PlayerUnknown’s Battlegrounds will start trialling a brand new, ping-based matchmaking system someday this week.
If you bear in mind, developer PUBG Corp promised previous to the sport’s 1.zero launch that ping limits are being considered. The concept, because it existed on the time, was to solely permit gamers inside a sure ping vary for every area.
In different phrases, Chinese gamers received’t be capable to play on US servers and so forth. Having a excessive ping in PUBG sometimes ends in a horrible expertise for the excessive ping participant’s opponents greater than anything, creating uneven and unpredictable fights.
The proposed system, in its latest iteration, doesn’t merely lock gamers out if they’ve too excessive of a ping. Instead, it should prioritise low-ping gamers when filling up servers throughout matchmaking. This implies that low-ping gamers ought to solely be taking part in towards different low-ping gamers.
PUBG Corp stated that the function will start early testing someday this week in some areas.
Today’s check patch brings extra shopper optimisations and bug fixes. The largest change is that you’ll now not be capable to see different gamers on the aircraft earlier than you soar. Instead, an on-screen counter will present what number of gamers are nonetheless on the aircraft. This is being accomplished to enhance efficiency.
You will solely begin seeing different gamers after both you or they soar. The capability to report gamers from the replay viewer is getting an improve, too. Now, the developer will obtain a one-minute video each time you report an incident. You can solely do that as soon as, per participant, per replay file.
Finally, PUBG Corp apologised for being silent for the reason that launch of 1.zero, and promised to share, in March, a roadmap of the content material coming to the sport within the first half of 2018. Major options are at present within the works, together with a brand new map.
See the patch notes for at present’s check replace beneath:
World
- Replaced some fences in Miramar to unbreakable fences or partitions in an effort to optimize the shopper.
Gameplay
- When the participant is driving within the airplane, they are going to now not be capable to see the within of the airplane. This is to enhance the early sport shopper and server efficiency
- Other gamers will likely be seen as soon as they soar out of the airplane
- When driving the airplane, you may test the variety of remaining passengers through the brand new UI factor on the backside left of the display
Replays
- When reporting somebody by means of the replay system, we now obtain a one minute replay file centred on the purpose of your report
- It is unattainable to report by means of a replay file which has been created longer than every week in the past
- It is unattainable to report the identical participant a number of instances in the identical replay file
Bug fixes
- Fixed the difficulty the place the participant would die from falling when vaulting and climbing
- Fixed the difficulty the place after reconnecting to the sport, the participant would get a glitched view when utilizing ADS on their weapon
- Fixed the difficulty the place the participant didn’t obtain any injury after getting into a automobile from a susceptible place after which exiting whereas the automobile was transferring
- Fixed the difficulty the place after getting into the automobile (passenger seat) from susceptible place and utilizing heal/increase gadgets, the participant was proven utilizing the gadgets in susceptible place as an alternative of sitting down
Misc
- Made modifications to stop the decreased heal/increase time cheat
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