At one level, Deus Ex creator Warren Spector was going to make an RPG set within the Command and Conquer universe.
The game, which was cancelled by EA, would share the DNA of Spector’s different games.
“It was going to look a lot like Deus Ex,” Spector tells me. “I knew what sort of game I needed to make. I had a variety of the gameplay and the imaginative and prescient was there. It was going to be set in a really totally different world.
“That selection and consequence and restoration type the place you could possibly see an issue, pause, make a plan, execute, see the consequence, make a plan, execute… all that stuff that made Deus Ex Deus Ex, and the deep narrative. It was simply going to be set within the Command and Conquer universe.”
Like Spector’s different games, Epic Mickey apart, it was additionally going to be a first-person expertise.
“I don’t know that I have any interest in doing anything else unless it’s Mickey Mouse, in which case third-person was required,” Spector says.
Command and Conquer is an fascinating selection for an immersive sim-style RPG, however I can kinda see it working as a spy penetrating and disrupting an enemy base from the within. At this level, I’d play something that supplied this type of game expertise.
Spector and the crew at Otherside are at the moment engaged on Underworld Ascendant, a first-person dungeon crawler that’s out on November 15.
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