouds don’t stack anymore.
  • Reviver Hive
    • Fixed additional occurrences of gamers not being revived.
    • Revive time barely elevated.
  • Riot Foam Chem Launcher
    • Increased base length of Riot Foam when used in opposition to a NPC.
  • Scanner Pulse
    • Reduced cooldown from 120 seconds to 90 seconds.

Gear Talents

  • Berserk
    • Increased required max armor depleted from 10% to 20%.
    • Now requires 7 Offense Attributes.
  • Blacksmith
    • Increased Armor restore from 25% to 50%.
    • Can now happen each 15 seconds. (was 10 seconds)
    • Now requires 7 Defense Attributes.
  • Bloodlust – PVE
    • Increased granted Weapon Damage from 25% to 35%.
    • Decreased length from 10 seconds to five seconds.
  • Bloodlust – PvP
    • Decreased granted Weapon Damage from 25% to 20%.
    • Decreased length from 10 seconds to five seconds.
  • Bloodlust now requires 9 Offense Attributes.
  • Bloodsucker – PvE
    • Depleting an enemy’s armor provides a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5)
  • Bloodsucker – PvP
    • Depleting an enemy’s armor provides a stack of 20% bonus armor for 5s. Max stack is 5.
  • Bloodsucker now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG geared up.
  • Critical
    • Reduced Critical Hit Damage bonus from 8% to five%.
  • Clutch
    • Increased Health gained per Critical Hit from 15% to 20%.
    • Reduced Armor gained per Critical Hit from 2% to 1%.
  • Entrench
    • Increased Armor restore for Headshots from cowl from 5% to 10%.
  • Knee Cap
    • Increased likelihood to use bleed when Shooting an Enemy within the legs from 10% to 15%.
  • Patience
    • After being in cowl for 5s, armor repairs by 5% each 1s. (was 3s).
    • Now requires 6 Defense Attributes
  • Safeguard
    • Reduced Duration to five seconds.
    • Can solely happen as soon as each 20 seconds (This was already the case however is now mirrored within the tooltip.
    • Now requires four or much less Offense Attributes.
  • Spotter
    • Increased Weapon Damage to Pulsed enemies from 10% to 20%.
    • Now requires 5 Utility Attributes.
  • Surgical
    • Reduced Critical Hit Chance bonus from 8% to five%.
  • Unbreakable – PvE
    • Increased quantity of Max Armor repaired when armor is depleted from 25% to 70%.
    • Increased timeframe for Armor Kits not being consumed when impact triggers from 5 seconds to 7 seconds.
  • Unbreakable – PvP
    • Increased Max Armor repaired when armor is depleted from 15% to 25%.
    • Increased timeframe for Armor Kits not being consumed when impact triggers from 5 seconds to 7 seconds.
  • Unbreakable now requires 11 Defense Attributes and no different Talents affecting Armor Kits.

Weapon Talents

  • Frenzy – PvE
    • For each 10 bullets in {a magazine} capability, achieve +2% charge of fireside and +2% weapon injury for 5s when reloading from empty.
  • Frenzy – PvP
    • For each 10 bullets in {a magazine} capability, achieve +1.5% charge of fireside and +1.5% weapon injury for 5s when reloading from empty.
  • Killer
    • Now grants 30% essential injury for 5s.
  • Preservation – PvE
    • Killing an enemy repairs 10% armor over 5s. Headshots improves the restore to 20%. (was 5%, 3s, 10%)
  • Preservation – PvP
    • Killing an enemy repairs 5% armor over 3s. Headshots improves the restore to 15%.
  • Preservation now requires 7 Defense Attributes.
  • Reformation
    • Increased Headshot kill talent restore and therapeutic to 50% from 25%.
    • Duration decreased from 25 seconds to 20 seconds.
    • Now requires 9 Utility Attributes.
  • Spike
    • Increased talent injury from 25% to 35%.
    • Increased length from 10 seconds to 20 seconds.
    • Now requires 5 Utility Attributes.
  • Strained
    • Increased lacking Armor requirement from 5% to 10%.
  • Unhinged
    • Reduced Damage Bonus from 25% to 20%.
    • Reduced Handling damaging from 35% to 25%.
  • Unstoppable Force – PvE
    • Killing an enemy now grants 2% Weapon Damage for each 25.000 Max armor.
  • Unstoppable Force – PvP
    • Killing an enemy now grants 1% Weapon Damage for each 25.000 Max armor.

Vendors

  • Vendors will now confirm the gamers’ highest achieved World Tier and provide gadgets of that Gear Score, as an alternative of providing gadgets of the best World Tier obtainable within the group.

