Screenshot Saturday Sundays! It’s time as soon as extra to hack into the massive game database and pull top-secret, work-in-progress screenshots and movies out from beneath the noses of unsuspecting builders and hobbyists. Or, effectively, fireplace up Twitter and select some fairly clips I appreciated the look of. This week: line-art lighthouses, pretty skeletons, stop-motion seamen and drive-by rocket launchers.
Starting issues off is artist John Evelyn, exhibiting off his penmanship with hand-drawn 3D sculptures that put my idle doodles to disgrace.
From my hand-drawn journey: The Collage Atlas – for all you #screenshotsaturday folks.
As ever, all of the textures you see have been drawn with 0.03mm fineliner pens on watercolour paper earlier than being scanned and dropped at life in Unity. pic.twitter.com/oAU2tA4Y92
— John Evelyn 🌱 (@johnevelyn) May 16, 2020
The Collage Atlas final confirmed up on this column just over a year ago. Creating scenes by penning out belongings on paper and scanning them into Unity, Elevyn’s additionally created some wonderfully delicate dioramas over on his blog. I like how this week’s lighthouse captures that physicality, coming collectively as a fragile sculpture that would appear to interrupt at my contact. While it appeared set for launch final Summer, it’s now unclear when Evelyn will open the Atlas for all.
We’re lingering at sea for a bit second longer to take a look at Riku Tamminen’s moody, desaturated cliffsides.
Did some stairs at present!#screenshotsaturday #gamedev pic.twitter.com/O0mxkgNOiA
— Riku Tamminen (@reinkout) May 16, 2020
Tamminen appears to have gone by means of a number of appears to be like in making an attempt to outline this unannounced journey’s tone – dabbling within the comical earlier than coming to this broad, ominous greyscale. A neat trick I’m seeing extra usually lately is the concept of staggering framerates in character animations, and Tamminen makes use of this method often to create the impression of stop-motion dioramas – instantly creating an odd rigidity in these areas.
But sufficient larking about on seashores. Crank up the tempo and get within the automotive, loser.
Cleaned issues up much more. It’s now truly attainable to goal at distant enemies whereas drifting.#ScreenShotSaturday pic.twitter.com/SC3SJ6uwbH
— Kieran Lord (@cratesmith) May 16, 2020
Kinda speaks for itself, doesn’t it? Proper good automotive fight games are few and much between lately, and Keiran Lord’s untitled drift n’ blast appears to be like a riot. It’s all within the small particulars, too – from the best way rockets fireplace leisurely earlier than kicking into second-stage overdrive, to the lean within the digicam because the automotive skids and snaps off some sniper rounds. Every spark and pop is finely-tuned to perfection. Brilliant stuff.
Finally, look. I’m a sucker for , crunchy-lookin’ twin-stick – moreso for those who’re summoning skeletons everywhere in the store.
Have been iterating on the controls and UI, making an attempt to offer the participant loads of choices with easy inputs.#screenshotsaturday #pixelart #gamedev #indiedev #madewithunity pic.twitter.com/Y9SBa5yyyl
— Mate Cziner (@MateCziner) May 16, 2020
Conveniently described by a commenter as a necromancer bullet hell, the Bonzai Defense developer Cziner’s newest is promoting some highly effective Scourgebringer vibes. It’s in shimmering haze of the UI, thick pixels rippling at every movement – if not a lot within the precise play. Cziner’s untitled venture is inarguably much less hectic, a extra methodical shoot n’ summon ’em up that has you elevating the useless to battle the opposite, much less pleasant useless.
Fair sufficient.