A new update for Team Fortress 2 has been released. This update will automatically apply when you restart the game. Key changes in this update include:
- Added the list of authors missing for arena_lumberyard_event.
- Corrected the Crook Combatant so it no longer hides the Scout’s dog tags.
- Fixed some sound script entries not playing due to incorrect file format references (.wav instead of .mp3).
- Corrected the BLU Scout’s team color pants issue.
- Resolved incorrect surface properties on some props_farm models.
- Aligned the large backpack image version of The Fast Learner with the small version.
- Updated schema entries for The Hound’s Hood and the Thrilling Tracksuit by removing unused settings.
- Fixed missing nomip and nolod settings on certain community console images.
- Changed Freaky Fair’s expert contract to “Win a round on Freaky Fair.”
- Fixed import issues from the previous update for the Fleet Commander and Delldozer.
- Improvements to arena_lumberyard_event include:
- Resolved issue of mini-crits being removed from the last player standing if using Crit-a-Cola.
- Added missing navigation mesh.
- Fixed areaportal windows in spawn appearing too early.
- Resolved player stuck issues on the setup doors.
- Adjusted prop fade settings.
- Changes to cp_darkmarsh include:
- Reduced spell spawn timer from 180 seconds to 120 seconds.
- Spells appearing outside respawn rooms now disappear after 30 seconds if not collected.
- Added several additional pumpkin bomb spawn points.
- Fixed portcullis doors turning black when opening.
- Reduced RED team’s respawn wave time for the last point from 10 to 8 seconds.
- Updates to tow_dynamite include:
- Fixed an ammo pick-up discrepancy on the BLU side.
- Added a missing wagon wheel on the BLU side.
- Included Tug of War objective strings.
- Increased the depth of the jump pad’s death pits.
- Introduced a new critter.
- Updates to pd_circus involve:
- Fixed prompts for spell books that were not spawning in the map.
- Reduced points per player from 6 to 5.
- Lessened distracting lighting and details around inaccessible circus areas.
- Resolved teleporter placement too close to spawn doors.
- Fixed incorrect collisions.
- Corrected small displacements cutting through walls.
- Closed some gaps in geometry.