One of probably the most difficult facets of Playerunknown’s Battlegrounds, for brand spanking new and skilled gamers alike, is protecting monitor of the huge array of weapons to select from, how they differ from each other, what attachments you possibly can equip onto every weapon, and whether or not something has modified because the final time you performed. PUBG options practically forty weapons to select from, every with particular stats relating to break, vary, recoil, bullet drop, and rather more. It’s a hell of a studying curve, irrespective of whereabouts you end up on it.
In our PUBG weapons information, you’ll discover a complete overview of each weapon in PUBG, from bogstandard pistols and SMGs to coveted air drop-only weapons just like the AWM and the M249, and even map-exclusive variants such because the G36C and the QBZ. You can have a look and discover the stats of every weapon, in addition to our private opinions on how the weapons carry out below completely different circumstances. You’ll additionally discover a useful desk of attachments on the backside of the web page.
PUBG weapons information – stats and techniques
Understanding how one weapon differs from one other in PUBG when it comes to their vary, dealing with, injury, and basic behaviour is commonly the deciding consider whether or not you survive the upcoming encounter. But, in fact, you’ll additionally must be reassessing the state of affairs you’re in, asking questions of your self resembling: how a lot ammo do I’ve left? What tools do my teammates possess? How far into the match am I? Where would possibly the ultimate circle seem?
All these questions ought to inform your playstyle and the choices you make. If you’re after some extra basic recommendations on PUBG as an entire, check out our major PUBG guide. Now, let’s check out the weapons!
Assault Rifles | Sniper Rifles |
Shotguns | Miscellaneous Weapons |
Submachine guns | Pistols |
Light machine guns | Melee Weapons |
DMRs | PUBG Attachments |
Note: All weapon stats featured under have been taken from this lovely spreadsheet, created and maintained by Reddit consumer “dak4ttack”. The injury stats refer to break towards no armour/Lvl 1 armour/Lvl 2 armour/Lvl Three armour/limb.
Assault Rifles
G36C
- Ammo Type: 5.56
- Magazine Size: 30 (40 with Extended Mag)
- Body Shot Damage: 43/30.1/25.8/19.4/19
- Headshot Damage: 101.1/71/61/45.5
- Fire Rate/Reload Time: 0.086s/3.8s
Native to PUBG’s newest map, Vikendi (see our PUBG Vikendi information for additional particulars), the G36C replaces the SCAR-L on Vikendi, and possesses just about all the identical stats, apart from a nifty hearth fee improve that places it on the identical degree as our buddy the M416. However, to counteract this, an entire second has been added to its reload time, so that you’ll mainly want to finish the combat earlier than it’s essential reload. And that could be tougher than you assume, as a result of the G36C is just not as tameable because the SCAR-L or the M416, with a recoil that many gamers agree is troublesome to familiarize yourself with.
AKM
- Ammo Type: 7.62
- Magazine Size: 30 (40 with Extended Mag)
- Body Shot Damage: 49/34.3/29.4/22.1/22
- Headshot Damage: 115.2/81/69/51.8
- Fire Rate/Reload Time: 0.1s/3.22s
The AKM has all the time been a fearsome weapon at each stage of a match, boasting the joint-highest injury per hit of all of the assault rifles. Discounting injury drop-off, 2 headshots or 5 physique photographs will kill somebody clad in Level Three armour. However, it’s a difficult AR to grasp, attributable to its heavy recoil and bullet drop. Best recommendation is to spend time in PUBG’s coaching mode getting used to the AKM earlier than laying declare to it every match.
Aug A3
- Ammo Type: 5.56
- Magazine Size: 30 (40 with Extended Mag)
- Body Shot Damage: 43/30.1/25.8/19.4/19
- Headshot Damage: 101.1/71/61/45.5
- Fire Rate/Reload Time: 0.086s/3.67s
This air drop-exclusive assault rifle is an actual magnificence. The Aug packs a punch and handles very simply in comparison with a weapon such because the AKM. Its solely downside is that it takes a very long time to reload in comparison with a few of its contemporaries. All in all, a robust and forgiving rifle which feels nice to make use of – significantly when geared up with a suppressor.
