System Shock Reboot on hiatus so workforce can “reassess path” earlier than “delivering a finished game”

System Shock Reboot growth has been placed on maintain whereas the workforce reassess how greatest to proceed the venture.

Speaking in an replace on the System Shock Reboot Kickstarter web page, Nightdive Studios CEO Stephen Kick mentioned as the sport’s idea grew, the scope and funds adopted.

“As the budget grew, we began a long series of conversations with potential publishing partners,” mentioned Kick. “The extra that we labored on the sport, the extra that we wished to do, and the additional we obtained from the unique ideas that made System Shock so nice.

“Ultimately the duty for the choices rests with me. As the CEO and founding father of Nightdive Studios, an organization that was constructed on the restoration of the System Shock franchise.

“I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.”

System Shock Reboot on hiatus so workforce can “reassess path” earlier than “delivering a finished game”

Back in June 2016, Nightdive Studios took its System Shock Remaster to Kickstarter. At this time, the sport was no longer considered a remaster by the studio, however a reboot as a substitute. The studio enlisted the assistance of Fallout: New Vegas workforce members similar to Chris Avellone, Jessica Johnson, Kevin Manning, and Dan Rubalcaba to work on the title. Jason Fader, the venture director on System Shock, additionally labored on New Vegas.

The studio requested for $900,000 in funding, and by the tip of the marketing campaign, $1,350,700 had been raised by 21,625 backers.

The workforce went from creating a remaster to a completely new game, and shifted growth from Unity to Unreal Engine for System Shock Reboot.

In his post today, Kick mentioned this was a choice the workforce doesn’t remorse, however together with the engine change everybody started “envisioning doing more,” but strayed from “the core concepts of the original title.”

“I have put the team on a hiatus while we reassess our path so that we can return to our vision,” mentioned Kick. “We are taking a break, however not ending the venture.

“Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.”

Nightdive was answerable for the Enhanced Edition of the unique title. The System Shock Reboot was initially slated for launch on PC and Xbox One at the end of 2017 and  PS4 in early 2018.

The put up System Shock Reboot on hiatus so team can “reassess path” before “delivering a finished game” appeared first on VG247.


 
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