Episode Three of The Division 2’s post-launch content material arrives at present and takes you to Coney Island.
The DLC launches at present and will probably be comprised of two fundamental missions The Division 2 gamers can delve into. It is at present obtainable for Year 1 Pass holders and will probably be free for all gamers on February 19.
The new location comes alongside an enemy from the primary game and entry to the brand new Firewall Specialization and Exotic weapon: The Cameleon.
Alongside the brand new content material comes a patch that features a vary of bug fixes. The full patch notes are under.
The Division 2 Title Update 7, Episode 3 – patch notes
In Episode 3, brokers will deploy to Coney Island with hopes to safe Vitaly Tchernenko (a virologist) from the Black Tusk forces. Tchernenko who had ties to Amherst, the creator of Green Poison, can’t be within the mistaken palms. The missions don’t all go based on plan although, as a villain from the previous returns with diabolical plans for humanity’s future.
New content material
Main missions
- Coney Island Ballpark
- Coney Island Amusement Park
New Specialization
Firewall
- Firewall is our sixth Specialization and is supplied with a K8-Jetstream Flamethrower. Additionally, Firewall is supplied with the Striker Shield, permitting for an aggressive playstyle.
Classified Assignments
- Detention Centre Rescue
- Nightclub Infiltration
Exotic weapon
- Chameleon
Weapons
- UIC15 MOD2
- Honey Badger
- G28
Hardcore Mode
- Disconnecting from the server whereas being in a downed state will now trigger the character to perish.
- Downed hardcore brokers will now routinely decline group invitations.
- Leaving a gaggle whereas in a downed state will now trigger the character to perish.
Gameplay adjustments
- Players will now respawn on the final checkpoint in a mission when restarting the game.
- Added further unique weapons to the wall within the Shooting Range.
Balancing adjustments
- [Nerf] Status impact diminishing returns have been adjusted to scale back the period of immune results.
- [Nerf] PVP multiplier for Shotguns lowered by 20%.
- [Nerf] PVP multiplier for Double Barrel Shotguns lowered by 40%.
Store
- The Warlords of New York Expansion is now dwell for pre-purchase. Included with the acquisition is the brand new Level 30 Character Boost that’s going dwell at present with Episode 3. This is primarily designed to permit new and returning gamers to have an choice to leap proper into the narrative of the growth, in the event that they so want.
- A purchasable Level 30 Character Boost for 2000 Premium Credits, about 20€ or your regional equal, can also be availabe and is primarily provided for gamers that want to keep at base game however catch up proper with the tip game, in addition to for gamers that wish to get their alts to the Level 30 end-game quicker. Since the Level 30 Boost is bundled with the Warlords of New York buy, gamers proudly owning the growth will be unable to buy the Level 30 Character Boost.
- Level 30 Boost is at present not obtainable for buy on PlayStation four and can turn into purchasable on the platform similtaneously the Warlords of New York growth.
- Textiles are actually dwell! When receiving a reproduction from a Standard Apparel Cache, gamers will now obtain textiles that can be utilized to straight buy all kinds of attire objects within the retailer.
- Purchasable Level 30 Character enhance – 2000 Premium Credits – one time use
- Warlords of New York buy – contains Level 30 Character enhance – limitless time use
Bug fixes
- Fixed a bug that triggered Explosive harm to shields to not appropriately scale with the PVP modifier.
- Fixed a problem that would trigger a crash in Conflict modes beneath sure circumstances.
- Fixed a problem that allowed quick travelling to off-site actions regardless of a participant within the group not having entry. This prevented all occasion members from accessing off-site actions.
- Fixed a problem that triggered hair to clip by means of the Black Tusk Combat Uniform cap on feminine characters.
- Fixed a problem that triggered the “MK5 Scope”, “Special Forces 9mm Mag”, “Fixed Tightly Packed Magazine” and “Stiff Integrated Spring” blueprints to be lacking from the crafting bench.
- Fixed a problem inflicting the Cluster Seeker Mines to succeed in unintended targets and getting caught in consequence.
- Fixed a problem that would trigger a participant to turn into caught within the revive animation when reviving an ally that was being revived by the Reviver Hive. Reviveception…
- Fixed a problem that would trigger the agent to equip a major weapon after utilizing a Skill whereas having the Specialization Weapon geared up, as an alternative of switching again to the Specialization Weapon.
- Fixed a problem that would trigger gamers to quick journey to a place they had been hovering over as an alternative of travelling to the beforehand locked in place.
- Fixed a problem that would trigger group members’ weapons to look on the megamap when enjoying Darpa Research Lab and The Pentagon missions.
- Fixed a problem that would trigger gamers to disconnect when interacting with a prop within the Pentagon Safe House.
- Fixed a problem that would trigger participant abilities to not do harm to enemy’s weak factors throughout The Pentagon mission.
- Fixed a problem that triggered water ripple VFX to play in unintended areas throughout The Pentagon mission.