Beryl M762
- Ammo Type: 7.62
- Magazine Size: 30 (40 with Extended Mag)
- Body Shot Damage: 47/32.9/28.2/21.2/21
- Headshot Damage: 110.5/77/66/49.7
- Fire Rate/Reload Time: 0.086s/2.9s
The Beryl is well forgotten in comparison with extra staple assault rifles, such because the AKM, M416, or SCAR-L. But the Beryl’s DPS beats out all of them, thanks primarily to its wonderful mixture of base injury and fee of fireplace. The catch? A horrible quantity of recoil, which suggests in actuality you’re extra prone to die to any of the beforehand talked about ARs than you’re to the Beryl. If you’re intent on utilizing this beast, no less than connect a foregrip and compensator to permit no less than a few of your bullets to hit at mid- to long-range.
Groza
- Ammo Type: 7.62
- Magazine Size: 30 (40 with Extended Mag)
- Body Shot Damage: 49/34.3/29.4/22.1/22
- Headshot Damage: 115.2/81/69/51.8
- Fire Rate/Reload Time: 0.08s/3s
Ahh, the Groza. If you simply heard a terrifying droning sound within the distance and also you’re unsure what it was, it was most likely a Groza. This air drop-exclusive shredder hits with the ability of an AKM, however its fee of fireplace is high of the road, even beating out half the SMGs listed above. It takes some getting used to, and it’s finest not used as a long-range weapon, however when you’re fortunate sufficient to come back throughout a Groza, there aren’t many causes I can consider to not take it.
M416
- Ammo Type: 5.56
- Magazine Size: 30 (40 with Extended Mag)
- Body Shot Damage: 43/30.1/25.8/19.4/19
- Headshot Damage: 101.1/71/61/45.5
- Fire Rate/Reload Time: 0.086s/2.73s
Arguably the quintessential assault rifle, The M416 has respectable total stats which could be boosted to excellence with a full array of attachments, although in fact don’t count on that to occur in each game. When in comparison with the AKM, the M416 offers much less injury however fires quicker and handles higher. But overlook that. The actual cause to like the M416 is that it has the bottom reload time of any assault rifle in PUBG. We all know that reloading throughout a firefight is tantamount to urgent the “kill me now” key in your keyboard, whether or not you’re behind cowl or not. So I discover it’s finest to restrict this as a lot as doable.
M16A4
- Ammo Type: 5.56
- Magazine Size: 30 (40 with Extended Mag)
- Body Shot Damage: 43/30.1/25.8/19.4/19
- Headshot Damage: 101.1/71/61/45.5
- Fire Rate/Reload Time: 0.1s/2.86s
The M16A4 is a really counterintuitive weapon in its present state. In phrases of stats it’s near-identical to the M416, with the primary distinction that the M16A4 is a burst- or single-shot-only weapon. But right here’s the factor: by no means use the burst mode. You can spam-click in single-shot mode and attain the identical fee of fireplace because the burst mode, with out having to attend for the cooldown after each third shot. So mainly it’s an M416 with fewer attachments slots, and it’s important to give your self an RSI with a view to use it correctly. I’m not a fan, however there’s no denying in expert fingers the M16A4 is a robust close- to mid-range rifle.
MK47 Mutant
- Ammo Type: 7.62
- Magazine Size: 20 (30 with Extended Mag)
- Body Shot Damage: 49/34.3/29.4/22.1/22
- Headshot Damage: 115.2/81/69/51.8
- Fire Rate/Reload Time: 0.1s/3.37s
The Mutant is an fascinating addition to PUBG’s AR roster, matching the AKM in injury output however firing solely in two-shot bursts. This instantly turns many gamers off the Mutant, however the two-shot burst makes it a lot simpler to regulate than the M16A4, and preferrred for tapping enemies at mid- to long-range. Attach a vertical foregrip and compensator to this factor and it’ll shine such as you by no means would have anticipated. This is a burst AR for individuals who, like me, don’t like burst ARs.
QBZ95
- Ammo Type: 5.56
- Magazine Size: 30 (40 with Extended Mag)
- Body Shot Damage: 43/30.1/25.8/19.4/19
- Headshot Damage: 101.1/71/61/45.5
- Fire Rate/Reload Time: 0.092s/3.66s
The QBZ95 is unique to Sanhok, and replaces the SCAR-L there. I received’t spend a lot time speaking about this weapon, as a result of it’s nearly completely similar to the SCAR-L, the one substantial variations being that the QBZ95 has a really barely increased fee of fireplace and a considerably longer reload time.
