PUBG weapons/weapons [Update #28]: finest weapons, PUBG weapon stats, AWM nerf, MP5K stats


PUBG’s ever-expanding roster of weapons and different weapons takes fairly a little bit of time to actually study and grasp. With every gun that includes distinctive behaviours, stat strains, spray patterns and different quirks – and with Update 28 bringing just a few further tweaks to the injury of varied sniper rifles, we thought it excessive time to replace our PUBG weapons & weapons information with all the most recent stats and opinions on every weapon. So whether or not you’re new to the game and nonetheless struggling to inform an UMP from a Bizon, otherwise you’re an extra skilled participant who simply desires to test up just a few new SR statistics, we’ve acquired what you want.

Player is sniping another player swimming in a lake.

PUBG weapons/weapons information [Update #28] – weapon stats and finest weapons in PUBG

An understanding of the PUBG weapons and the way all of them differ when it comes to dealing with, injury, bullet velocity and so forth is commonly the deciding think about whether or not you survive the upcoming encounters. But, in fact, you’ll additionally should be reassessing the scenario you’re in, asking questions of your self akin to: how a lot ammo do I’ve left? What gear do my teammates possess? How far into the match am I? Where may the ultimate circle seem?

All these questions ought to inform your playstyle and the choices you make. If you’re after some extra basic tips about PUBG as an entire, check out our most important PUBG guide. Now, let’s check out the weapons!

Submachine guns Sniper Rifles
Assault Rifles Miscellaneous Weapons
Shotguns Pistols
Light machine guns Melee Weapons
DMRs PUBG Attachments

Note: All weapon stats featured under had been both discovered by experimentation or analysis, or taken from this lovely spreadsheet, created and maintained by Reddit person “dak4ttack”. The injury stats refer to break in opposition to no armour/Lvl 1 armour/Lvl 2 armour/Lvl Three armour/limb.

Submachine weapons

MP5K

  • Ammo Type: 9mm
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 33/23.1/19.8/14.85/20.63
  • Headshot Damage: 59.4/41.58/35.64/26.73
  • Fire Rate/Reload Time: 0.067s/2.2s

The MP5K is the latest addition to PUBG’s weapons roster. Replacing the Vector on Vikendi, and coinciding with the latest adjustments to the Vector with Update #27, the MP5K trades some total DPS for the next damage-per-shot, an Assault Rifle-sized journal, very low recoil, and the flexibility to reinforce it with as much as six attachments without delay. Even with out attachments this SMG has fairly respectable dealing with, however with a compensator and inventory it turns into straightforward to shred enemies at medium or shut vary. This is a really strong pickup at any stage of the game because of its ease of use and excessive improve potential, and appears set to take care of the Bizon and UMP for hottest SMG in Vikendi.

Bizon

  • Ammo Type: 9mm
  • Magazine Size: 53
  • Body Shot Damage: 35/24.5/21/15.8/21.88
  • Headshot Damage: 63/44.1/37.8/28.4
  • Fire Rate/Reload Time: 0.086s/3.8s

Added solely to Vikendi and Erangel maps in Update #25, the Bizon has a number of good promoting factors. Its very giant journal, full-auto mode and low recoil mix to make it an excellent mid- to close-range SMG, and it’s naturally quieter than many different SMGs. It lacks the flat DPS of sure different SMGs because of its decrease charge of fireplace, and it might probably solely settle for muzzle and sight attachments. But I by no means discover myself lacking the decrease rail or journal attachments as a result of the gun already has such low recoil and such an excellent journal. It’s nonetheless a contender for finest SMG in PUBG, however it is going to solely shine should you use it in the suitable method; with agile actions and fast, highly effective bursts over quick distances.

Vector

  • Ammo Type: 9mm
  • Magazine Size: 19 (33 with Extended Mag)
  • Body Shot Damage: 31/21.7/18.6/13.95/19.38
  • Headshot Damage: 55.8/39.06/33.48/25.11
  • Fire Rate/Reload Time: 0.055s/2.2s

The Vector lastly acquired a buff to its journal measurement with Update #27, growing it slightly from the measly 13/25 it used to have. Now firing 9mm rounds as an alternative of 0.45, it has the second-lowest base injury of any SMG however the highest charge of fireplace and really low recoil, making it a difficult weapon with a excessive talent ceiling that may unleash some wonderful DPS at quick to mid-range in the suitable fingers. Just be sure to’re not caught off-guard when your journal runs out a couple of second after you begin firing.