- Fixed a problem that triggered enemies and props to be seen by means of doorways when replaying The Pentagon mission.
- Fixed a problem that would trigger the gate within the Welcome Center to shut earlier than gamers are in a position to advance, after ending the Pentagon Breach introduction mission.
- Fixed a problem that would trigger enemy Drones in The Pentagon mission to not assault the participant if the agent focused them with a Turret.
- Fixed a problem that triggered a door to remain opened unintentionally when replaying DARPA Research Lab on Normal, Hard or Challenging difficulties.
- Fixed a problem that would trigger an space to not be seen whereas shutting down the ability terminals in The Pentagon mission.
- Fixed a problem that would trigger the Bioreactor to not have collision beneath sure circumstances within the DARPA Research Lab mission.
- Fixed a problem that would trigger a door to not open after ending the DARPA Research Lab mission, rendering the agent unable to loot the realm.
- Fixed a problem that triggered lighting points when free roaming within the DARPA Research Lab mission after completion.
- Fixed a problem that would trigger gamers spawning in an explosion when logging in, after disconnecting through the Pentagon Breach introduction mission.
- Fixed a problem that would trigger Brenner’s mortar voice over to play however not taking pictures a mortar within the DARPA Research Lab mission.
- Fixed a problem that would trigger enemy NPCs to proceed to spawn even after the participant has killed the boss encounter within the DARPA Research Lab mission.
- Changed the wording from “Defend the Loading Bay” to “Survive the Assault” within the DARPA Research Lab mission to make the target clearer.
- Fixed a problem that would triggered a number of props to go lacking within the closing cinematic for finishing the DARPA Research Lab mission on Story problem.
- Fixed a problem that would trigger a NPC to turn into caught within the Manning National Zoo mission, inflicting gamers to be unable to progress.
- Fixed a problem that would trigger gamers to be unable to work together with the explosives prop within the Tidal Basin stronghold after respawning.
- Fixed a problem that would trigger the Monorail to not be obtainable beneath sure circumstances within the Manning National Zoo mission.
- Fixed a lacking breadcrumb waypoint through the “Locate Emeline” goal within the Manning National Zoo mission.
- Fixed a pathing problem that would trigger NPCs to turn into caught within the Invaded Grand Washington Hotel mission.
- Fixed a problem that would trigger weapon audio to be delayed through the introduction mission of the Base of Operations.
- Fixed a problem that triggered a door explosion audio to be out of sync within the Invaded Manning National Zoo mission on PS4.
- Fixed a problem that would trigger Cassie Mendoza to not spawn.
- Fixed a problem that would trigger gamers to instantly be teleported when outdoors of a playable space, as an alternative of after the countdown.
- Fixed a problem that would trigger tutorials to be spammed within the UI if the participant open and closed the UI repeatedly.
- Fixed a problem that triggered “Targeted Loot” to not spotlight Gear Mods and Skill Attachments within the loot inspection menu.
- Fixed a problem that triggered EMP Grenades to not be restocked when opening grenade ammunition packing containers.
- Fixed a problem that triggered the Gear Score to be displayed as an alternative of the particular participant degree when enjoying in Hardcore Mode Beta.
- Fixed a problem that would trigger gamers to turn into caught within the Inspect UI when inspecting one other participant after being downed within the Dark Zone.
- Fixed a problem that triggered the digital camera place to stay fastened when deciding on any merchandise from any class within the Inventory tab and exiting the menu abruptly.
- Fixed a problem that would trigger the Cover to Cover tutorial not working correctly, inflicting no different tutorials to set off.
- Fixed a problem that would trigger the loot beam to not be minimized when scoping in the direction of it.
- Fixed a problem that triggered a “Outside Playable area” notification to look each time a participant entered any Thieves Den secure rooms in Dark Zone West.
- Fixed a problem that would trigger enemy NPCs to not spawn from manholes within the Marina Supply Route Classified Assignment.
- Fixed a number of clipping points within the in-game Apparel retailer.
- Fixed clipping points for a number of Apparel objects.
- Fixed a problem that would trigger gamers to be unable to work together with the levers to open and destroy the Manifold through the “Destroy the Manifold” goal within the Kenly Metro Station Investigation space, if the participant had beforehand died or the timer for the target ran out.
- Fixed an incorrect textual content being proven when finishing a Mastery in Kenly College.
- Fixed a problem that would trigger the Aggressive Recon expertise of the Tip of the Spear Gear Set to have a delayed activation for the participant sporting the set beneath sure circumstances.
- Fixed a number of clipping points for gear objects.
- Fixed the “Cascade Mask” and “Cascades Mask Replica” icons not matching the objects’ fashions.
- Made streaming enhancements in a number of areas of the game to fight the invisible partitions gamers have been experiencing.
- Fixed a number of points with cowl not working correctly.
- Fixed a number of lighting points.
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