SCAR-L
- Ammo Type: 5.56
- Magazine Size: 30 (40 with Extended Mag)
- Body Shot Damage: 43/30.1/25.8/19.4/19
- Headshot Damage: 101.1/71/61/45.5
- Fire Rate/Reload Time: 0.096s/2.86s
The poor man’s M416 remains to be a reasonably respectable assault rifle. The SCAR-L is commonly maligned for being simply barely worse than the M416 in just about each single manner (minus the bottom injury, which is similar), however this apart, it’s a strong, controllable gun which may simply turn out to be a game-ender as soon as upgraded with attachments resembling a 4x scope, compensator, foregrip, and perhaps an prolonged quickdraw magazine. Don’t fear, SCAR-L; we nonetheless love you.
Shotguns
S12Ok
- Ammo Type: 12 Gauge
- Magazine Size: 5 (Eight with Extended Mag)
- Body Shot Damage: 198/139/119/89.1/89
- Headshot Damage: 297/207.9/178.2/133.7
- Fire Rate/Reload Time: 0.25s/3s
Here’s a shotgun that spends all its time wishing it might be a distinct form of gun. The (comparatively) giant journal and excessive firing fee provided by the S12Ok’s semi-auto nature make it a extra forgiving shotgun than most, and in addition extra suited to taking out teams when in comparison with the opposite shotguns; although its vary is low even by shotgun requirements.
S686
- Ammo Type: 12 Gauge
- Magazine Size: 2
- Body Shot Damage: 216/151/130/97.2/97
- Headshot Damage: 324/226.8/194.4/145.8
- Fire Rate/Reload Time: 0.2s/3s
The double-barrelled S686 takes all of the traits of the shotgun as a category of weapon, and exaggerates them. Though it might probably solely hearth two shells earlier than it must be reloaded, you possibly can unleash each photographs in a miniscule period of time, and when you land your photographs at shut vary, your enemy is paste. But miss your photographs with this shaky, inaccurate gun, or get caught at medium or lengthy vary, and your S686 would possibly as properly be a Snickers bar.
S1897
- Ammo Type: 12 Gauge
- Magazine Size: 5
- Body Shot Damage: 216/151/130/97.2/97
- Headshot Damage: 324/226.8/194.4/145.8
- Fire Rate/Reload Time: 0.75s/5.8s
The eagle-eyed amongst you might need observed that the injury stats of the pump motion S1897 are similar to these of the S686. So which do you’re taking? Well, the S1897 offers you 5 photographs earlier than reloading, which makes it much more forgiving than the blast-and-pray S686; however its draw back is a hideous six-second reload time, a a lot decrease hearth fee, and the worst vary of any gun in PUBG (including Bullet Loops will deliver this reload time down to simply over Four seconds, which isn’t significantly better, however would possibly prevent in case your enemy lacks a killing intuition). These causes put the S1897 on the backside of my private checklist of shotguns, with the understanding that the others aren’t that significantly better.
Sawed-off
- Ammo Type: 12 Gauge
- Magazine Size: 2
- Body Shot Damage: 160/112/96/72/72
- Headshot Damage: 240/168/144/108
- Fire Rate/Reload Time: 0.25s/4s
In my humble opinion, the Sawed-off is the one shotgun it is best to take to the end-game with out feeling ashamed of your self. The cause for this isn’t that it’s significantly efficient within the end-game, however that it occupies a pistol slot, somewhat than a major weapon slot. Treat the Sawed-Off like a miniature S686 that does much less injury however truly boasts a larger efficient vary than any common shotgun.
Submachine weapons
Vector
- Ammo Type: 0.45
- Magazine Size: 13 (25 with Extended Mag)
- Body Shot Damage: 34/23.8/20.4/15.3/20
- Headshot Damage: 61.2/42.8/36.7/27.5
- Fire Rate/Reload Time: 0.055s/2.2s
The Vector is a really polarising SMG. What places me and lots of others off it’s its terrible journal dimension with out an prolonged journal attachment. But it has its deserves, particularly a low recoil and excessive fee of fireplace, which lets you do unleash some wonderful DPS at quick to mid-range. But be sure to’re not caught off-guard when your journal runs out lower than a second after you begin firing.
