Quitting Qatab: Turn 18

No Comments

Both the Qatabis and the peacekeepers lose a car throughout the eighteenth minute of this 12 months’s experiment in Combat Mission by committee.

(Quitting Qatab is an open-to-all game of Combat Mission: Shock Force 2 through which NATO forces are orchestrated by commenters whereas Qatabi items are laptop managed. Each day by day flip covers one minute of motion. For a state of affairs define and summaries of earlier turns, click here) 

The concept of swanning throughout the Strait of Khormuk beneath hearth from a number of Russian-made MBTs doesn’t attraction to the Comment Commanders. With the enemy spearhead lower than 200 metres behind them and shutting quick, the Marines determine to have a bash at blunting it earlier than ordering all their AAVs into the brine.

Only one water taxi is allowed to chill its caterpillars this flip. Heavily laden Ample Annie ambles into the surf at T+10 and makes for the superbly straight financial institution of sea mist that runs alongside the map’s jap edge on the most pace her pair of 14,000 gpm jet pumps can handle – eight mph. All three of the USMC HQ items are aboard – a undeniable fact that doesn’t escape the discover of the troops left on the shore or the clipboard-clutching GM.

As Annie shades sea urchins and brushes apart jellyfish, the peacekeepers round South Beach hurry to take up new positions with views of Road 73.

Moments after our Javelineers attain redv72 – a patch of undergrowth on the jap finish of the seaside street – they spot hassle. Trouble x 2. Two of the purple tank icons which have been hopscotching eastward for the previous couple of turns, morph into two trundling T-72Ms.

Sweating like a snowball within the Sahara, Yuen shoulders his 21st Century bazooka and instinctively dabs the Direct Fire mode button. He’s making ready to fireplace on the lead tank when it opens up with its coaxial MG, showering him with shredded greenery and aromatic sap.

Go on, Yuen.

Take the shot.

Do it!

But our anti-tankists aren’t automatons. Intimidated by the flurry of Pb, they finally determine to go inclined moderately than go for broke. It’s as much as Mortensen’s males now.

Distracted by the 2 Marines within the undergrowth at twelve o’clock, the advancing heavyweight hasn’t seen the eight jarheads coming into the home at two o’clock. The occasion of 2nd Squad tank hunters is led by a Louisianan with a LAW and lightning-fast reactions.

At T+55 the LAWyer will get a fleeting snapshot alternative which he snatches with each arms. A 66mm HEAT rocket streaks from a north-facing window and, in a fiery flash, detonates towards the flank of the vanguard T-72. The goal shudders and slows as if brakes have been unexpectedly utilized, however retains rolling.

Whatever mechanical havoc the hit brought on isn’t ample to forestall the T-72’s gunner from hurling a 125mm HE spherical at Yuen. Thankfully, the shot lands ten metres wanting our pinned AT crew.

Somewhat improbably, the Qatabi car that perishes this flip is slain by Annie. An extended-range MG burst from our wave-cleaving amphibian places paid to the northern technical moments earlier than the clock stops.

And the NATO AFV casualty?

The vacant Scimitar, thank goodness. Just earlier than Extricator embarks on her smoke-screened coastal ramble she’s elbowed by the shockwave of an exploding RPG. Whether the North Beach cafe buyer that launched the grenade was after the recon tank or was aiming for the AAV and positioned his crosshairs a tad too low, we’ll by no means know.

The scenario at T+60:

^  Vulnerable Swamp Thing has begun to lob grenades on the lead T-72.

^ Extricator is about to try essentially the most harmful leg of her seaside run.

^ In one other 30 seconds or so Annie ought to be residence and dry safely hidden inside that completely perpendicular fog financial institution.