To get the crow, we’d like a crank. And stealth expertise.
So, right here we’re: Resident Evil 7. Billed as a return to the horror sequence’ slower-paced roots, it shares a piece in widespread early titles within the sequence. That means puzzles, backtracking, optionally available and hidden gadgets, weapon upgrades and restricted assets. All of which, we predict, makes the sport fairly rattling good.
Housekeeping: As far as potential, we’ll maintain this information spoiler-free. We’ll trace at and discuss round story revelations quite than outright reveal them. Things like merchandise areas, weapons and executives can be spoiled as we have to speak about them, however we’re not going to spoil huge plot twists or bounce scares. Let’s do that.
Resident Evil 7 Guide: Walkthrough #eight – Finding the crow door key
At the top of the final chapter, when you’re following our information, you’ll have mixed the burner grip and the burner nozzle to create the burner, a makeshift, home-made flamethrower that you need to use as a weapon. Nice. You needs to be out on slightly walkway over water, contained in the outhouse the place you picked up the burner nozzle.
Back in the home you’re going to search out now you can eliminate these pesky bulbous hives filled with bugs. You have to blast them with the flamethrower; I discovered they ‘explode’ 3 times earlier than they’re utterly lifeless, so simply maintain blasting them with flames, beginning with the one proper in entrance of you if you depart the little outhouse. If you want extra burner gas, bear in mind you may create it from stable gas and chempacks within the crafting menu.
Hook a left and head again into the home correct. You can now burn the spiders off that cupboard proper in entrance of you. Do so, and seize the chem pack and robust chem pack inside.
Head by means of the door to the fitting of the cupboard and burn the bug nest immediately in entrance of you. This nest is definitely in entrance of a passageway – crouch down and head by means of it. There’s an vintage coin and a Mr. Everywhere on this space, each in your left as you stroll down this slender hallway.
In the room past the door there’s a brief story cutscene, and you can too seize the wood merchandise wanted to finish the shadow quest as seen in Mia’s tape on this room. Grab it, see the cutscene, then head again the best way you got here, and thru the door in your proper.
Getting the crank to get the crow key
Welp! There’s Mama Baker. Okay. She needs you to remain out, so… oblige. Go the opposite method round. As you move these nests, burn them. You is perhaps tempted to simply run previous, however your life will usually be simpler when you filter out the nests, plus there’s gadgets like chem packs within the areas close to the nests that burning them lets you seize. Now we’re again to sneaking, as within the Mia tape, avoiding Maugerite. We have to get to that shadow room and full that puzzle – you seemingly already understand how. If Maugerite sees you she’ll not solely give chase however ship lethal bugs after you.
You’re primarily looping again round the best way you first walked if you first entered the home now. In the room on the best way looping again round, you’ll see one other nest. If you destroy it, there’s one other spider-covered cupboard close to it, plus a field. Inside the field is a herb. Inside the cupboard are two very helpful tins of burner gas.
Continue on, sneaking previous Maugerite as vital to succeed in the puzzle room. There’s not a lot recommendation right here – simply watch her patterns, and when you get noticed the most secure place to shake her is to make a run for the save room. Whatever occurs I recommend you head there, save, then loop again to the shadow puzzle.
The puzzle is easy once more – you’ve achieved this one earlier than, even! This is the benefit of watching the tapes. Do it and head by means of. On the opposite aspect, there’s:
- A crow door you may’t open
- A drawer containing a chem pack to the fitting of the crow door
- A herb in your instant proper as you enter
- Some stable gas likewise
- The crawlspace Mia ended up in on the finish of her tape. Crawl down there – search round and also you’ll discover a Chem Pack, plus on the finish, the vital-to-progress CRANK key merchandise.
After getting again out of the crawl house proper in entrance of you there’s a spot to make use of the crank. This creates a bridge shortcut again to the beginning of this home. Do that.
Remember that third jetty we couldn’t attain, close to the place we bought the second half for the burner? The crank is our passage there, and to the keys we’d like. Backtrack, avoiding Maugerite, which appears to be more durable now.
Head to that pier and use the crank to boost the bridge. Inside the room the opposite aspect there’s a shiny chest with the CROW KEY inside. Grab it, and also you’ll additionally discover some burner gas to your bother.
With the Crow Key we will progress… however earlier than we try this, hey, how a few grenade launcher? This key will allow you to get into some extra rooms again in the primary home. Our subsequent half covers that transient backtracking detour.
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