Micro Uzi
- Ammo Type: 9mm
- Magazine Size: 25 (35 with Extended Mag)
- Body Shot Damage: 26/18.2/15.6/11.7/16
- Headshot Damage: 46.8/32.8/28.1/21.1
- Fire Rate/Reload Time: 0.048s/3.1s
The Uzi boasts the very best fee of fireplace of any weapon in PUBG, however attributable to its poor injury this isn’t fairly as thrilling because it sounds. Regardless, the Uzi is an honest choice within the early- and mid-game, significantly – properly, solely – in close-quarters fight. Plus, you already know, it truly holds sufficient ammo to kill somebody with. Hear that, Vector?
UMP9
- Ammo Type: 9mm
- Magazine Size: 30 (40 with Extended Mag)
- Body Shot Damage: 39/27.3/23.4/17.6/23
- Headshot Damage: 70.2/49.1/42.1/31.6
- Fire Rate/Reload Time: 0.092s/3.1s
Don’t be seduced by the firepower of the others; in the case of SMGs, the bulk will agree that the UMP reigns supreme. A slower, calmer, and extra measured method than the others, the UMP has an excellent clip dimension and a comparatively mild recoil, significantly when decked out with attachments. The capability to change between single-shot, burst, and full-auto solely provides to its versatility. But what actually units the UMP aside is that it’s a surprisingly correct gun, even at longer ranges. Any different SMG I’d really feel a bit conflicted about taking into the ultimate circle, however with the UMP, I really feel safe.
Tommy Gun
- Ammo Type: 0.45
- Magazine Size: 30 (50 with Extended Mag)
- Body Shot Damage: 40/28/24/18/24
- Headshot Damage: 72/50.4/43.2/32.4
- Fire Rate/Reload Time: 0.086s/3.45s
Damage is the declare to fame of the Tommy Gun, with surprisingly good flat injury stats and an honest clip dimension that may be prolonged past some other SMG. However, the dearth of a sight attachment severely limits its efficient vary, and its recoil is a bucking bronco in comparison with the UMP, stopping the Tommy Gun from being an excellent alternative heading into the mid- and late-game.
Light machine weapons
DP-28
- Ammo Type: 7.62
- Magazine Size: 47
- Body Shot Damage: 51/35.7/30.6/23/31
- Headshot Damage: 117.3/82.11/70.38/52.8
- Fire Rate/Reload Time: 0.109s/5.5s
If the AKM have been an LMG, it will be the DP-28 (aren’t abbreviations the very best?). Slow to fireside, however hits like a truck. Hard to regulate, however takes perpetually to reload. Oh wait, these have been two negatives. Yeah, I’m not an enormous fan of the DP-28. But you possibly can actually nonetheless shred with it at mid- to close-range. Bear in thoughts, nonetheless, that the DP-28 takes no attachments besides a choose few scopes. So what you see is what you get with the pizza-gun.
M249
- Ammo Type: 5.56
- Magazine Size: 100
- Body Shot Damage: 45/31.5/27/20.3/20
- Headshot Damage: 103.5/72.45/62.1/46.6
- Fire Rate/Reload Time: 0.075s/8.2s
Joining the Groza within the ranks of air drop-only shredders, the M249 earns its status in two methods: an insane fee of fireplace, and a bonkers clip dimension. Nobody’s going to dare get right into a DPS combat with you whenever you’re holding the M249. However, when you click on reload earlier than you really wished to, you’re useless, due to the gun’s downright diabolical eight-second reload time. But with 100 photographs, who wants reloads? Just be sure to have an excellent backup weapon to go with the M249, and also you’re good to go.
DMRs
VSS Vintorez
- Ammo Type: 9mm
- Magazine Size: 10 (20 with Extended Mag)
- Body Shot Damage: 43/30.1/25.8/19.4/19
- Headshot Damage: 96.35/67.45/57.81/43.36
- Fire Rate/Reload Time: 0.086s/2.9s
My pals and I used to name the VSS the “paintball gun” attributable to its dismayingly low injury stats for a DMR, and its very low bullet velocity (precisely a 3rd of the Mini-14’s bullet velocity). Its plus sides embrace a wonderful built-in suppressor and an honest scope, in addition to its capability to go full-auto for some pretty respectable mid- to long-range DPS. But it is best to most likely nonetheless abandon the VSS the second you discover just about some other DMR or sniper rifle.
