Shawn Layden says Sony is “open for business” on cross-platform play, dev responds: “We were told no”

Shawn Layden, head of Sony’s worldwide studios, has chimed in in regards to the platform holder’s perspective within the ongoing discussions about cross-platform assist.

In an interview with Game Informer, Layden admitted that the problem of cross-platform turned very massive in a short time, after followers pressed the corporate to alter its coverage to be just like Microsoft’s, and Nintendo’s.

“The whole concept of cross-play, or the movement behind it, whatever you want to call it, really got big in our rear-view mirror super-fast. There’s something back there, and things are closer than they appear, and there it was,” mentioned Layden.

The government then reiterated Sony’s preliminary considerations about opening up its ecosystem, and communities to different platforms. This is partially due to Sony’s perception that PlayStation has the largest participant base for many games.

“But I think we learned, from the feedback from our fans, that it was important. And it wasn’t just important to a vocal minority. Though, if you look at any of the numbers of the actual cross-play population? That Venn diagram isn’t too big. Even the fans who weren’t personally going to participate in a cross-play activity across different hardware pieces, just felt that it was kind of tone-deaf of PlayStation,” he added.

Though Sony did finally allow the characteristic for Fortnite as part of a beta, and later for Rocket League, the final notion amongst followers is that Sony is choosing and selecting which games and builders ought to get the characteristic.

According to Layden, this isn’t true.

“People preserve saying, ‘Why doesn’t Sony permit extra individuals to have it?’ We’re open for enterprise on this one. All it takes is for publishers and builders who want to permission it. As ever, simply work along with your PlayStation account supervisor, and they’re going to stroll you thru the steps that we’ve discovered by way of our partnership with Epic on how this works.

“I don’t imagine proper now there’s any gating issue on that. I feel they’re open to make proposals, as a result of the Fortnite factor labored fairly properly.”

Shawn Layden says Sony is “open for business” on cross-platform play, dev responds: “We were told no”

Following the publication of the interview, the CEO of Chucklefish, who lately printed Wargroove, shared their expertise of asking Sony to allow the characteristic for his or her game. For reference, Wargroove launched with cross-platform assist for PC, Xbox One, and Switch.

“We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen,” they wrote on ResetEra.

“From our facet, we are able to actually toggle a swap and have it working. Of course coverage work is perhaps extra sophisticated for Sony.

“Just needed to offer some steadiness on the problem and say that it actually isn’t a query of builders having not contacted their account managers or having dropped the ball. We had been advised no.”


 
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