Ubisoft rolled out The Division 2’s first huge replace this weekend, which added World Tier 5 and the Tidal Basin Stronghold, however gamers aren’t proud of the steadiness modifications.
The Invasion: Battle for D.C. patch went dwell on April 5, and whereas gamers have been ready for the price of talent mods to be lowered, the final suggestions from the neighborhood is that Massive missed the mark in its try at re-balancing. The modifications to weapons mods and abilities have been roundly criticised over on the The Division 2 subreddit, and gamers are actually calling for a PTS to be implemented, in addition to drawing unfavourable comparisons to the first game.
The first huge change was to cut back the quantity of talent energy required to equip abilities, and whereas Massive enacted these modifications, it additionally lowered the effectiveness of them, in addition to decreasing the crit probability of weapon mods.
The chem launcher nerfs haven’t gone down effectively both, with gamers reporting that the potential radius has dropped from “+140% radius +17.7%”. Additional complaints are that it’s slower “and clunkier” to deploy.
Another point of contention that retains rearing its head is that Exotics are actually solely helpful for his or her holstered abilities, and equipment units’ stats are nowhere close to ok.
Going again to the patch notes, Massive mounted a bug that was behind invisible partitions and inaccessible stairs, in addition to getting the NPCs within the Base of Operations to chill their jets and cease shouting at gamers as a lot.
You can tell us what you consider the replace within the feedback, and take a look at the total patch notes beneath.
For a concise abstract of the new endgame content and World Tier 5, head over to our coverage right here.
New content material:
- Invasion: Battle for D.C. is now dwell.
Weapons, Mods and Gear:
- Overhauled the Weapon mod system, see the desk on the finish of the patch notes for detailed info.
- Fixed a flawed long-range injury worth for M4 (tremendous 90) and P416. Previously, they might generally enhance injury over longer ranges as an alternative of the opposite means round.
- Rifles:
- Damage on the MK17 rifle lowered by 14%, additionally corrected this weapon not having a injury falloff over distance.
- LW M4 injury elevated by 5%, RPM elevated from 240 to 360.
- LVOA-C RPM elevated from 240 to 380.
- Marksman Rifles
- Model 700 injury lowered by 13%.
- Shotguns
- AA12 injury elevated by 16%.
- LMGs
- MG5 injury elevated by 12% and stuck reversed falloff, inflicting the weapon to do extra injury over an extended vary.
- Updated preliminary accuracy on the Sig Sniper MCmillan T1. It ought to now be rather more dependable to shoot as quickly because it’s shouldered and the transition to scoped view is over.
- Reduced the quantity of Critical Damage and Headshot Damage that may roll on Gear, together with the quantity on current Gear. The precise values will differ relying on the extent and high quality of the gear it happens on. This is partially in preparation for one more world tier, the place we felt these values had been already on the restrict of what was wholesome in WT4.
- Complete overhaul of talent mods to offer extra achievable necessities and extra affordable bonuses.
- A more in-depth equivalence between required talent energy and the bonuses granted.
- Changed the quantity of talent energy on gear to not enhance exponentially with degree, however as an alternative extra linearly. This leads to most talent energy values on gear being decrease, however in accordance with the lowered necessities.
- Tweaked the ranges of bonuses to be inside acceptable bounds the place they’d excessive values earlier than because of scaling errors. Most notably radius and ammo/fees values.
- Players will see each the bonuses and the necessities of just about all talent mods change because of this overhaul.
- In finish game, each Superior and High-End talent mods exist to cowl the completely different wants of various builds. They can overlap in energy, however High-End mods have the next most roll potential.
- We are methods to supply decrease worth/high quality mods in finish game world tiers sooner or later to supply an answer to the truth that on very low talent energy builds, there could be room for these mods, and presently we’re conscious which means you must save mods out of your leveling expertise.
Player Skills:
- Fixed a difficulty which induced the Bombardier Drone to get destroyed whereas climbing up/down a ladder or rope.
- Improved suggestions of Bombardier Drone crashing into obstacles throughout the bombing section.