Mini-14
- Ammo Type: 5.56
- Magazine Size: 20 (30 with Extended Mag)
- Body Shot Damage: 48/33.8/29/21.7/22
- Headshot Damage: 108.1/75.67/64.86/48.65
- Fire Rate/Reload Time: 0.1s/3.6s
Minimal bullet drop, an excellent clip dimension, and pretty easy to grasp. The Mini-14’s low injury (hovering between the VSS and the SKS) means folks typically want to make use of different DMRs given the selection, but it surely’s nonetheless a strong, dependable alternative at any stage of a match.
SKS
- Ammo Type: 7.62
- Magazine Size: 10 (20 with Extended Mag)
- Body Shot Damage: 56/39/33.4/25/25
- Headshot Damage: 124.55/87.185/74.73/56.05
- Fire Rate/Reload Time: 0.1s/2.9s
The SKS is the Mini-14’s brusque, no-nonsense older sibling. Lower clip dimension and better recoil, however a big step up in injury and a decrease reload time. The SKS was my go-to DMR, till they got here out with…
SLR
- Ammo Type: 7.62
- Magazine Size: 10 (20 with Extended Mag)
- Body Shot Damage: 61/42.6/36.5/27.4/28
- Headshot Damage: 136.3/95.41/81.78/61.34
- Fire Rate/Reload Time: 0.1s/3.68s
The SLR is the SKS’s belligerent uncle. Higher recoil and an extended reload time once more, however the highest injury of any non-air drop DMR. If you possibly can management it and use it properly below strain, the DLR can finish plenty of fights earlier than they start.
MK14 EB
- Ammo Type: 7.62
- Magazine Size: 10 (20 with Extended Mag)
- Body Shot Damage: 64/44.8/38.4/28.8/29
- Headshot Damage: 143.35/100.35/86/64.51
- Fire Rate/Reload Time: 0.09s/3.68s
This air drop-only DMR is definitely similar to the SLR – a lot so, in truth, that I do generally marvel why one is confined to airdrops and the opposite is just not. I assume you could possibly say the MK14 is the SKS’s equally belligerent aunt. Massive injury for a DMR, excessive recoil, excessive reload time, and the distinctive capability to go full-auto when wanted and ship a cluster-truck of injury at close-range with all of the eloquence of a rhinoceros on stilts.
QBU
- Ammo Type: 5.56
- Magazine Size: 10 (20 with Extended Mag)
- Body Shot Damage: 50/35.3/30.2/22.7/23
- Headshot Damage: 112.8/78.96/67.68/50.76
- Fire Rate/Reload Time: 0.1s/3s
The QBU replaces the Mini-14 on Sanhok, and might’t be discovered on some other map. A decrease clip dimension than the Mini-14, however a smidge extra injury and a barely decrease reload time. The major advantage of the QBU, nonetheless, is its bipod mode, which all however eliminates recoil whilst you’re susceptible.
Sniper Rifles
AWM
- Ammo Type: 0.300
- Magazine Size: 5 (7 with Extended Mag)
- Body Shot Damage: 132/92.4/79.2/59.4/57
- Headshot Damage: 300/210/180/135
- Fire Rate/Reload Time: 1.85s/4.6s
The solely rifle that may one-shot kill via a Level Three helmet, the AWM is an air drop-exclusive that excels at uber-range. All its different stats are constructed to counterbalance the AWM’s monumental injury; excessive reload time, low hearth fee, distinctive ammunition solely present in air drops… But critically, who’s not gonna choose up an AWM once they get the possibility?
M24
- Ammo Type: 7.62
- Magazine Size: 5 (7 with Extended Mag)
- Body Shot Damage: 87/60.8/52.1/39.1/38
- Headshot Damage: 197.5/138.25/118.5/88.88
- Fire Rate/Reload Time: 1.8s/4.2s
The M24 was an air drop-only merchandise till they made it world-spawnable again in May 2018, making it one of many strongest non-air drop weapons within the game. Stronger than a Kar98ok, with a barely quicker fee of fireplace and better muzzle velocity, too. The solely cause to take a Kar98ok over an M24 is that if, like the remainder of PUBG’s playerbase, you might have an excessive amount of expertise with the previous and discover it tougher to hit photographs with the latter.
