Vikendi, the brand new 6×6km map, is now accessible to all PUBG gamers on PC, however there’s fairly a bit extra to the replace than only a snowy new map.
Patch notes for PUBG’s replace 24 are able to peruse, and there are all types of attention-grabbing bits within the particulars.
There’s the brand new G36C rifle which replaces the SCAR on Vikendi, a snowmobile, an overhauled in-game replay system, the same old bug and efficiency fixes, new development and rank methods, and adjustments to the UI.
Today’s replace, coming in at just under 13GB, additionally brings the promised overhaul to parachuting and touchdown animations. Much of the system has now been moved to the shopper, which leads to a lot better management, and a smoother expertise general. You’re now in a position to lower the chute prematurely for a quicker touchdown, and the chute collision will not clip by every part in its path.
There are a couple of new animations upon touchdown, too, with the participant rolling as they contact the bottom, with extra rolls the quicker the touchdown pace is. Patch notes for update 24 are posted under.
PUBG Vikendi – Update 24 patch notes
Vikendi
- Vikendi is 6x6km map. The gameplay of Vikendi is faster than Erangel and Miramar, however presents an arguably extra tactical expertise than Sanhok.
- Players can throw snowballs whereas ready to board the airplane within the beginning space
- Vehicles will likely be extra slippery in snow or icy areas. Acceleration on icy terrain is sluggish and also you lose extra normal car management as you pace up
- Footprints and car tracks will seem as gamers journey in snow-covered areas. Keep an eye fixed out! These are nice to assist establish if enemies have handed by just lately
- Keep in thoughts that footprints and tracks within the snow don’t keep round eternally!
- The heart of the crimson zone spawns exterior of the play zone
- The smaller the play zone, the smaller the crimson zone
- The first circle of each game is way smaller than different maps, however subsequent circle sizes change much less drastically.
- This facilitates extra blue zone selection and distinctive experiences.
- Similar methods work on Vikendi to Erangel and Miramar for the primary three phases, however the zones will shut slower ranging from section 4, just like Sahnok. We really feel this results in an excellent steadiness between technique and gunplay all through the length of every match
- The general merchandise spawn price is at a midpoint between our maps – providing a singular place between the spawn charges of Erangel and Sahnok.
- Level three helmets spawn on the planet
- Level three vests spawn extra typically than different maps
- Smoke Grenades are spawned at a better price in comparison with different throwables
Weapons
- G36C spawns solely in Vikendi
- Chambered for five.56mm ammo, it might load 30 bullets and 40 with an Extended Magazine
- G36C has a decrease and higher rail for attachments, however can’t connect a inventory
Vehicles
- The Snowmobile solely spawns in Vikendi
- It seats 2 gamers and performs a lot better than different automobiles on snow and ice, however is tougher to drive on different terrain.
Replay Editor
- This system permits you to create dynamic video clips with inventive digicam angles and particular results utilizing your replay information
- You may create 3D paths for the digicam and digicam angles and export clips
- Guide & Tutorial of the replay editor system will likely be up to date later.
Gameplay
- Improved the character animations used within the air.
- Character actions are rather more fluid and have been improved to be extra reasonable.
Parachute System Overhaul
Updated parachuting system will likely be utilized to the check server on December 10.
- Freefalling
- LSHIFT now places you right into a dive at full pace straight down in the direction of the bottom
- Turning pace is now a lot quicker and has elevated management, responsiveness, and precision
- Parachuting
- Added new freefall animations and elevated general management and responsiveness
- LSHIFT helps you drop quicker and land faster
- LCTRL allows you to glide, whenever you need to journey an extended distance
You can now lower the parachute whereas comparatively near the bottom, whereas nonetheless shifting by the air.- This can be utilized to strategically to get to your drop level quicker, however watch out, as you possibly can take injury in the event you drop too far
- Added new touchdown animations
- The pace through which you land issues, as touchdown too quick could drive your character to roll, or roll for longer, earlier than you possibly can achieve full management of your motion
- Colliding with buildings or objects whereas parachuting will now robotically lower your parachute. Be cautious!
- The parachute not disappears immediately after touchdown
- Improved blood hit results
- Improved the visuals of blood particles when gamers are shot.
- Improved the visuals of blood results that seem on display screen when shot by different gamers.
- Slightly elevated delay between single photographs of the M16A4
- Players now obtain injury from Molotovs that hit their car
- Molotovs that hit across the car, or when pushed by an already-exploded molotov won’t injury these inside
Survival Title System (Season 2 Beta)
- Changed Season 1 Beta Rank system to Season 2 Beta Survival Title System.
- For extra info, please verify the Dev Letter (Introducing our new Beta Season 2 Title System) launched on Dec 5.
UI/UX
- Changed the general foyer theme in celebration of our newest map – Vikendi
- Applied the snowfield surroundings theme
- Applied a snowing impact
- Changed the background music
- Improved the Store function
- Added further sorting options to kind by Featured, Newest, Price High to Low, Price Low to High
- When you preview objects within the retailer, solely the chosen merchandise to be previewed will likely be displayed in your character. All objects outfitted in your wardrobe will likely be unequipped.
- If you preview a helmet pores and skin, make-up or different objects overlaying the face, all different objects outfitted on the top will likely be unequipped
- Combined the ‘Career’ and ‘Leaderboard’ menu in Statistics right into a ‘Season’ menu
- Added On/Off possibility keybind for the on-screen key information
- You can toggle the on-screen key information by urgent ALT+Okay
- You can change the default setting for this function within the settings beneath the Gameplay tab
Play Menu UI Renewal
- Improved the map and game mode choice UI
- Training mode can now be discovered beneath the PLAY menu, subsequent to public match
Performance
- Optimized foliage and vegetation rendering
- Improved CPU efficiency by optimizing the thing creation course of
- Improved GPU efficiency for Medium and Low choices by adjusting graphic high quality associated to the ‘Post Processing’ with these settings (tuned HBAO+)
Bug Fixes
- Fixed a difficulty the place every weapon had a special delay between reloading and with the ability to hearth
- Fixed a difficulty which triggered automobiles to generally go by gamers, when rolling down a hill
- Fixed a difficulty which prevented the system menu from opening when clicking a particular spot on the button
- Fixed a difficulty when laying susceptible proper subsequent to a wall, your weapon may transfer by the wall in FPP
- Fixed a difficulty when spectating a participant who died in Replay Mode, the comply with digicam stopped working
- Fixed a difficulty which triggered sudden body drops quickly when rapidly toggling voice/sound choices repeatedly
- Fixed a difficulty that triggered the area indicator in-game beneath the well being bar to show as “UNKNOWN”
- Region indicator will no longer be proven till earlier than the match countdown begins
- Fixed a difficulty which triggered character animations to look unnatural when gamers had been pushed by a car shifting down a hill
- Fixed a difficulty triggered after restarting the foyer with ‘Open Crate’ and ‘Preview’ buttons displaying on the left aspect of the display screen within the Store Inventory web page
- Fixed a difficulty which triggered the digicam to fall into the bottom in replay mode after parachuting
- Fixed a difficulty the place the angle of the spectated participant’s view was totally different from that of the participant
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