Star Wars Battlefront 2 replace 1.03 fixes collision and traversal points, tweaks fight areas, provides Boba Fett an excellent chiding

Update 1.03 is now out there for Star Wars Battlefront 2.

Released, at present, Star Wars Battlefront 2 replace 1.zero.three introduces a redesigned End of Round MVP display together with fixes numerous points pertaining to collision and traversal points on Jakku, Kashyyyk, and Endor.

These points had been additionally fastened by way of tweaks to fight areas on Tatooine, Endor, and Hoth in sure recreation modes so gamers would now not run into “invisible barriers” stopping their motion.

Players may even now not obtain an error message when quitting a recreation. Also, Boba Fett has been reprimanded for capturing targets whereas hovering excessive above the target. After promising this can now not occur, he walked off hanging his head like a kicked pet.

The reside workforce at Sledgehammer mentioned upcoming patches will proceed to enhance the sport, and the subsequent replace will present steadiness modifications for the Heroes vs Villains mode.

Today’s replace follows Star Wars: Battlefront 2 patch 1.02 which centered on fixing points reminiscent of spawn positions, deleted saves, killstreaks, disappearing lightsabers and different points seen within the beta.

An in depth checklist of all of the modifications made in replace 1.03 could be discovered within the patch notes beneath. The patch is accessible no on all platforms.

Star Wars Battlefront 2 replace 1.03 fixes collision and traversal points, tweaks fight areas, provides Boba Fett an excellent chiding

Star Wars Battlefront 2 replace 1.03 – patch notes

  • Reduced the quantity of Score and Battle factors gained by utilizing the Disruptor Shot mod for the NT-242 when used in opposition to automobiles.
  • Reduced the quantity of Score and Battle factors gained by utilizing the LAAT Gunship in opposition to automobiles.
  • Reduced the quantity of injury the Stinger Pistol capacity does in opposition to Heroes & Villains.
  • Boba Fett can now not seize targets whereas hovering excessive above the target.
  • Blocked of some areas on Kamino and Naboo the place gamers might use aerial models to realize an unfair benefit over different gamers.
  • Tweaked the spawning positions when enjoying Strike on Kamino.
  • Tweaked the fight space on Tatooine when enjoying Strike.
  • Tweaked the fight space on Endor when enjoying Blast.
  • Tweaked the fight space on Hoth when enjoying Blast.
  • Tweaked the spawning positions of Starfighters when enjoying Galactic Assault on Tatooine.
  • Tweaked the spawn positions of the AAT when enjoying Galactic Assault on Kashyyyk.
  • Fixed a number of collision and traversal points on Jakku.
  • Fixed a number of collision and traversal points on Kashyyyk.
  • Fixed a number of collision and traversal points on Endor.
  • Fixed a number of collision points on the Death Star II.
  • Fixed a number of UI points within the spawn display when enjoying Heroes vs Villains.
  • Fixed a difficulty the place the target markers wouldn’t replace appropriately throughout Galactic Assault on Endor.
  • Fixed a difficulty the place some automated doorways wouldn’t open when approached by Villains in Heroes vs Villains.
  • Fixed a difficulty the place texture was lacking close to the East Gate Control when enjoying Strike on Yavin IV.
  • Fixed a difficulty the place the reticule from Lando’s Sharp Shot capacity would stay energetic longer than meant.
  • Reduced the quantity of the injury the NT-242 with the Disruptor Shot mod does in opposition to the AT-ST.
  • Fixed a difficulty the place the Scan Dart capacity wouldn’t work appropriately when used on doorways.
  • Players will now not be capable of begin a spherical if the pre-round necessities aren’t met.
  • Fixed a difficulty the place the HUD would point out that pleasant forces are taking injury when being hit with by the Ion Charge capacity on the AT-RT.
  • The Heavy Trooper’s Impact Grenade capacity VFX now works as meant.
  • The DLT-20A Targeting Rifle VFX now works as meant.
  • The Pulse Cannon capacity VFX now works as meant.
  • Fixed a number of points with the End of Round display the place tall characters wouldn’t match within the display.
  • Fixed a difficulty the place the gamers couldn’t Zoom after switching weapons from an overheated TL50.
  • Fixed a number of clipping points that occurred in the course of the marketing campaign.
  • Fixed a difficulty the place Iden’s Star Cards will show their multiplayer stats in the course of the Campaign.
  • Fixed a number of animation points for Heroes and Villains.
  • Fixed a number of texture points in Arcade mode.
  • Fixed a number of collision points in Arcade mode.
  • The End of Round display now provides suggestions to gamers on Rank Up that they’re awarded with Credits.
  • More reinforcements are awarded after every section in Galactic Assault.
  • Time required to finish work together targets has been decreased.
 
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