Kar98Ok
- Ammo Type: 7.62
- Magazine Size: 5
- Body Shot Damage: 83/57.8/49.5/37.1/36
- Headshot Damage: 187.5/131.25/112.5/84.38
- Fire Rate/Reload Time: 1.9s/4s
The Kar98ok, whereas outclassed in each manner by the M24 and the AWM, ought to nonetheless command an excessive amount of respect and worry. A low fee of fireplace, excessive reload time, and small and un-upgradeable journal dimension are all balanced out by excessive injury and the truth that everybody’s had a lot expertise with the Kar98ok by now, so that you simply know they’re gonna land these headshots.
Winchester Model 1894
- Ammo Type: 0.45
- Magazine Size: 8
- Body Shot Damage: 73/50.8/43.6/32.7/31
- Headshot Damage: 165/115.5/99/74.25
- Fire Rate/Reload Time: 0.6s/4s
I’m nearly constructive the Winchester is a Crossbow in disguise, making an attempt to earn a bit extra respect. Lack of attachment choices, the bottom injury of any sniper rifle, and the identical reload time as a Kar98ok. The Winchester is just helpful early- to mid-game, and must be deserted as quickly as you discover one other sniper rifle or DMR.
Miscellaneous weapons
Crossbow
- Ammo Type: Bolt
- Magazine Size: 1
- Body Shot Damage: 105/73.5/63/47.3/47.3
- Headshot Damage: 241.5/169.1/145/109
- Fire Rate/Reload Time: 3.8s/3.55s
Death by crossbow is accountable for an incredible many rage-quits, I’m positive, however that alone received’t reserve it from being a ludicrously impractical weapon used solely when nothing else is on the market. Huge “bullet” drop and a disgusting period of time between photographs is just not ameliorated sufficient by its respectable injury and pure stealth.
Pistols
Skorpion
- Ammo Type: 9mm
- Magazine Size: 20 (40 with Extended Mag)
- Body Shot Damage: 22/15.4/13.2/9.9/11
- Headshot Damage: 44/30.8/26.4/19.8
- Fire Rate/Reload Time: 0.07s/3.08s
The latest of the pistols and at last a rival of the P18C for finest full-auto pistol, the Skorpion sadly doesn’t come out on high. Its main promoting level is a big clip dimension, and numerous attachment slots to assist management its recoil, however every part else – injury, hearth fee, reload velocity – is a bit worse than the P18C, making it an unsatisfying weapon to make use of in my expertise.
P18C
- Ammo Type: 9mm
- Magazine Size: 17 (25 with Extended Mag)
- Body Shot Damage: 23/16.1/13.8/10.4/12
- Headshot Damage: 46/32.2/27.6/20.7
- Fire Rate/Reload Time: 0.06s/2s
Pistols are nearly universally ineffective when you get previous the early-game, however the P18C truly does a reasonably respectable job of masquerading as an SMG, with a full-auto mode that makes up for its low injury and truly boasts the very best DPS of any pistol.
P1911
- Ammo Type: 0.45
- Magazine Size: 7 (12 with Extended Mag)
- Body Shot Damage: 41/28.7/24.6/18.5/21
- Headshot Damage: 82/57.4/49.2/36.9
- Fire Rate/Reload Time: 0.11s/2.1s
The P1911 packs a hefty punch for a pistol, however with solely seven photographs you’ll have to verify all of them rely, significantly when up towards an armoured assailant. Nevertheless, that is greater than able to seeing you thru a number of early-game encounters, and should even often see you thru some intense late-game close-quarters fights the place you by some means each miss all of your photographs along with your major weapons.
P92
- Ammo Type: 9mm
- Magazine Size: 15 (20 with Extended Mag)
- Body Shot Damage: 35/24.5/21/15.8/18
- Headshot Damage: 70/49/42/31.5
- Fire Rate/Reload Time: 0.135s/2s
A really uninteresting however nonetheless respectable pistol, the P92 options common injury, common reload velocity, common every part, actually. A very good backup for whenever you run out of bullets for every part else, which is de facto what pistols are for.