Micro Uzi

  • Ammo Type: 9mm
  • Magazine Size: 25 (35 with Extended Mag)
  • Body Shot Damage: 26/18.2/15.6/11.7/16.67
  • Headshot Damage: 46.8/32.8/28.1/21.1
  • Fire Rate/Reload Time: 0.048s/3.1s

The Uzi boasts the very best charge of fireplace of any weapon in PUBG, however because of its poor injury this isn’t fairly as thrilling because it sounds. Regardless, the Uzi is a good possibility within the early- and mid-game, significantly – effectively, solely – in close-quarters fight. Plus, you recognize, it really holds sufficient ammo to kill somebody with. Hear that, Vector?

UMP45

  • Ammo Type: 0.45
  • Magazine Size: 25 (35 with Extended Mag)
  • Body Shot Damage: 39/27.3/23.4/17.6/23.96
  • Headshot Damage: 70.2/49.1/42.1/31.6
  • Fire Rate/Reload Time: 0.092s/3.1s

For too lengthy has the UMP been the undisputed king of PUBG SMGs. Now rebranded because the UMP45 as an alternative of the UMP9 because of its ammo kind change, Update #27 nerfed the general journal capability of the UMP from 30/40 to 25/35. A slight change, however one which shall be felt throughout closer-ranged encounters. All its different promoting factors are nonetheless current, nevertheless: a delicate and eminently controllable recoil, a shocking accuracy and efficient vary, and an excellent variety of potential attachments with which to improve the gun. It’s nonetheless a wonderful gun, however because of the rise of the Bizon and now the MP5K, it might have gamers re-evaluating their very own private SMG rankings.

Tommy Gun

  • Ammo Type: 0.45
  • Magazine Size: 30 (50 with Extended Mag)
  • Body Shot Damage: 40/28/24/18/25
  • Headshot Damage: 72/50.4/43.2/32.4
  • Fire Rate/Reload Time: 0.086s/3.45s

Damage is the declare to fame of the Tommy Gun, with surprisingly good flat injury stats and a good clip measurement that may be prolonged past some other SMG. However, the shortage of a sight attachment severely limits its efficient vary, and its recoil is a bucking bronco in comparison with the UMP or MP5K, stopping the Tommy Gun from being a great selection heading into the mid- and late-game.

Light machine weapons

DP-28

  • Ammo Type: 7.62
  • Magazine Size: 47
  • Body Shot Damage: 51/35.7/30.6/23/31
  • Headshot Damage: 117.3/82.11/70.38/52.8
  • Fire Rate/Reload Time: 0.109s/5.5s

If the AKM had been an LMG, it might be the DP-28 (aren’t abbreviations the perfect?). Slow to fireplace, however hits like a truck. Hard to manage, however takes perpetually to reload. Oh wait, these had been two negatives. Yeah, I’m not an enormous fan of the DP-28. But you’ll be able to definitely nonetheless shred with it at mid- to close-range. Bear in thoughts, nevertheless, that the DP-28 takes no attachments besides a choose few scopes. So what you see is what you get with the pizza-gun.

M249

  • Ammo Type: 5.56
  • Magazine Size: 100
  • Body Shot Damage: 45/31.5/27/20.3/20
  • Headshot Damage: 103.5/72.45/62.1/46.6
  • Fire Rate/Reload Time: 0.075s/8.2s

Joining the Groza within the ranks of air drop-only shredders, the M249 earns its fame in two methods: an insane charge of fireplace, and a bonkers clip measurement. Nobody’s going to dare get right into a DPS struggle with you once you’re holding the M249. However, should you click on reload earlier than you actually needed to, you’re useless, because of the gun’s downright diabolical eight-second reload time. But with 100 pictures, who wants reloads? Just be sure to have an excellent backup weapon to go with the M249, and also you’re good to go.

Assault Rifles

G36C

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.086s/3.8s

Native to PUBG’s newest map, Vikendi (see our PUBG Vikendi information for additional particulars), the G36C replaces the SCAR-L on Vikendi, and possesses just about all the identical stats, apart from a nifty fireplace charge improve that places it on the identical degree as our buddy the M416. However, to counteract this, an entire second has been added to its reload time, so that you’ll principally want to finish the struggle earlier than you have to reload. And that is perhaps tougher than you assume, as a result of the G36C isn’t as tameable because the SCAR-L or the M416, with a recoil that many gamers agree is tough to familiarize yourself with.

