ScourgeBringer seems to be slicker than an oil spill


SLASH. BLAST. SMASH. DASH. All these verbs and extra await in ScourgeBringer, an upcoming rogue-lite platformer that channels Dead Cells-esque fight by means of a extra minimalist lens. Yes, I’m saying that primarily based solely on the reveal trailer, however the reveal trailer is filled with sufficient dodge rolls and squishing noises that I’ll eat my ominous floating head-orb if I change into mistaken.

ScourgeBringer doesn’t have any ominous floating head-orbs, nevertheless it does have Dead Cells’ slickness. Observe.

I knew I needed to play this the second I noticed that first wall run. Or quite, the second I noticed that first wall run stream right into a slicing-dash, a hop, and a downward sword strike. Smooth, cellular, slick and lethal. I do know of no higher method to struggle on platforms.

Those platforms make up the “infinite depths of an ever-changing dungeon”, although I don’t know if that refers back to the cool sort of procedural technology or the crap form the place you retain strolling into the identical rooms in a special order. I do know that there are a “dozen giant bosses”, and you can “uncover mysteries and alternative routes to find mementos of previous explorers”. Oh yeah. There’s a narrative, too.

You play as Kyhra, on a mission to cut down historical robots guarding each her previous and “the redemption of humanity”. I’m going to exit on a limb and guess that the scourge and its bringer aren’t what we’d initially assume. It’s her, innit. Developers Flying Oak Games are doing the I Am Legend factor, and I’ll eat my ominous float-

We don’t know when ScourgeBringer might be out or how a lot it would value, however be happy to wishlist it on Steam.


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