R1895
- Ammo Type: 7.62
- Magazine Size: 7
- Body Shot Damage: 55/38.5/33/24.8/28
- Headshot Damage: 110/77/66/49.5
- Fire Rate/Reload Time: 0.4s/7.5s
The R1895 packs extra of a punch than some other secondary slot weapon (minus the Sawed-Off, in fact), however a gradual hearth fee and a slowwwwww reload velocity make it exhausting to justify protecting over any of the opposite pistols.
R45
- Ammo Type: 0.45
- Magazine Size: 7
- Body Shot Damage: 55/38.5/33/24.8/28
- Headshot Damage: 110/77/66/49.5
- Fire Rate/Reload Time: 0.25s/3.2s
Miramar has it fortunate, as a result of the R45 replaces the R1895 there, and improves upon it in some ways. Same injury, however half the reload time, twice the hearth fee, and simpler to regulate normally.
Melee weapons
Melee weapons aren’t price speaking about at size, as a result of they’re all near-identical in perform and injury. The one exception is the pan, which for some weird cause offers extra injury than some other melee weapon; and what’s extra, whereas “holstered” it displays the distinctive capability to deflect all photographs which collide with it, doing a masterful job of defending your bottom whilst you combat. So the pan is the clear winner, adopted by each different melee weapon, and at last your fists taking over the rear. Yes, I heard it. No, I’m not altering it.
PUBG Attachments
Before we go, right here’s a fast rundown on which attachments you possibly can equip to which weapon. Of course, as with the remainder of this information, that is all topic to alter, and since there’s plenty of them, I like to recommend looking for the attachment kind of alternative (Muzzle, Magazines, Stocks, and many others.) utilizing the search bar simply above the desk to view all of the attachments of that kind. Or you possibly can hit the earlier/subsequent buttons slightly below the desk to cycle via all of the attachments on supply.
Attachment | Type of Attachment | Weapons it may be connected to |
---|---|---|
Half Grip | Lower Rail | M416, SCAR-L, UMP9, SKS, AUG A3, KRISS Vector, QBZ95, Mk47, Skorpion |
Angled Foregrip (AR, SMG, DMR) | Lower Rail | M416, SCAR-L, UMP9, SKS, AUG A3, Beryl M762, Mk47, G36C |
Vertical Foregrip (AR, SMG, DMR) | Lower Rail | M416, SCAR-L, UMP9, KRISS Vector, SKS, Tommy Gun, AUG A3, QBZ95, Mk47, Skorpion, G36C |
Laser Sight | Lower Rail | P18C, P1911, P92, R45, UMP9, Vector, AUG A3, Beryl M762, M416, Mk47 Mutant, QBZ, SCAR-L, SKS, Skorpion, G36C |
Light Grip | Lower Rail | M416, SCAR-L, UMP9, SKS, AUG A3, KRISS Vector, QBZ95, Beryl M762, Mk47, Skorpion, G36C |
Thumb Grip | Lower Rail | M416, SCAR-L, UMP9, SKS, AUG A3, QBZ95, Mk47 |
Quiver for Crossbow | Lower Rail | Crossbow |
Extended QuickDraw Mag (SMG) | Magazines | Micro UZI, UMP9, KRISS Vector, Tommy Gun |
Extended QuickDraw Mag (DMR, SR) | Magazines | M24, AWM, SKS, VSS, Mk14 EBR, Mini 14, SLR, QBU |
QuickDraw Mag (AR, DMR, S12Ok) | Magazines | AKM, M16A4, M416, SCAR-L, S12Ok, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C |
Extended QuickDraw Mag (AR, DMR, S12Ok) | Magazines | AKM, M16A4, M416, SCAR-L, S12Ok, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C |
Extended Mag (SMG) | Magazines | Micro UZI, UMP9, KRISS Vector, Tommy Gun |
Extended Mag (Handgun) | Magazines | P1911, P18C, P92, Skorpion |
Extended QuickDraw Mag (Handgun) | Magazines | P1911, P92, P18C |
QuickDraw Mag (DMR, SR) | Magazines | M24, AWM, SKS, VSS, Mk14 EBR, Mini 14, SLR, QBU |
QuickDraw Mag (Handgun) | Magazines | P1911, P92, P18C |
