Quitting Qatab: Turn 10

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Mars helps those that assist themselves. Realising that keen rescuers aren’t precisely queuing up, our out-on-a-limb Dutch aviators resort to Shanks’ pony in flip 10. Their cross-town hack begins encouragingly. They dart throughout the riverside street seemingly unobserved. A brief canter by means of Off Piste, Qatab’s solely ski put on emporium, and Not Piste, the non-alcoholic bar next-door, brings them into an overgrown again backyard and it’s right here the place issues start to go flawed.

(Quitting Qatab is an open-to-all game of Combat Mission: Shock Force 2 by which NATO forces are orchestrated by commenters whereas Qatabi models are laptop managed. Each each day flip covers one minute of motion. For a state of affairs define and summaries of earlier turns, click here)


Either Al Rayman boasts an unusually militant lighthouse keeper or there’s a Qatabi unit posted within the city’s tallest constructing. The lofty lead looser – one half of a MANPADS group if the icon above him is to be believed – forces the fliers to halt and hug the dirt. The yard escape route appears impractical until the pharologist with the firearm is eliminated.

Traumatised by the taxi males in flip 9, Stone, our marksman, chooses to disregard his newest instruction – head to the rooftop and conceal. High on a heady cocktail of worry and fury, he makes for the foyer as a substitute, intent on settling scores. With AK bullets popping wall tiles throughout him, he props his inexplicable C14 Timberwolf on a floor flooring sill and begins a single-handed defence of Hotel Lux.

Amazingly, everybody taking part on this intense close-range firefight seems to make it to T+60 with no scratch.

Stone is much too busy to research the supply of the thunderous experiences that rattle the Hotel Lux’s few remaining intact window panes in the course of the second half of the flip. The noise of a Royal Ordnance L30 expectorating, the sequence of deafening bangs is dangerous information for the enemy sniper group squatting within the coastal villa at redr52.

By the flip’s finish, our Chally has given the balconied constructing a makeover that no planning officer, not even one among Qatab’s notoriously malleable ones, would approve.

In hazard of being flanked by an RPG group, the Landy Boys lack the self-discipline to observe their “Keep your heads down” order to the letter. Stuttering SA80s persuade the flankers to huddle behind a tough wall reverse the British place and trigger the band of Qatabis within the beachhouse to redouble their efforts. A flurry of westbound lead and grenades sends a really clear message to the lads making for South Beach – “We shall not be moved”.

At the beginning of flip 11…

Ample Annie and Swamp Thing are within the strategy of unloading.

After two messy embarkations, InstiGator is lastly heading south whereas the smoke cloud she helped create scuds SE.

Chally has LoS to the lighthouse, in contrast to the Scimitar.

Willy has sought refuge in a spot screened from each the Pelican Point nasties and the AT-14.