- Fixed a difficulty with Firefly payload generally failing to activate when reaching its goal.
- Fixed a difficulty the place Revive hive wouldn’t self-deploy if the agent was busy performing a special motion equivalent to utilizing completely different talent when it triggered.
- Revamped the Sniper Turret model of the turret talent.
- It now will mechanically goal the hostile nearest to the gamers’ center-of-screen (the identical technique it makes use of to select different turret targets) and can fireplace at that concentrate on when the button is pressed, with no lock-on order wanted.
- If a participant goals at a hostile, the sniper turret will try and match their intention, permitting precision photographs utilizing the sniper turret.
- An challenge the place the sniper turret wasn’t accurately getting bonus injury when hitting headshots has been mounted.
- Revamped the Chem launcher talent platform.
- Pressing the talent button will now equip the chem launcher just like swapping to a weapon. The participant can intention and shoot with regular weapon controls, in addition to run with the talent and blindfire it.
- Quick deploy on the brokers personal place continues to be accessible for the restore model of the chem launcher, utilizing the identical controls as earlier than.
- Unequipping the Chem launcher may be achieved utilizing the talent button, the B (XBOX) / Circle (PS4) button or simply utilizing the weapon swap controls.
Loot & Rewards:
- Control Point reward containers are giving the right variety of gadgets for the corresponding Control Point’s protection degree. Defense degree Four now awards 5 gadgets as an alternative of three.
- Reduced DZ XP acquire from Landmarks in Dark Zones.
- Reduced the standard and energy for gadgets dropped in Propaganda Broadcast and one drop of Settlement Blockade actions to be extra in step with different open world enemies and actions.
- Updated XP rewards for low-level participant enjoying in World Tiers to scale with participant degree.
- Supply Drop exercise loot container gadgets now scale with each consecutive container you open. This consists of decreasing the reward of the primary crate, however leads to related rewards for the exercise as an entire.
- Added 5 Specialized Apparel Cache Keys, awarded with ranges 2 – 4.
- As a thanks for enjoying, all gamers that performed earlier than April Four get 5 Specialized Apparel Keys, no matter their degree.
- Apparel Keys will probably be coming for these gamers later subsequent week.
- Faction Key loot drops from Bounties are actually assured and are displayed within the loot preview.
- Adjusted bounty credit score rewards to make use of scaling values in World Tiers as an alternative of flat values so if a decrease degree participant is enjoying with a higher-level participant, they may obtain an quantity of credit extra applicable for his or her degree.
- Changed Skill Unlock rewards to be non-invaded solely in order that gamers who co-op with a higher-level pal to play invaded earlier than enjoying on story gained’t obtain the rewards.
- Added Apparel cache key fragments to the PvP reward caches.
- Adjusted the rewards for the road execution exercise to offer barely decrease high quality/supply degree gear so the rewards are extra in step with the problem of the exercise.
- Reduced the standard and supply degree charts used for merchandise drops from the dwelling world actions settlement blockade and Propaganda broadcast to be extra in step with different open world drops and the problem of the actions.
- Updated Collectibles set XP reward to scale with participant degree.
- Fixed a difficulty which induced the Drone Helicopter to not use the right loot desk.
Crafting:
- Increased Material cap for Standard and Specialized crafting supplies to 400 (with all perks).
- Increased Material cap for High-End crafting supplies to 50.
- Materials required for crafting weapon mods doesn’t scale as aggressively and has a lot decrease values in endgame.
- Removed a small enhance on supplies required for crafting weapon mods after upgrading the crafting bench high quality.
- Changed the improve blueprints for unique weapons Lullaby and Ruthless to not present up on the seller till you might be degree 30.
- Increased the facility for the wandering vendor so her stock has a narrower Gear Score vary nearer to the highest of the World Tier Gear Score Range.
- Set all unique improve blueprints to award you the upgraded weapon on the max gear rating of the present tier.
- Removed a tiny enhance on supplies required for crafting weapon mods after upgrading the crafting bench high quality.
- Exotic weapons are actually pre-equipped with lore textual content mods. These mods shouldn’t have stats and can’t be outfitted elsewhere.
