Rainbow Six Siege devs present how they’re bringing extra character to new operators

Operation White Noise is within the midst of its rollout to gamers, bringing three new operators and a brand new map to the tactical capturing motion of Rainbow Six Siege. In a brand new video documentary, the builders at Ubisoft clarify precisely what went into bringing all of it to life.

Check out all the small print on what’s been added in Operation White Noise.

Dokkaebi was named for a creature from Korean mythology, a goblin with the power to own inanimate objects – a pure match for the operator’s hacking skill. A ton of design iterations got here in bits and items to outline her remaining look, however the one factor that caught round till the top have been the glasses. Not precisely tactical, however you’ve gotta have that hacker look.

Recent operators point out the group’s design focus going ahead, with a larger concentrate on robust personalities and interesting backstories. Zofia serves as a very robust instance, as she was designed in tandem with Ela to assist outline the connection between the 2 sisters. The personality-driven design extends to recreation design adjustments, too. Zofia initially tossed grenades by hand, which appeared too static, so the grenade launcher was born – and with it, loads of alternatives for extra distinctive gameplay choices by means of the weapon’s bounciness.

Tower is exclusive amongst Siege maps, as a result of it doesn’t distinguish between inside and outdoors areas. That’s a deliberate try to broaden what the sport’s map components – the “cookbook,” because the group calls it – can do.

You can take a look at fairly a bit extra element within the video above. Even although Operation White Noise is barely out of testing, gamers have already got a method of spawn killing, however we’re positive that’ll be kicked out of the sport shortly.


 
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