Screenshot Saturday Sundays! It may be a weekend for eggs, solar, and supernatural resurrection, however that’s not stopped these dang game builders from pushing extra fabulous visuals for us to peruse. This week: Unconventional driving, a crowded kitchen, the terrifying vastness of open wilderness, and spiders.
As common readers may have pieced collectively, it’s grow to be more durable and more durable to filter by means of all of the retro-PS1 horror games flooding the #screenshotsaturday tag these days. Oh, I believe they’re all incredible, however there’s solely so many crunchy, low-poly meat factories I can dump into this column.
— 🏝️ (@colorfiction) April 11, 2020
That’s why Becalm developer Colorfiction’s landscapes struck me so exhausting. Haunted PS1’s first wretched weekend jam is just about strolling, and Colorfiction have created a hauntingly barren badlands far faraway from the motion’s norms. Is it horror? I can’t fairly inform. But it’s desperately lonely in all the most effective methods.
Keeping considerably inside Haunted PS1’s sphere of affect, Adam Pype (one of many builders of final 12 months’s incredible No Players Online) has a relatively uncommon take vehicular locomotion.
#release #screenshotsaturday
my 22nd submission to game-a-month…CAR GAME 🚗☁️
a brief piece of postcard-ware
about desires and cars~5 to 10 minutes, playable in browserhttps://t.co/RcQtisTd2M pic.twitter.com/UzFvRPcafV
— adam pype (@adampi) April 11, 2020
Hearing about different individuals’s desires sucks – except, as with Pype’s Car Game, it includes an outlandish self-construction of how autos work. He interprets this unconscious ramble into one among his ongoing month-to-month games, introducing a weird mouse-driven method to driving by first educating you learn how to stroll. It’s novel, and it’s free, and you may play it proper now in your browser here.
Walking into Emre C Deniz’ kitchen feels instantly comforting. Settle down, hearken to a narrative, and let the steamy scent of the pot put together your abdomen for a well-earned dinner.
Hey people,
For late #screenshotsaturday I’ve half of a bigger set of ranges for a game prototype I’ve been engaged on. More pixel artwork in @UnrealEngine — let me know in case you like these sort of posts.
Short #gamedev thread under on the scene! pic.twitter.com/EqyeABACmA
— Emre Can Deniz (@Emre_C_Deniz) April 12, 2020
Currently working below an unnamed prototype, this kitchen tasks such heat and liveliness in its temporary frames. Rendering his 2D scene in Unreal Engine 4, may upset purist pixel-artists, nevertheless it’s fascinating to observe nonetheless. The remainder of the thread goes into deep element on how Deniz makes use of tips like volumetric lighting and material simulation to breath extraordinary life into this easy scene.
We’ve bought yet another display to wrap issues up this week. Unless you’re an arachnophobe – you may name it quits right here. I received’t decide you. It’s cool.
Ignoring all recommendation to “Kill it with Fire”, I’ve made the #procedural spiders large. I remorse the whole lot.#screenshotsaturday pic.twitter.com/tOx0Y5VrUS
— Holomento (@HolomentoGame) April 12, 2020
Holomento is an “indie permadeath RPG with roguelike elements” which, positive, we’ve seen lots occasions earlier than. But I’m actually taken by the procedural spider-play on show – the previous couple of posts on the game’s twitter have proven large spiders, swarming spiders, spiders that explode, spiders that break visible cohesion.
Nothing I’d like to seek out lurking within the bathtub anytime quickly.