The Division 2 has obtained a giant replace as we speak.
The Division 2 servers are down on the time of this writing for 3 hours of upkeep to organize for the discharge of patch 8.4. Servers must be again on-line by 4:30am PT, 7:30am ET, 11:30am UK.
This is the game’s first patch for the reason that launch of the Warlords of New York expansion, and in addition the primary for the reason that begin of the brand new Seasonal Manhunt system. The replace makes some tweaks to that, in addition to convey a number of stability adjustments to make fight much less punishing at higher-levels and in large teams.
Seasonal Manhunt gamers will now achieve progress at regular issue and above, which permits anybody within the group to make progress whatever the issue the group chief has chosen. Changing the issue may also not reset progress, and there’s now a particular button to reset Seasonal Manhunt progress.
As for stability, the patch is decreasing NPC harm throughout the board and in all difficulties. This additionally applies to group scaling, that means enemies will not overcompensate for the group dimension with elevated HP and harm. Going ahead, enemy HP and armour values shall be determined based mostly on issue. Heroic and Legendary are the 2 exceptions, the place enemies will as a substitute have extra HP and armour, however solely to compensate for the drop in group scaling.
Read on beneath for the largest adjustments:
Gameplay adjustments
- Seasonal Manhunt is modified to permit progress at Normal issue and above. This will make taking part in collectively simpler as all gamers will achieve progress it doesn’t matter what issue was set by the group chief.
- Seasonal Manhunt is receiving a button within the Manhunt UI that enables gamers to reset the Manhunt to replay it. This permits gamers to reset the progress particularly and with out altering the Global Difficulty.
- This additionally means altering the Global Difficulty won’t reset the Seasonal Manhunt and gamers are required to reset it through the Seasonal Manhunt UI.
- Coyote’s Mask will drop from Coyote with an elevated drop probability on greater difficulties.
- We are additionally wanting into offering the Mask for gamers that haven’t obtained them although they reached Season Rank 35.
- Increasing the reward high quality for the next Open World Activities to be consistent with different actions: Public Execution, Settlement Blockade and Propaganda Broadcast.
- Reward caches from Conflict matches at most degree at the moment are of High-End high quality.
Balancing adjustments
- Reduce NPC Damage output for all difficulties.
- This applies to all NPCs and actions and enemies will do much less harm to gamers in comparison with their present harm output.
- Reduce NPC Health and Amor for group scaling.
- Enemy Health and Armor scaling for 2-, 3- and 4-player teams based mostly on Veterancy.
- This means Red, Veteran, Elite and Named enemies may have their Health and Armor lowered in comparison with their present values.
- Additionally, we’re adjusting Health and Armor based mostly on exercise issue.
- This applies to Hard and Challenging difficulties the place enemies may have decrease Health and Armor in comparison with their present values.
- An exception are Heroic and Legendary issue enemies which may have their Health and Armor elevated to compensate for the group scaling reductions to their values.
Black Tusk-specific adjustments
- Reduced the well being of Warhounds.
- Reduced harm of Warhound Sniper.
- Reduced the harm of the 360 spin of Warhound minigun.
- Increased the intention icon length of the 360 spin from Warhound Minigun to provide gamers extra time to react.
- Reduced weak level well being of Warhound Grenadier’s Control Unit.
- Support Station
- Reduced Base Health of Support Station.
- Adjusted well being scaling of Support Station with Veterancies.
- Increased probability of Support Stations being deployed within the open (away from cowl).
- EMP results will now harm the Support Station.
Bug fixes
- Fixed lacking dialogue localization for Brazilian Portuguese on Stadia.
- Fixed a problem inflicting developer UI parts being seen within the Language and Settings menu.
- Implemented enhancements for information streaming points on PlayStation 4.
- Fixed a problem that might trigger in-game settings to reset after a participant respawns.
- Fixed a problem inflicting the Seasonal Manhunt progress to reset when altering Directives.
- Fixed a problem inflicting the Apparel Event Urban Jungle schedule to not present appropriately in-game.
- Fixed a problem inflicting Target Intel to be delivered to the mailbox. This was now eliminated as Target Intel is not used within the game.
- Fixed a problem inflicting the Sticky Bomb to not do harm underneath sure circumstances.
- Fixed a problem inflicting the Shock Trap deploys to be very shut collectively when launched.
- Fixed a problem inflicting Global Difficulty to have an effect on the Operation Dark Hours raid.
- Fixed a problem inflicting Specializations to not unlock whereas proudly owning the Ultimate Edition or having bought the Year 1 Bundle.
- Fixed a problem inflicting Season rewards to be skipped and as a substitute giving gamers duplicates when gaining a number of Season Levels.
- Fixed a problem inflicting the target “Complete the Roosevelt Island Mission on Hard or Higher Difficulty” to not rely in the direction of the Daily Project Outcast Hunt.
- Fixed a problem that might trigger the Level 35 Season reward to not be delivered.
- Fixed a problem inflicting unintended Health values on Shields.
- Fixed a problem inflicting Season Ranks to be reset.
- Fixed a problem that induced League Mission Timers to reset when a Rogue encounter wiped the group.
For the complete change log, see the official forums.