Skyrim: How to hitch the Companions Fighters Guild (and grow to be a werewolf)

Focus down on man-to-man melee fight.

With Skyrim out this week on Switch and PlayStation VR, we’re revisiting our Skyrim guides. This one’s significantly enjoyable – there’s some lycanthropy concerned!

The Companions have a grand outdated title and all, however fact be informed these guys needs to be acquainted to those that have explored different lands on the planet of The Elder Scrolls: They’re the Fighters Guild. They might need a fancy-pants title, however that’s what they’re: exhausting individuals who wish to struggle. Which is ok.

On the japanese facet of Whiterun you will discover Jorrvaskr, the spectacular and decidedly nordic trying dwelling of The Companions. There’s various cool stuff right here, together with gear and a tavern that may come fairly in helpful in your quest because the Dragonborn. And but you don’t have to hitch – you may skip proper on previous in case you select.

If you’ve gotten a bit off-track, right here’s learn how to be a part of the fighters guild sharpish.

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How to hitch the Companions Fighters Guild

  • The very first thing you’ll must do is head to the Companions dwelling base of Jorrvaskr, which might be discovered on the japanese facet of Whiterun inside its Wind District. It’s proper close to the skyforge, which is tough to overlook and a part of the principle story.
  • Once at Jorrvaskr, chat to the members of the companions round till any individual factors you within the route of Kodlak Whitemane, a grizzled-looking bearded outdated nord. Go and chat to him.
  • After a chat and a few guild inside-baseball stuff, Kodlak and Vilkas will determine to check your expertise exterior in a coaching session. Only use unenchanted melee weapons for this encounter.
  • Once the coaching is full you’ll have to move on a few errands. None of those will take you too far.
  • One last randomly-generated quest will likely be given. Complete this, and then you definately’ll be formally initiated into the Companions and even given your individual mattress and storage locker within the guild’s base. That was simple, huh?

The Circle: Becoming a Werewolf in Skyrim

The circle is a sub-faction of the Companions. As it seems, the fighters’ guild has numerous members who’re additionally werewolves.

By finishing Companions quests you’ll finally come throughout the Proving Honor quest. This will permit you to be taught of Farkas’ situation and ask what it’s wish to be a werewolf.

Once this quest is full, communicate to Skjor. He’ll supply lycanthropy – the required factor you want with the intention to grow to be a werewolf. If you settle for, Aela will type you out. You’ll then have the ability to rework right into a werewolf as soon as a day, which has important benefits but additionally carries with it numerous disadvantages. Choose properly!

 
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