Star Wars Jedi: Fallen Order will actually lean in on narrative and storytelling. We don’t know a lot in regards to the game simply but, however early phrase has prompt that it’ll doubtless be a single-player game with little-to-no multiplayer content material – a real anomaly from writer EA. As we await a full reveal and the Fallen Order release date, a brand new interview with Chris Avellone lets us know that the game’s narrative aspirations are so massive it’s bought a half-dozen narrative designers.
“Story was very important to Respawn,” Avellone tells VG247. “I think they do a good job of introducing various narrative layers into their games already, but they think story is an important part of what they perceive to be a Star Wars game. That’s one of the reasons I like Respawn, because when they tackle something like that, they understand what the important points are.”
Chris Avellone was confirmed as one of the Fallen Order’s writers final month, however the lead narrative designer is Aaron Contreras, who additionally led story on Mafia 3. The third Mafia was flawed game, to make certain, nevertheless it was no slouch when it got here to story – particularly within the extra tightly scripted opening and ending segments.
We first heard rumours about Fallen Order’s story focus in a podcast a number of months after the game’s reveal, and extra not too long ago famous insider Jason Schreier has particularly called it out as a “single-player action-adventure game.”
We’ll see rather more on the Star Wars Jedi: Fallen Order reveal panel tomorrow. Rich is satisfied it’s mainly going to be a new Jedi Knight game, and I actually hope he’s proper.
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It’s been so lengthy since we’ve seen a Star Wars game targeted on telling a brand new story within the galaxy far, distant that nothing might make me happier.
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