Frictional Games, who you’ll know because the purveyors of among the most interesting horror video games round, have simply provided a giant developer update discussing the success of SOMA and the place they’re going as a studio. Among probably the most pertinent particulars? They have two new video games within the making.
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The first is in full manufacturing, and might be one other title “horrific in nature.” The second is in pre-production, and apparently “will be less about direct, visceral horror, and more about the player gaining an understanding of different concepts.” Extensive planning time – greater than any of their earlier video games – has been with the intention to assist the workforce discover the proper strategy with the title.
Neither of those titles have been formally introduced but, although Frictional say to count on extra particulars on the primary within the early half of subsequent yr. This is all a part of a brand new manufacturing mannequin for the studio, the place they’ll maintain two video games in manufacturing always to ease the burden of shifting from one challenge to a different.
SOMA has confirmed very profitable, at the same time as full worth purchases have dwindled in favor of sale costs. The sport has truly bought extra copies this yr than last, however with lots of these gross sales coming from bundles and reductions, the profit for the studio hasn’t been as nice. The lengthy tail has given Frictional an express philosophy of making video games that stay memorable lengthy after their preliminary launch.
“Our goal is to create games that are more than forgettable escapism,” they are saying. “We want people to come out of their experiences feeling changed. A lofty goal? You bet. While it’ll be impossible to make sure every single player has this type of experience, it feels like the perfect thing to strive for.” Sure feels like a noble objective to me.
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