Available because November 19 on PS5 as well as PS4, Marvel’s Spider-Man: Miles Morales will certainly be launched on November 18 on computer. This is without a doubt what Sony Interactive Entertainment makes recognized using the PlayStation Blog, making the effort to insinuate a trailer in which the optimizations made by Nixxes Software. According to what we are informed, we will certainly be qualified to ray-traced highlights alternatives with various degrees of high quality, in addition to new ray-traced darkness for light rising from the sunlight as well as moon. “This permits sensible darkness with all-natural slopes, boosting the aesthetic integrity of Marvel’s New York“, it is underlined.
On the screen side, we are told that it is compatible with 21:9, 32:9 and even 48:9 formats using three screens. Like Marvel’s Spider-Man Remastered, cutscenes can be viewed seamlessly up to 32:9 aspect ratio. The latest technologies in terms of optimized rendering have not been forgotten, such as NVIDIA DLSS 3. “This technology for NVIDIA GeForce RTX 40-series GPUs combines DLSS Super Resolution, DLSS Frame Generation and NVIDIA Reflex to improve frame ratewe are told. NVIDIA DLSS 2, NVIDIA DLAA and NVIDIA Reflex will also be supported.“
Beyond the multitude of graphic options allowing you to play on the quality of the textures, the level of detail, or even the density of the crowd, the PC version of Marvel’s Spider-Man: Miles Morales will allow you to customize the controls to the environment, whether mouse, keyboard or DualSense. “With Steam Input support, you can use a variety of devices and reassign them endlessly“says the studio.
Finally, note that the game is now available for pre-order on Steam and the Epic Games Store priced at €49.99, with key bonuses (a pack of two outfits including the TRACK outfit and the New Generation outfit, early access to the “gravitational well” device, 3 ability indicate open capacities from beginning of the game).