Weapons

  • SOCOM MK20 SSR
    • Now has a pores and skin slot from Specialized high quality and up.
  • Chatterbox
    • Damage elevated.
  • Sweet Dreams / Lullaby
    • Damage elevated.
  • Merciless / Ruthless
    • Damage elevated.
  • Pestilence
    • Damage elevated.
  • Liberty
    • Damage elevated.
  • TAC-50
    • Now has 2 zoom states.

Conflict

  • Armor increase
    • Boost supplied lowered by 50%.
  • Armor worth on nameplates
    • Improved visuals to raised replicate how a lot armor an enemy has.
  • Balance
    • All gamers at the moment are scaled to Max World Tier Gear Score.
    • Primary stats are set to high-end values.
    • Normalized expertise overrides are utilized.
    • Budget distribution of un-normalized gadgets is preserved.
    • No extra bonus is utilized
    • Unlocked mods and abilities from un-normalized builds are energetic.
    • Items above Gear Score 500 will probably be scaled to 500.
    • No bonus stats will probably be utilized to those gadgets.
    • Recalibration bonuses will not be utilized.
  • PvP particular overrides
    • Weapon and Skill world injury modifiers.
    • Targeted weapon and talent injury modifiers.
    • Assault Rifles now have a 1.25 PvP injury scaler utilized.
    • Skill habits overrides.
  • Damage increase
    • Boost supplied lowered by 50%.
  • The Conflict NPC was moved to a extra outstanding spot, subsequent to the helipad exterior the Base of Operations.
  • Respawn
    • Respawning gamers at the moment are more likely to respawn with their teammates.
  • Skills
    • Skill cooldowns not reset when a participant is killed.
  • PvP

  • Damage modifier lowered to extend time to kill.
  • Skill modifier elevated to let Skills have extra impression in PvP.

Dark Zone

  • Contaminated loot
    • Bosses now assure a contaminated loot drop.
    • Higher problem landmarks can drop a number of contaminated gadgets.
    • Basic, Veteran and Elite NPCs have their drop charge lowered, however now have a really excessive likelihood to drop contaminated loot.
  • Dark Zone bag measurement
    • Default bag measurement elevated to six.
    • Tier 1 perk Bag Space now will increase bag measurement to eight.
    • Tier four perk Bounceback now reduces Dark Zone XP misplaced on dying.
    • Tier 10 perk will increase bag measurement to 10.
  • Dark Zone brackets
    • Reduced bracketing to:
    • Level 1 – 30.
    • Players in World Tiers.
  • NPC AI
    • Reduced injury output.
    • Increased Time to Kill.
  • Landmarks
    • Added a brief cooldown to landmarks.
  • Rogue
    • Removed cooldown.
    • There continues to be a 5 second toggle cooldown.
  • Thieves Den
    • Now permits gamers to change weapons.
  • Occupied Dark Zone
    • Damage modifiers
    • Added a separate PvP injury modifier.
  • XP
    • Reduced DZXP loss to 35% of the XP in your present Dark Zone rank when being killed.

GENERAL

Text Chat enhancements

  • Players can toggle displaying private and group loot drops.
  • Text chat will now lose focus after sending a message.
  • Group tab will probably be populated with all raid members when queueing for a raid.
  • Improved suggestions when trying invalid actions in textual content chat.

Settings

  • Added a Neutral Lighting setting to all platforms.

PC

  • Settings
    • Added “Anti-aliasing” graphics setting with new Ultra different for sharper picture when in movement.

UI

  • Character sheet
    • Will now correctly replace and show Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses.

BUG FIXES

  • Fixed a problem the place NPCs within the Bounty display screen had damaged animations.
  • Fixed a problem the place gamers on PlayStation four have been unable to finish the Big Game Hunter commendation.
  • Fixed a problem that might forestall gamers from finishing the Side Mission Medical Camp Attack.
  • Fixed a problem the place armor values on AI within the Dark Zone scaled incorrectly.
  • Fixed a problem the place the Sniper Turret would purpose at targets out of line of sight in PvP.
  • Fixed a problem the place Scanner Pulse and Remote Pulse weren’t correctly affected by Skill Duration.
  • Fixed varied points the place Skill bonuses weren’t utilized correctly.
  • Fixed a problem the place bounties rewarded from Projects in Settlements have been rewarding the fallacious quantity of XP and Credits.
  • Fixed a problem the place Clan Cashes would scale incorrectly when opened in one other participant’s decrease stage session.


 
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