Revitalizing an Atari Classic: Bringing Yars’ Revenge Back to Life in 2024

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YR_PC_Screen5YR_PC_Screen5Image: MeansFor ward Technologies/AtariMichael McWhertorMichael McWhertor is a reporter with greater than 17 years of experience covering video clip games, modern technology, flicks, TELEVISION, and home entertainment.

For greater than 40 years, Atari 2600 game Yars’ Revenge has actually sustained. Atari has actually rereleased the 1982 activity game numerous times, both in cartridge kind and developed right into retro gaming consoles. Multiple programmers have actually tried to reprise it, reimagine it, or develop a main follow up to the simplified shooter.

In September, designer MeansFor ward Technologies will certainly take an additional chance at Yars’ Revenge, however it’s zigging where others have actually zagged. MeansFor ward’s Yars Rising is an action-adventure expedition game in the design of Super Metroid and Shadow Complex, and as opposed to starring a malevolent chrome unusual fly, its lead character is a young cyberpunk– called Emi “Yar” Kimura– that is attempting to remove a shadowy firm from the within.

Yars Rising is certainly a swerve, however it’s being developed “with as much reverence as possible” for the initial Yars’ Revenge, game supervisor James Montagna informs Polygon.

“I did about the deepest of dives you could possibly do on the entire history of Yars’ Revenge,” Montagna informed me throughout a video clip phone call. “I mean even stuff like the 1982 vinyl record release of Yars’ Revenge — really obscure stuff that maybe two people in the world care about. We were just trying to absorb as much knowledge as we can, because if we’re going to do this thing, we want to make sure to do right by it. We want to know the legacy of where it came from. And I think that’s really important when you’re handed something like this, because it has history, and we want to honor it.”

Still, Yars Rising is thematically, cosmetically, and mechanically really various from the initial Yars’ Revenge, however that’s deliberately, Montagna stated. Some of that remains in solution to the brand-new game’s tale, however a few of it, Montagna confessed, is playing to MeansFor ward’s toughness as a programmer of platformers and Metroidvanias.

“It’s also a little bit of [us] surprising players with something they maybe didn’t even know that they wanted,” he stated. “No one was expecting or asking for an exploration action-platforming Yars’ Revenge reimagining, right? But I think part of our job as designers is to show people why and how something like that can make sense.”

The tale of Yars Rising has to do with a black hat cyberpunk ring that obtains come close to by a “mysterious figure with deep pockets to hack this mega conglomerate called QoTech.” Emi takes the job since the cost is right, Montagna discussed. “She’s got this antagonistic streak; she’s doing something immediately a little bit nefarious and dishonest,” he stated. “She gets a job at QoTech to win their trust over the course of several weeks, and the game kicks off the night where she’s going to pull off her heist. As the game progresses, you’ll learn more and more about her backstory.

“Why is a Yars’ Revenge reimagining having this kind of character and this style of gameplay? It starts to make sense the more you play it. And I can only explain so much without just completely giving certain things away, but it really comes down to, well, this is how we communicate the story. It’s a genre we’re good at, and a little bit [that] we want to surprise and delight.”

A hacking minigame screen inspired by Yars’ Revenge as shown in a screenshot from Yars RisingImage: MeansFor ward Technologies/Atari

Yars Rising does recognize the initial Yars’ Revenge in one significant means: The game is full of hacking minigames developed around the initial game’s principle. To hack points in Rising, you play as the pixelated fly (Yar) and strike the adversary (Qotile), which is protected by a guard. The hacking games are remixed variations of the original’s playfield, mashed up with various other timeless Atari 2600 games like Space Invaders and Missile Command.

“It’s almost just as much a WarioWare microgame experience in a certain light,” Montagna stated. “It’s also a stealth game. So I think there’s, like, so many elements of different [game genres] […] probably why I personally hesitate to put certain labels on it, but I can’t really correct anyone that calls it a Metroidvania.”

While MeansFor ward is attempting to do something brand-new and various with its take on the Yars collection, Rising is additionally an Atari like letter, Montagna stated. In Yars Rising‘s gameplay trailer, you can see Computer Space closets and recommendations to Atari designerNolan Bushnell But these shoutouts to Atari’s background will certainly be greater than simply established design, Montagna discussed.

“In so many ways, we wanted to make it so that every detail is something that could potentially matter to somebody,” he stated. “There’s a way to do that that doesn’t feel invasive or [exclusionary]. There should be some emotional reaction — like, Oh, they get me. I grew up with this. Or I know what this is. So throughout the game, it has varying degrees of Atari references — even entire boss battles in this game are references to something to do with Atari in some way, shape, or form. I hope players look forward to seeing what those are.”

Emi “Yar” Kimura shoots at a giant round mech boss in a screenshot from Yars RisingImage: MeansFor ward Technologies/Atari

Even the game’s cyberpunk hero is developed around Atari iconography. Emi’s aqua blue hair is a mix of the Atari “Fuji” logo design and the shape of the initial Yar sprite.

But Montagna stated that Yars Rising can not merely rely upon fond memories or an acquainted game name to do well. It needs to play wonderful, and be a great action-adventure expedition game in a jampacked market of Metroid- motivated retro games.

“I’m happy to say I think we did a pretty darn good job of making sure that flow is right,” Montagna stated of Yars Rising‘s concentrate on accuracy and gameplay selection. “You might be gunning down enemies, jumping from platform to platform, mowing through a series of enemies, then in the next room, it’s going to change up on you. It’s going to be a little bit of stealth gameplay where we’re slowing things down. I think that that ebb and flow is good, because if it’s just pure adrenaline, it can be exhausting. We’re also incorporating those hacking challenges, which also break up the moment-to-moment a bit.”


Yars Rising is concerning Nintendo Switch, PlayStation 4, PlayStation 5, Windows COMPUTER, Xbox One, and Xbox Series X onSept 10.

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Source: Polygon

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