Star Wars Battlefront 2’s Han Solo season continues subsequent week with further content material

Han Solo season continues subsequent week, taking Star Wars Battlefront 2 gamers to the Coaxium Mines of Kessel.

Star Wars Battlefront 2’s Han Solo season kicked off on May 16, and extra content material is anticipated subsequent week on June 12.

Players will journey to Kessel to take part in a number of completely different recreation modes: Arcade, Blast, Hero Showdown, and Heroes vs Villains.

Extraction additionally returns, and on Kessel, Rebel gamers might want to escort shipments belonging to the Empire to their transport ship. Of course, the Empire has discovered of the plan and is none too happy.

In this occasion, the Rebels will win ought to they escape with the cargo. If time runs out, the Empire will probably be victorious. Players will be a part of as both attackers or defenders within the asymmetrical mode.

Extraction can even be obtainable throughout the Jabba’s Palace map.

New Legendary Appearances can even be added subsequent week to Star Wars Battlefront 2. Each are based around the characters in Solo: A Star Wars Story.

Han Solo will probably be receiving two Legendary Appearances, Corellia Escape and Beckett’s Crew. Lando can even have two Legendary Appearances; Professional “Sportsman” and Raconteur. Appearances can be found for Credits or Crystals.

Finishing up the brand new Appearances for June will probably be Chewbacca together with his Epic Vandor Heist look.

Lando’s Millennium Falcon will probably be added, and it’s sooner and extra agile than Han’s modified model from the unique trilogy. That stated, it’s much less resilient because it lacks the modifications made by Han.

The Millennium Falcon makes use of two, alternate firing laser cannons. The weapons deal medium injury over a medium vary, however function a excessive charge of fireside. The ship can have three talents, like all Starfighters. These are: Coaxium Injection, L3-37 Co-Pilot, and Synchronized Fire.

Lando’s Millennium Falcon will probably be obtainable for Credits.

Star Wars Battlefront 2’s Han Solo season continues subsequent week with further content material

Jetpack Cargo is again with a six minute timer for every recreation. Its User Interface has been up to date to show the rating and time remaining. The map has additionally undergone some modifications, with Bespin being changed with Yavin 4.

When a participant spawns, they can even not choose a personality, as an alternative the participant will choose the weapon they want to use.

Additional menus updates are additionally on the best way. In May, DICE eliminated the hologram impact from the principle menu. Next week, the hologram impact will probably be faraway from the Spawn Screen and the top of spherical MVP display screen.

The June replace to the menu can even enable gamers to examine character fashions via numerous instructions.

Time Challenges have additionally been added to the entrance menu alongside crate notifications. Players can nonetheless navigate Challenges by way of the Career menu.

You can look over the total listing of additives, options, tweaks and bug fixes within the notes beneath.

Again, the most recent replace to Han Solo season arrives subsequent week on June 12 for PC, PlayStation 4, and Xbox One.

Han Solo Season

Star Wars Battlefront 2: Han Solo June Update

New Content

Appearances

  • Han Solo – Corellia Escape (Legendary)
  • Han Solo – Beckett’s Crew (Legendary)
  • Lando – Professional “Sportsman” (Legendary)
  • Lando – Raconteur (Legendary)
  • Chewbacca – Vandor Heist (Epic)

Features

  • Removed the holograms from the deploy and MVP screens
  • Implemented a Character Inspector within the Collection screens
  • Timed Challenges are actually displayed and accessible from the Home display screen
  • Added Kessel as a brand new location
  • Added new Extraction recreation mode playable on Kessel and Jabba’s Palace
  • Added Kessel to Blast, HvV, Hero Showdown, and Arcade
  • Added Lando’s Millennium Falcon as a playable Vehicle

Lando’s Millennium Falcon Abilities

  • Coaxium Injection: An afterburner which supplies the ship an on the spot pace enhance past its most pace for a very long time. This will be cancelled do you have to want to return to the ships common flying pace.
  • L3-37 Co-Pilot: Call upon your co-pilot, L3-37, to focus on enemies for each your self and pleasant Starfighters. Any highlighted enemies will obtain a rise in injury inflicted towards them.
  • Synchronized Fire: Fires each of your major weapon weapons concurrently, with elevated injury for a brief area of time.

Heroes and Villains Fixes

Emperor Palpatine

  • Fixed a problem the place the CHAIN LIGHTNING Ability was not doing injury

Captain Phasma

  • The FIRST ORDER SENTRY DROID now solely lasts for five seconds after Captain Phasma has been defeated

Lando Calrissian

  • Fixed a problem the place the DISABLER didn’t stun enemies
  • Fixed a problem the place the DISABLER would generally have an effect on friendlies

Rey

  • Fixed a problem the place Rey may DASH via a lightsaber block

Classes, Special Units, Vehicles

General

  • Fixed a problem the place an geared up Trooper Appearance was not utilized when deploying into Vehicles

Lock-On System

  • Updated the lock-on logic to now warn a participant each time an merchandise is locking-on to them, not simply when the weapon has already locked-on

Assault

  • Combat Roll is blocked for a short interval when activating TOUGHEN UP in order to stop discrepancies between animation, audio, and the Ability’s activation

