Bugs. Why did it should be bugs?
So, right here we’re: Resident Evil 7. Billed as a return to the horror collection’ slower-paced roots, it shares a piece in widespread early titles within the collection. That means puzzles, backtracking, elective and hidden objects, weapon upgrades and restricted assets. All of which, we predict, makes the sport fairly rattling good.
Housekeeping: As far as doable, we’ll hold this information spoiler-free. We’ll trace at and speak round story revelations slightly than outright reveal them. Things like merchandise places, weapons and executives shall be spoiled as we have to discuss them, however we’re not going to spoil huge plot twists or bounce scares. Let’s do that.
Resident Evil 7 Guide: Walkthrough #7 – Freedom and your new trailer residence
With Jack defeated, you might have the ultimate canine head key for the entrance door. You’ll now need to backtrack right through the processing space basement of the primary home, upstairs, proper the best way again to the primary corridor. If for some cause you didn’t seize the shotgun earlier, now you can – you’re shut! Or in the event you’re assured and/or a masochist you’ll be able to skip over the shotgun fully – your alternative.
When you’re prepared, put any remaining canine heads into the entrance door. It unlocks. Outside! It’s nonetheless creepy, however not less than it’s a bit much less oppressive…
Around this space you’ll discover:
- On the proper of the steps in entrance of the home entrance door a small pot with a lockpick inside.
- To the left of the steps, a herb in a plant pot.
- At the far finish of the deck on the entrance of the home there’s a herb and a few gunpowder.
- Near a mechanical wanting door with very traditional Resident Evil crimson and blue key card slots (ineffective for now) there’s some dietary supplements.
- Right in entrance of the surface of the trailer there’s some chem fluid.
- In a big bowl to the proper of the trailer (when dealing with it) is a few gunpowder.
- If you stroll as much as the entrance of the home, search for some corrugated steel on the base of the decking. You can rip a gap on this and crawl underneath the decking: right here you’ll discover a very uncommon merchandise, a restore equipment.
- If you discover lots, you’ll discover a shadow puzzle out right here – you’ll be able to’t full this for now, for the report.
Once you’ve grabbed what you want from outdoors your subsequent vacation spot is the trailer. This room is protected. In right here there’s something new: fowl cages with three completely different upgrades inside – a brand new weapon, a well being bonus, and a dexterity bonus that ups your reload velocity and so forth. This is the place you spend your vintage cash.
On the mattress in right here you’ll discover a damaged handgun. This is a little bit higher than your customary handgun, and if you would like you should utilize the restore equipment we simply grabbed outdoors to repair it. If not, seize it anyway and stash it within the field.
To the bug-infested previous home
After the telephone name in there and so forth, you’ll emerge from the trailer with a brand new goal. From popping out of the trailer door the previous home is to the left up a slight incline. Eventually you’ll attain a picket bridge embellished with creepy dolls, and in the event you did the ‘Mia’ tape earlier on you’ll acknowledge this location from there. This is why you must do the tapes, by the way: every one gives you a glimpse at a future space of the sport and provide some hints on tips on how to survive it. Remember that.
Once throughout the bridge, look to the proper for some bins you’ll be able to smash along with your knife to get some ammo. Then head inside. Once inside, hook a left, then a proper, then proper once more by way of a room often called the visitor room. You’ll know you’re taking the proper path as a result of there’s creepy notes scrawled into the wall. There are bugs that swarm and assault you in right here, however simply run from them. If any huge ones observe you, use the knife to kill them. This might sound tedious, however losing bullets on these small one-shot targets is foolish.
Exiting the primary room the place you encounter bugs, you’ll find yourself in a brief T-shaped hallway. Head left right here, on the tip of the T – this leads in direction of the gallery room. Rigth earlier than the gallery room there’s a facet desk on the left – beneath it, in the event you crouch, is a tin of burner gasoline. Remember Mia’s shadow puzzle room? This is that space.
There’s nothing to do on this room proper now, however out on the balcony you’ll discover some handgun ammo inside a bin on the proper and a few chem fluid subsequent to that. In a bin on the left you’ll discover the BURNER GRIP – a brand new weapon! Of kinds, anyway. Grab it.
Straight on from the burner grip and over a little bit bridge is one other save room. Safety once more! In right here there’s a save level and your storage field as common, however on high of that there’s a backpack. Pick this up – this can be a everlasting improve to your stock house – ideally suited as a result of with the burner, your pistol, knife and shotgun, that’s already 6 stock slots taken up.
Once you’re all prepped, head again out the best way you got here and again by way of the projector puzzle room. Head straight down the hallway (so straight previous the right-hand flip on the T-shaped junction) and thru the door – take care of bugs in the event that they trouble you by slashing indiscriminately along with your knife.
In this room:
- There’s some strong gasoline in a cupboard
- Some shotgun shells in a field atop a desk
- A locked drawer you’ll be able to open with a decide (first help equipment)
- A cupboard lined in spiders. You can take away these spiders by slashing along with your knife time and again, however you’ll take injury. Doing so with a knife is price a trophy, nevertheless. If you wait a minute or two, there’s a better approach coming…
Once you’ve cleared up what you want, head by way of the room and out by way of the door within the left hand nook (primarily based on the path you entered from).
- Outside and to the left there’s some gunpowder on a windowsill.
- To the proper and across the nook in a useless finish there are some psychostimulants and a lockpick inside a field you’ll be able to look at.
Head out onto the piers and take the right-hand path. In the constructing on the finish you’ll discover a herb and the BURNER NOZZLE, which is the second half of your new weapon. Combine the burner grip and nozzle within the menu (choose one, hover over the opposite, click on) with the intention to make the burner, a brand new weapon. This is mainly a flamethrower, and is right for taking down the bugs and their nests. Yes!
We’re correctly kitted out for the world, and it’s time to maneuver on to half eight. Our journey into the previous home is just simply starting…