Screenshot Saturday! A wee second out of your weekend to have a look at what game builders are engaged on for the time being. It’s additionally Devtober, a problem for builders to “focusing on building up good working habits, where you spend every single day of October working on a game.” (I might argue that good working habits embody breaks, and whereas consistency is nice, so are days off. Still, it spoils us additional for work-in-progress hashtags.) This week: a tiring afterlife battle, a ghosty new pal, and a few quick-flying planetary exploration.
‘Tis the season for ghosts and ghouls, so let’s begin with simply that, courtesy of Grimm’s Hollow.
Grimm’s Hollow is an in-development freeware RPG “about reaping ghosts in the afterlife.” That does certainly sound like tiring work. You can sustain with Lavender’s adventures till the game’s as-yet-unscheduled launch through the developer’s blog.
Friendlier ghosts are about too, not less than in Shadow Of Aya:
According to their website, the game is a top-down RPG about “hope, loss, and what it takes to keep a promise,” and there’s a demo coming in December. It additionally incorporates a very fairly…skull-mountain-volcano? I’m into it.
Finally, right here’s a really satisfying video to shake off the spooky:
Exo One is a gravity manipulating, alien-planet-exploring journey game coming to Steam “soon.” Pip wrote about it just a few occasions, together with after taking part in a demo at EGX Rezzed which she appears to have loved fairly a bit, together with in ways in which don’t simply come throughout in video format.
The trailer is first rate as providing you with an concept for a way the worlds look and what you would possibly see should you look over somebody’s shoulder however it’s not likely in a position to convey how the game feels and that’s the place you discover the actual attraction. Y’see, the enjoyment of it – not less than after I performed it – was in studying to learn the terrain and understanding what would offer you pace boosts and precisely when to make your little spacecraft bear down on a slope to construct momentum, then when to let go so it might use that momentum to zoom up an incline or maybe into the air so that you can flip it right into a disc, skimming via clouds.
Bonus this week is one other second of satisfaction, this time through some enemy kiting: