Unveiled to the general public at E3 2017, Skull & Bones rapidly grew to become a video game artist from Arles, with sporadic appearances at conferences, and a future that remained very unclear for a very long time. We additionally realized final June that the title of pirates was not on Ubisoft’s launch schedule for the fiscal yr 2020-2021, which implies that the game is not going to arrive earlier than April 2021 at greatest. Today, we’re lastly entitled to the primary official data shared by Elisabeth Pellen, artistic director, through the writer’s weblog. We study that Skull & Bones has simply returned to manufacturing, with an entire new imaginative and prescient. Better, we’re promised that Ubisoft Singapore intends to convey the game to life for a few years after its launch.
However, Skull & Bones is not going to be current throughout the Ubisoft ahead tonight, which means that the street will nonetheless be lengthy for the event groups. According to the article, the mission would have grown so massive since its inception that it was unimaginable to adjust to the schedule initially established. We study that a number of essential questions occupied the groups for a lot of months, similar to “How to modernize the pirate fantasy? How can we assure a extra immersive and visceral expertise? How to make sure that the participant will reside memorable moments within the game? “. To reply to those considerations, the Singapore crew had to usher in new blood, together with Elisabeth Pellen, for the reason that latter joined the crew two years in the past.
While growth is now progressing at full steam, Ubisoft Singapore is counting on different entities of the French writer, together with these of Paris, Kiev, Berlin or Chengdu with a purpose to lastly be capable to full the mission. Remember that Skull & Bones will put the participant within the sneakers of a younger pirate who went in quest of fortune on the Indian Ocean in 1721.