Quitting Qatab: Turn 20

Quitting Qatab: Turn 20

Final flip! The big-boned diva warbles in exactly sixty seconds’ time. Can the peacekeepers’ rearguard – a rearguard with out anti-tank munitions of any form – survive one other minute of MG abuse and high-velocity HE? Let’s discover out.

(Quitting Qatab is an open-to-all game of Combat Mission: Shock Force 2 by which NATO forces are orchestrated by commenters whereas Qatabi models are laptop managed. Each day by day flip covers one minute of motion. For a situation define and summaries of earlier turns, click here) 

Yuen and his mate are up and working the second the clock restarts.

Miraculously they crest the ridge with out drawing hearth. As they do, they see Extricator shoving off from the seashore beneath and for a horrible second concern they’ve missed the boat.

Then affected person parked Swamp Thing hoves into view and the panic subsides.

Maybe Wikipedia was proper in spite of everything. Maybe LAWs and AT4s can’t cease a contemporary MBT. The T-72 that retreated after 4 close-range HEAT hits final flip, begins this one by re-entering the fray. Purposefully retracing its steps again to Road 73, it catches sight of our fleeing Javelineers however declines to interact them. It has greater fish to fry.

Mortensen’s males are within the technique of exiting their pockmarked Warbnb billet, after they catch sight of the AFV they’d assumed was mortally wounded. Grinding its means over rubble strewn by the wayward Javelin, the scorched T-72 is menace incarnate intankate. Silent prayers mortar skyward, the bulk geared toward a British assault helicopter reasonably than an all-powerful Supreme Being.

Is Quidditich Five Zero listening? Judging from the Hellfire that plummets to earth near {the marketplace}, seconds later, nope. Either that AGM was a rogue or the Army Air Corps frontseater hasn’t realised that South Beach is the place he needs to be focussing his hearth.

2nd Squad’s dismay turns to trismay when the implacable T-72, recognizing motion in the home throughout the road, hoses it with co-ax, severely wounding Mortensen.

I’d prefer to assume that the shouts of “Go back! Go back!” that persuade 2nd Squad to desert their seashore bid and return to the riddled redm75 abode are motivated by concern for his or her fallen chief, however actually the volte-face most likely has extra to do with the realisation that there’s now a Qatabi T-72 between them and the surf-smoothed sands.

Having moved east a tile or two, that T-72 now has eyes on the southern portion of South Beach. It can’t see Swamp Thing, however it may well see a wierd, shrunken AFV with a drainpipe strapped to its roof-rack. Willy has a Good Death. He’s lounging on a seashore, gazing out to sea, when oblivion embraces him.

Hungry for brand spanking new prey, the east-facing T-72 can’t see doggy-paddling Extricator but due to the knob of surroundings circa redx76. However, our AAV’s regular eastward progress means a pleasant blue LoS line can solely be seconds away.

Someone must distract or destroy that tank sharpish or QQ might finish with a miserable maritime disaster. Any volunteers? You, sir, with the UGL, fancy buying and selling your life for a spot in Play by Comment CM folklore?

Firing a 40mm grenade at a T-72 is a bit like prodding a rhino with a pointy stick however that doesn’t cease one among Moretensen’s Gonzales’ males from making an attempt it. At T+54 the Qatabi bruiser is jabbed and responds by turning to face the jabber. The flip means Extricator is secure. The plucky grenadier? He’s most likely simply signed his personal loss of life warrant. Whether we’ll truly see him executed is one other matter. There’s just a few seconds left on the clock now.

T+57. The muzzle of the T-72’s 125mm important gun sweeps previous the ruined beachhouse.

T+58. Like Quokkas mesmerised by a Quokka charmer, 2nd Squad look on, seemingly paralysed, because the tubular finger of doom continues its clockwise arc.

T+59. Quidditch Five Zero, you little magnificence!

Tomorrow’s Flare Path will include summaries of turns 21 and 22, together with lashings of QQ stats, an after-action battlefield tour, and my evaluation of the Comment Commanders’ efficiency. See you there.


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