Talents:
- Blind Justice – Modified the Buff that will increase injury to your subsequent shot now expires at finish of fight and when out of fight
- First Blood – Updated Normalized MMR Talent First Blood Text to accurately clarify that the primary shot after reloading from empty is the improved bullet.
NPCs:
- Decreased injury of all NPC Automatic Shotguns
- Decreased injury of all NPC SMGs
- Hey agent! Staff within the Base of Operation will now shout on the participant much less regularly than earlier than.
Main Missions Difficulty:
- World Bank – Invaded – Server Room
- Increased the time which the Black Tusks wants to finish the obtain within the Server Room from 200 seconds to 250 seconds.
- Reduced the problem within the Server Room by setting the Enemy group composition to mild, mild, medium – Instead of medium, heavy, medium.
- DCD Headquarters
- Mission degree has been modified from 17 to 18.
- Roosevelt Island – Invaded – Quarantine Docks
- Reduced the problem of the primary wave of enemies encountered within the final beat of the mission by decreasing the quantity of Elite and Veteran enemies.
- Enemies on this a part of the mission can solely use mounted weapons if there are 2 gamers or extra.
- This ought to make it much less punishing for solo-players making an attempt this mission.
Open World:
- Removed loss of life of civilian squad as a failure situation for Control Point takeover.
- The Officer will now stay in downed state till gamers full the takeover or wipe.
- Black Tusk presence has been elevated in invaded Open World zones.
- New Ambusher NPCs now roam the streets of DC.
Social:
- Added a “Friends & Clan” possibility for Call for Backup that solely exhibits calls from pals and clan members.
- Added a “Do Not Disturb” group privateness possibility that blocks all incoming invitations.
PC:
UI
- Added a Field of View slider
PlayStation 4
- Fixed a difficulty that might trigger gamers to be caught within the Specialization tutorial
Bug Fixes:
- Fixed a difficulty that might trigger undesired look modifications to brokers after login in or utilizing the barber.
- Players which have been completely affected by an look change will sadly not be modified again with this repair. We need to apologize for any inconvenienced attributable to this and we’re wanting into choices to permit gamers to completely customise their agent sooner or later, however we shouldn’t have a timeline for this function.
- Fixed a difficulty the place the Cluster Seeker Mine may cut up up extra usually than supposed.
- Fixed a difficulty the place the Defender Drone may have limitless uptime.
- Fixed a difficulty which prevented gamers from ending the Unite cypher riddle.
- We’re assured this isn’t bugged anymore.
- Fixed a difficulty that will trigger the Stronghold activation animation to at all times play when getting into the Base of Operations.
- Fixed a number of situations of Audio logs not enjoying mechanically when picked up.
- Fixed a difficulty that might trigger gamers being unable to complete the Side Mission Worksite Community.
- Fixed a difficulty the place gamers had been unable to replace their crafting bench after reaching a brand new World Tier.
- Fixed a difficulty with NPCs generally not reacting correctly to cooked grenades
- Fixed a difficulty with Hunters not at all times appropriately despawning if a participant flees a fight area
- Fixed uncommon challenge the place NPCs may get caught when making an attempt to melee a participant in cowl
- Fixed challenge with the Explosive Seeker Mine often failing to path to its goal
- Fixed bug the place gamers may quick journey to non-friendly Control Points
- Fixed bug that made encounters with pleasant NPCs requesting sources too uncommon
- Fixed bug the place underground enemies would come to the floor throughout the day
- Fixed a difficulty the place gamers had been capable of get hold of gear with the next gear rating than supposed
- Any owned High-End gadgets will probably be lowered to Gear Score 500.
- Any owned Superior gadgets will probably be lowered to Gear Score 490.
- Clan caches not award gadgets greater than the utmost loot Gear Score.
- Recalibration nonetheless permits Gear Score to extend barely previous the utmost loot Gear Score.
- Fixed a bunch of bizarre stairs and invisible partitions.
You can discover a detailed breakdown of the weapon attachments and their attributes on the forum.
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