QuickDraw Mag (SMG) | Magazines | Micro UZI, UMP9, KRISS Vector, Tommy Gun |
Extended Mag (DMR, SR) | Magazines | M24, AWM, SKS, VSS, Mk14 EBR, Mini 14, SLR, QBU |
Extended Mag (AR, DMR, S12Ok) | Magazines | AKM, M16A4, M416, SCAR-L, S12Ok, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C |
Suppressor (Handgun) | Muzzle | P1911, P92, R1895, P18C, Skorpion |
Choke (SG) | Muzzle | Sawed-off, S1897, S686 |
Flash Hider (DMR, SR) | Muzzle | M24, AWM, SKS, Kar98ok, Mk14 EBR, Mini 14, SLR, QBU |
Flash Hider (SMG) | Muzzle | Micro UZI, UMP9, Vector |
Duckbill (SG) | Muzzle | S1897, S12Ok |
Suppressor (SMG) | Muzzle | Micro UZI, UMP9, Tommy Gun, Vector |
Suppressor (DMR, SR) | Muzzle | M24, AWM, SKS, Kar98ok, Mk14 EBR, Mini 14, SLR, QBU |
Compensator (AR, DMR, S12Ok) | Muzzle | AKM, M16A4, M416, SCAR-L, S12Ok, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C |
Suppressor (AR, DMR, S12Ok) | Muzzle | AKM, M16A4, M416, SCAR-L, S12Ok, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C |
Compensator DMR, SR) | Muzzle | M24, AWM, SKS, Kar98ok, Mk14 EBR, Mini 14, SLR, QBU |
Compensator (SMG) | Muzzle | Micro UZI, UMP9, Vector |
Flash Hider (AR, DMR, S12Ok) | Muzzle | AKM, M16A4, M416, SCAR-L S12Ok, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, G36C |
Bullet Loops (S1897, S686) | Stocks | S1897, S686 |
Bullet Loops for Snipers | Stocks | Kar98ok, Winchester 1894 |
Cheek Pad (DMR, SR) | Stocks | M24, AWM, Kar98ok, SKS, VSS, Mk14 EBR, SLR |
Stock (Micro UZI) | Stocks | Micro UZI |
Tactical Stock (M416, Vector) | Stocks | M416, Vector |
Dot Sight (Crossbow) | Upper Rail | Crossbow |
15x PM II Scope | Upper Rail | SKS, Kar98ok, M24, AWM, Mk14 EBR, Mini 14, SLR, QBU |
2x Aimpoint Scope | Upper Rail | UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, KRISS Vector, OTs-14 Groza, Mk14 EBR, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C |
3x Backlit Scope | Upper Rail | UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, KRISS Vector, OTs-14 Groza, Mk14 EBR, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C |
4x ACOG Scope | Upper Rail | UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, KRISS Vector, Groza, SKS, Mk14 EBR, Mini 14, DP-28, AUG A3, SLR, Crossbow, QBZ95, QBU, Beryl M762, Mk47, G36C |
Red Dot Sight | Upper Rail | UMP9, AKM, M16A4, M416, SCAR-L, S12Ok, M249, Kar98ok, M24, AWM, SKS, Crossbow, KRISS Vector, OTs-14 Groza, Glock, P1911, P92, Mk14 EBR, Mini 14, DP-28, AUG A3, R45, SLR, QBZ95, QBU, Beryl M762, Mk47, Skorpion, G36C |
8x CQBSS Scope | Upper Rail | SKS, M249, Kar98ok, M24, AWM, Mk14 EBR, Mini 14, SLR, QBU |
Holographic Sight | Upper Rail | UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, Crossbow, KRISS Vector, OTs-14 Groza, SKS, Mk14 EBR, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C |
6x Scope | Upper Rail | UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Ok, M249, Kar98ok, M24, AWM, KRISS Vector, OTs-14 Groza, Mk14 EBR, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C |
Well now, that’s about all we’ve on every of the weapons at the moment in PUBG. If you’d prefer to study extra about learn how to begin a match properly and discover the weapons you’re in search of, hop on over to any of our map guides. We have one for the primary map in our PUBG Erangel information, the PUBG Miramar information for the most important map, PUBG Sanhok for the smallest map, and PUBG Vikendi for the most recent and chilliest of PUBG’s locales.