Heavy

  • Fixed a problem the place the Marksman Star Card incorrectly reset the Sentry Ability length on headshot kills; Marksman is just meant to have an effect on heat-based weapons
  • Gave the Ion Torpedo three pictures per journal as an alternative of 1 to make it extra dependable towards air targets
  • Increased Ion Torpedo injury to make it extra dependable towards autos total

Officer

  • Slightly lowered injury of the SE-44C and Blurrg-1120 with the intention to make these much less viable in a scenario the place an Assault Rifle needs to be higher suited
  • Slightly lowered the flash length of the FLASH GRENADE
  • Fixed a problem the place the IMPROVED FLASH GRENADE inadvertently induced an extended flash length than the default model

Specialist

Health Changes

Increased the Specialist’s well being to be in keeping with the Officer and Assault lessons. The intent with this alteration is to carry the Specialist’s kill/demise ratio up in keeping with the opposite Trooper Classes and to provide Specialists the prospect to enhance their common score-per-minute as each values have been the bottom of all of the lessons.

  • Base well being elevated from 100 to 150
  • Health regeneration per second decreased from 60 to 30

Sprint Recovery

When wanting on the Specialist, one factor to notice is that the meant gameplay just isn’t for gamers to dash and hearth. As such we’ve barely elevated the dash restoration penalty with all Specialist major weapons. This now implies that a Specialist will probably be considerably slower to fireside the primary shot with their major weapon when popping out of dash. This must also give different lessons (besides Heavy) a slight benefit when sprinting round a nook and abruptly assembly an enemy Specialist. For reference, the dash restoration speeds are stack-ranked per weapon sort as follows:

  • Pistols (Officer)
  • Rifles (Assault)
  • Longblasters (Specialist)
  • Heavy blasters (Heavy)

Aerials

  • Reduced deploy time on rocket launchers from 1 to 0.eight seconds to make the timing, from activation to firing, snappier
  • Increased the time the participant has management over the leap pack, giving them higher air management whereas within the air

Game Modes and Locations

Galactic Assault

  • Fixed a problem on PC the place after capturing the MTT with the ION Disruptor, a “Playing the Objective” scoring occasion was proven after every respawn
  • Improved participant rewards for finishing goals on the map

Arcade

  • Fixed a problem the place the Last Stand impact was not engaged on Jabba’s Palace if one enemy was killed earlier than dying
  • Fixed a problem with the Starfighter Arcade end-of-round display screen the place after a spherical of Starfighter Arcade had been accomplished the “Challenge Summary” display screen was clean
  • Fixed a problem on Co-op Battle Scenarios the place the enemy AI didn’t interact the participant at first sight
  • Fixed a problem in Starfighter Arcade – Onslaught the place if one of many gamers was within the deploy display screen after being defeated, time and kills weren’t tracked for both participant
  • Fixed a problem within the Tutorial Mission the place the AI would randomly die with none cause
  • Fixed a problem in split-screen the place one of many gamers wouldn’t have the ability to deploy with any Character if each gamers tried to deploy with the identical Hero in the beginning

Heroes vs Villains

  • Fixed a problem on Takodana the place Boba Fett may attain an invisible collision platform behind the fort the place no different Hero may get to
  • Fixed a problem the place gamers have been generally respawned close to enemies

Heroes Showdown

  • Revised the HUD to indicate the timer completely and adjusted the countdown timer circle to rely every second when there’s 30 seconds left
  • Now if time ends and each groups have the identical rating, it’s a draw

Jetpack Cargo

  • Revised the HUD to indicate the timer completely and adjusted the countdown timer circle to rely every second when there’s 30 seconds left
  • Now if time ends and each groups have the identical rating, it’s a draw
  • Added a kill log

Ewok Hunt

  • Polished the Ewok leap assault
  • Updated audio close to the top of a match to construct up when the shuttle comes
  • Reduced the beginning Score bonus for the primary Ewok
  • Created a special crosshair colour when below the results of VALIANT HORN
  • Revised crate pickup areas in order that there are much less weapons within the cave
  • Fixed a problem the place generally a Stormtrooper would change to an Ewok after dying by his personal grenade
  • Decreased the hut interplay space, in order that Ewoks don’t activate the hut entrance accidentally
  • Added in-world markers to the treetop exits for Ewoks to offer a greater understanding of which door to take

Locations

  • Improved the fight space for each Hero Showdown and Heroes vs. Villains on Endor
  • Improved the spawn space for Imperials on Hoth throughout Strike
  • Fixed a problem the place leaping up on and behind some pipes would get the participant caught on Jabba’s Palace
  • Fixed a problem the place Yoda may get caught between the Rancor physique and the cave wall on Jabba’s Palace
  • Added the lacking Gamorrean Guards in Jabba’s Palace

General Changes

  • Added Animation to the XP bar when rating up
  • Implement further matchmaking data within the end-of-round
  • Fixed a problem on consoles the place gamers may encounter an infinite black loading display screen if quitting the server when the planet was proven in the course of the end-of-round
  • Fixed a problem on PC the place Chewbacca couldn’t use any Emote in Arcade if the Wookie Smuggler look was geared up
  • Adjusted the Credit pay out for time spent in match by decreasing the Time bonus by 20% with the intention to give extra weight to actions throughout a match

The put up Star Wars Battlefront 2’s Han Solo season continues next week with additional content appeared first on VG247.

 
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