Ubisoft is altering the best way it offers with teamkilling in Rainbow Six Siege. With a coming replace to new season’s check servers, gamers who kill a teammate can have the injury revered onto them once they assault a second allied participant.
Historically, teamkilling in Siege has been dealt with by kicking a participant after they’ve killed two teammates. Under the brand new system, there would nonetheless be amnesty for gamers who’ve killed a single teammate, however as soon as that’s occurred, they’ll take up all of the injury they do (or try to do) to their allies.
This permits for the unintended teamkill, which might simply occur in tense moments or when issues get significantly chaotic. But Ubisoft needs to restrict the power of a single participant to smash a complete match by eliminating two members of their group earlier than getting kicked out.
The concept right here is that Ubisoft needs Siege to stay harmful and dangerous, and for gamers to have to remain acutely aware of every others’ positions and contours of fireside. This new system will restrict the power of teamkillers to take advantage of that hazard, since after one pleasant fireplace incident, they’ll be those getting broken.
The adjustments have been introduced immediately on the Six Invitational in Montreal, together with the Rainbow Six Siege Year 4 roadmapclass=”gallery”>:On Reddit, the response has been mixed: whereas gamers there are happy to see that the Siege group is working to handle teamkilling, some are satisfied that trolls will rapidly discover methods to make use of the brand new system for griefing functions.
Read extra: Everything we know about Rainbow Six Siege Year 4
We’ll have to attend and see the way it pans out. The new system will go stay on the brand new season’s check servers, and Ubisoft will likely be watching to see the way it works. If it does the job and reduces teamkilling as meant, will probably be rolled out into the principle department at a later date.
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