Get salty within the mines, forestall an outbreak, meet a well-known face.
Resident Evil 7 Guide: Walkthrough #17 – get equipped
At the top of our final half you watched some fairly vital story sequences and are actually again in command of Ethan. What occurs right here relies upon tremendously on the selection you made as you had been escaping the Baker property, nevertheless.
- If you cured Zoe, you’ll now need to battle Mia. This pans out because it did within the opening of the sport, virtually – there’s a melee weapon so that you can choose up on the ground. Just block and hit, rinse and repeat as mandatory. It’s a easy battle, however not a pleasing one for different causes.
- If you cured Mia, she gives you the tissue pattern it’s good to finish this as soon as and for all voluntarily and keep behind to purchase you a while.
Once that’s completed, observe the trail given to you. It’s linear. Eventually you’ll wade by way of water crammed with lifeless fish and climb up right into a room. In right here there’s fairly a bit to gather:
- There’s enhanced handgun ammo on a shelf in entrance of you as you climb up into the room
- Psychostimulants simply ready for you
- Lots of story intrigue objects, particularly the short-wave radio – it seems such as you’re now not the one one right here!
- Finally, it is a save space, full with all of the common facilities and even the improve cages to spend your antique coins. If you’ve been following the information you must now have all of them and might afford the whole lot.
There’s additionally after all a crate, being a save level. Interact with it. Look in any respect that stuff! It’s time to gear up, like Arnie in Commando.
When you allow the save space you’ll be capable to discover some robust chem fluid and chem fluid close to the mine carts. As you proceed round to the following space there’s an absolute shed load of enemies. You have loads of house to work with right here, so attempt to use weaker weapons like your pistol to select them off from a distance reasonably than spending the massive weapons right here.
Once that space is cleared, you’ll find:
- Strong Chem Fluid close to the elevator
- A field containing a herb on the enormous crane’s base
- Chem fluid on the gray equipment close to the crane
- Two breakable packing containers containing ammo
You may wish to ferry forwards and backwards a bit to the save level and the tools field to juggle all this. Get collectively a set of stuff prepared for a bit battle, then head down the elevator. You’re going into the salt mines.
How to outlive the salt mines
In this hallway there’ll be an enemy, and beware – there are just a few journey wires round. Remember how we made our manner by way of the Lucas part earlier – ducking and capturing journey wires as a way to explode them. One main factor is completely different right here: these journey wires can be utilized to your benefit. You’re sensible sufficient to weave round them, however the molded aren’t. Encourage the molded to blow themselves up of their pursuit of you. The first open space right here has some packing containers to smash – one accommodates ammo, one accommodates a herb.
Keep heading down, being aware of enemies. When you attain the crossroads:
- There’s two distant bombs proper in entrance of you.
- The proper path results in a lifeless finish.
- The left path is the way in which it’s good to go to proceed, but it surely’s additionally a entice: Enemies will spawn behind you when you’re within the slim path. Beware. It’s one of many few instances I’ve discovered this sport to do one thing low-cost, as they will actually catch you off guard.
In the following space, be aware of extra enemy ambushes from behind and attain the mine cart on the prime of the brief incline. Push it to smash the impediment in your manner after which observe the newly opened path. You’ll be capable to take stairs to the next stage, however don’t simply but: there’s a field with ammo on the far finish of this ground, previous the mine cart.
Now head up the steps, however thoughts the journey mine cleverly camouflaged into the steps. Also: ignore the field on the prime of the steps. It’s booby trapped.
In the room you enter, there’s two herbs on the facet. Interact with the laptop computer. Massive story developments abound. Keep transferring. Keep studying. Investigate the whole lot. There’s a briefcase. It must be fairly apparent what you need to do right here: put the cell pattern in and activate it, then take the merchandise that it synthesizes because of this.
Next up is a save room. On the shelf are 2 flame rounds on your grenade launcher. Save. It actually appears issues are coming to a head.
How to beat the fats Molded
Prepare your self now – we’re heading into among the hardest fights within the sport. There’s just one linear path you’ll be able to take, and that path is populated by an absolute shed load of molded of all kinds. Fat, skinny, robust, quick – they’re all right here, and so they all wish to offer you a hug. Do not allow them to.
Outside the save room and down the steps, there’s a chem pack close to the sunshine. Carry on down the one path. You’ll ultimately attain a chamber the place you circle round it, climbing up. As you climb there’s a herb, and in a while a wise bomb. Boxes in a facet room could be smashed for ammo. Try to carry on to your grenade launcher and sensible bombs, however anything be at liberty to go nuts with.
You’ll come to a room with a mini boss encounter with some troublesome fats molded right here. There’s two directly, and their mixture of being explosive when killed, projectile assaults and hard-hitting up shut makes a pair of them troublesome, particularly on this comparatively slim room. Use cowl to your benefit and attempt to maintain the pair collectively, as doing so will enable using sensible bombs or the grenade launcher to wreck each on the similar time.
Remember these guys explode when killed, so get away as soon as they go down. Be positive to brush this room when you’re completed – there are packing containers you’ll be able to smash with ammo and well being kits. When completed, climb the ladder. At the highest of this space you’ll discover a map of the realm and a save level, in addition to two packing containers – ammo and well being restoratives.
Follow the trail, squeeze by way of the hole… the whole lot comes full circle ultimately, proper? Be positive to take a fast have a look at the photograph, and once you get again into the Guest House simply stroll round. Do what you need to do. The sport is toying with you right here with scripting, and my path would solely spoil the surprises. When it involves an encounter, simply… don’t fear.
How to beat Resident Evil 7’s remaining boss
When you lastly head as much as the attic and need to stroll up a windy hallway in direction of the character antagonizing you, it’s good to watch out: it’s very straightforward to by accident die right here. What it’s good to do is maintain an eye fixed on the animation and look forward to the second the place the character is about to set free a wave of power. When that occurs, use your block button, and in between these blasts of power run towards the hefty wind to attempt to attain them.
When you do attain the character, a narrative sequence will play out. Now we’re into the ultimate encounter. A wall is approaching you, urgent towards you. If you get too near it you’ll be swallowed entire and it’s pushing forwards so time is restricted. I went completely nuts with my SMG and that did the trick. If you lack ammo, don’t panic an excessive amount of – the sport will allow you to juggle your stock on loss of life earlier than retrying.
The remaining sequence of the sport seems to be scripted – I’m not fully positive if it’s attainable to die when you’re thrown from the home. This is just about the top of the sport. One final battle: Just fireplace like hell. And, sure – once you get the cue: use it!