One of the issues that has at all times made Battlefield stand out from the competitors is its scale.
The numerous automobiles, that giant participant depend, and the large maps – it at all times felt extra like a battle than most multiplayer shooters.
That may all be about to vary, nonetheless, when Firestorm releases for Battlefield 5 in March 2019. The new game mode is DICE and Criterion’s tackle the burgeoning battle royale style.
If you’ve been dwelling in a shoe, battle royale games are about small groups or solo gamers dropping into a big map earlier than scavenging and preventing although an ever-decreasing playspace.
Battlefield 5, the most recent in a sequence well-known for its measurement, won’t be fairly as huge because the competitors.
“The current target is 64 players,” reside service improvement director Ryan MacArthur tells me. “With Firestorm, one of the key things is that it needs to feel like it’s Battlefield.”
This, MacArthur says, is how Firestorm intends to face out. But exterior of destruction, the battle royale style already has automobiles, it already has a give attention to teamplay, and most different battle royale games have already got an even bigger sense of scale, catering to 100 gamers.
So, is DICE trying to up that participant depend for launch? “At the moment we’re looking at 64…” MacArthur says, earlier than me, him, and the PR man all share an ungainly chortle and I realise they’re sick of me.
“As we lead up towards March, there will be a lot more discussion on Firestorm,” the PR individual indicators off.
Reading between the strains, that participant depend may change. Still, it’s not clear if meaning it’s going to go up or down. I suppose we’ll discover out subsequent yr.
Check out our Battlefield 5 review for our impressions on the core game.