Report claims Dying Light 2 doesn’t “have a vertical slice” but, however Techland says the game is playable from begin to end

A lately revealed report claims Dying Light 2 is “a total fucking mess”.

The Polski Gamedev report, which cites nameless sources, paints an image of a game with troubled growth and unhealthy administration, although Techland disputes these claims.

Translations have been extensively shared throughout social media, however a few of the factors within the translations are apparently inaccurate. Here’s what senior PR supervisor Ola Sondej needed to say about it:

Sondej went on to say, “While I have your attention, development of Dying Light 2 is moving forward, the game’s in good shape (and in good hands), so worry not. It IS coming.”

Report claims Dying Light 2 doesn’t “have a vertical slice” but, however Techland says the game is playable from begin to end

We reached out to our mates at Eurogamer Poland to see if they might assist translate a few of the key particulars.

Here’s what the nameless supply claims:

“It’s a complete fucking mess. Story course, gameplay course, always altering gameplay fundamentals. Morale is down as a result of they [the managemen] have completely no concept what they’re doing.

“Disorganization on the best ranges is kind of pathetic, it’s nonetheless unclear what the game is meant to be. A 12 months earlier than the discharge different groups are nervous about fixing bugs. We don’t actually have a vertical slice!”

A vertical slice is a playable portion of the game that showcases each side of the title. It’s an vital milestone to hit. Social media lead Krzysztof Sazon says the game does have a vertical slice, nevertheless. In reality, Dying Light 2 is seemingly playable from begin to end.

“It’s not true. The game is playable from begin to end, a month in the past we accomplished our alpha milestone talked about within the article, an vital one for the venture. I’ve been taking part in it and I’m excited!

“The predominant design pillars of Dying Light 2 haven’t modified for the reason that begin of manufacturing. It’s pure to evolve the assorted points of any game through the growth course of. There are a number of causes for that, corresponding to optimization or enhancing and increasing essentially the most promising parts.

“Game growth will not be a simple, easy course of. It requires a whole lot of iteration, testing varied ideas and tweaking them. The DL2 growth course of hasn’t been utterly easy – prefer it just about by no means is, for any game – and we’ve had challenges to unravel so as to ship on the bold imaginative and prescient we got down to create. We’re arduous at work on getting the game prepared for you.”

The translation that’s been shared throughout social media additionally claims that author Chris Avellone is a consider these points, although we couldn’t determine any criticism of Avellone. There is a quote from the person himself, nevertheless:

“I like working on Dying Light 2 and I like working with Techland. Of course we have discussions about each element of the project and of course it changed with each iteration… But that’s a normal part of the creation process. Story is a key element of Dying Light 2. It’s important it turns out good, for me and the team.”

PR supervisor Sondej despatched the next assertion to VG247:

“At Techland we work as a crew and we develop as a crew. We are proud that lots of our staff have chosen to be with us for years. The talked about article accommodates varied opinions – from each our staff, and nameless sources.

“Each opinion issues to us, so we are actually rigorously analyzing all of the matters raised. When it involves Dying Light 2 – growth is shifting ahead in keeping with our inside schedule we revised at the start of the 12 months.”

Sondej additionally addressed the rumours that Techland had been acquired by Microsoft:

Dying Light 2 was delayed indefinitely at the beginning of this 12 months and is planned to be a cross-gen title.


 

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