Rainbow Six Siege: the next-gen version dated on PS5 and Xbox Series X, 120fps and 4K

Rainbow Six Siege: the next-gen version dated on PS5 and Xbox Series X, 120fps and 4K

It is through its official website that Ubisoft announces that Tom Clancy’s Rainbow Six Siege will be available on Xbox Series X, Xbox Series S and PS5 from December 1, five years to the day after its arrival on previous generation consoles. First of all, we are told that those who already own the game will not need to pay any additional penny: the upgrade will be free, knowing that the progression and in-game items can be kept. As for cross-play within the same console family (Xbox One / Xbox Series X and S on one side, PS4 / PS5 on the other), the developers of Ubisoft Montreal have also thought about it.

As for cross-progression and cross-play between PC and consoles, or between consoles of different families, we take your feedback into account and we know how important these features are to you., is it indicated. Although they are not available immediately with the release of the next generation versions, we are exploring various possibilities. We want to make sure that we take into account all the necessary elements to give you the best technical experience possible. Putting these kinds of features in place needs to be well thought out, and that’s what we are doing.

Visually, the next-gen version of Tom Clancy’s Rainbow Six Siege will have two modes:

  • Performance Mode : 120 FPS scale lens for dynamic 4K resolution (on PS5 and Xbox Series X) / 120 FPS lens at 1080p (on Xbox Series S).
  • Resolution Mode : 60 FPS lens with 4K resolution (on PS5 and Xbox Series X) / 60 FPS lens at 1728p (on Xbox Series S).
In addition, Ubisoft specifies that features have been designed for each console. Thus, at Microsoft, it is the Quick Resume that is put forward, while on PS5, the DualSense is naturally the object of all attention.

Thanks to the DualSense adaptive triggers, the R2 trigger will simulate the resistance of a real trigger that you squeeze and will offer all our players a different feeling and specific to each category of weapon and gadget, is it indicated. From the light and gentle resistance of a pistol to the great amplitude and power of a machine gun. Players will also be able to feel the difference between single shot and automatic bursts for full immersion. Plus, thanks to haptic feedback, you’ll be able to feel the impacts like never before. Dynamic and immersive, the haptic feedback makes it possible to adapt to everything that is happening around the players. They will perceive the return of weapons, explosions, gadgets and more directly into their hands.

Finally, we are promised a whole bunch of options dedicated to accessibility, which is great news.


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