AKM

  • Ammo Type: 7.62
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 49/34.3/29.4/22.1/22
  • Headshot Damage: 115.2/81/69/51.8
  • Fire Rate/Reload Time: 0.1s/3.22s

The AKM has at all times been a fearsome weapon at each stage of a match, boasting the joint-highest injury per hit of all of the assault rifles. Discounting injury drop-off, 2 headshots or 5 physique pictures will kill somebody clad in Level Three armour. However, it’s a difficult AR to grasp, because of its heavy recoil and bullet drop. Best recommendation is to spend time in PUBG’s coaching mode getting used to the AKM earlier than laying declare to it every match.

Aug A3

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.086s/3.67s

This air drop-exclusive assault rifle is an actual magnificence. The Aug packs a punch and handles very simply in comparison with a weapon such because the AKM. Its solely downside is that it takes a very long time to reload in comparison with a few of its contemporaries. All in all, a robust and forgiving rifle which feels nice to make use of – significantly when outfitted with a suppressor.

Beryl M762

  • Ammo Type: 7.62
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 47/32.9/28.2/21.2/21
  • Headshot Damage: 110.5/77/66/49.7
  • Fire Rate/Reload Time: 0.086s/2.9s

The Beryl is well forgotten in comparison with extra staple assault rifles, such because the AKM, M416, or SCAR-L. But the Beryl’s DPS beats out all of them, thanks primarily to its wonderful mixture of base injury and charge of fireplace. The catch? A horrible quantity of recoil, which implies in actuality you’re extra prone to die to any of the beforehand talked about ARs than you’re to the Beryl. If you’re intent on utilizing this beast, at the very least connect a foregrip and compensator to permit at the very least a few of your bullets to hit at mid- to long-range.

Groza

  • Ammo Type: 7.62
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 49/34.3/29.4/22.1/22
  • Headshot Damage: 115.2/81/69/51.8
  • Fire Rate/Reload Time: 0.08s/3s

Ahh, the Groza. If you simply heard a terrifying droning sound within the distance and also you’re undecided what it was, it was in all probability a Groza. This air drop-exclusive shredder hits with the ability of an AKM, however its charge of fireplace is high of the road, even beating out half the SMGs listed above. It takes some getting used to, and it’s finest not used as a long-range weapon, however should you’re fortunate sufficient to return throughout a Groza, there aren’t many causes I can consider to not take it.

M416

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.086s/2.73s

Arguably the quintessential assault rifle, The M416 has respectable total stats which will be boosted to excellence with a full array of attachments, although in fact don’t anticipate that to occur in each game. When in comparison with the AKM, the M416 offers much less injury however fires quicker and handles higher. But neglect that. The actual cause to like the M416 is that it has the bottom reload time of any assault rifle in PUBG. We all know that reloading throughout a firefight is tantamount to urgent the “kill me now” key in your keyboard, whether or not you’re behind cowl or not. So I discover it’s finest to restrict this as a lot as potential.

M16A4

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.1s/2.86s

In phrases of stats the M16A4 is near-identical to the M416, with the principle distinction that the M16A4 is a burst- or single-shot-only weapon. But right here’s the factor: by no means use the burst mode. You can spam-click in single-shot mode and attain the identical charge of fireplace because the burst mode, with out having to attend for the cooldown after each third shot. So principally it’s an M416 with fewer attachments slots, and you need to give your self an RSI as a way to use it correctly. I’m not a fan, however there’s no denying in expert fingers the M16A4 is a robust close- to mid-range rifle. Update #27 has additionally been very sort to the M16A4, supplying it with decreased preliminary recoil, an extended efficient vary, and the flexibility to connect each Canted Sights and a Tactical Stock to the gun to additional increase its already formidable capabilities.

MK47 Mutant

  • Ammo Type: 7.62
  • Magazine Size: 20 (30 with Extended Mag)
  • Body Shot Damage: 49/34.3/29.4/22.1/22
  • Headshot Damage: 115.2/81/69/51.8
  • Fire Rate/Reload Time: 0.1s/3.37s

The Mutant is an fascinating addition to PUBG’s AR roster, matching the AKM in injury output however firing solely in two-shot bursts. This instantly turns many gamers off the Mutant, however the two-shot burst makes it a lot simpler to manage than the M16A4, and very best for tapping enemies at mid- to long-range. Attach a vertical foregrip and compensator to this factor and it’ll shine such as you by no means would have anticipated. This is a burst AR for individuals who, like me, don’t like burst ARs. What’s extra, as with the M16A4, Update #27 added the flexibility to connect a Tactical Stock to the Mutant, growing its recoil restoration velocity together with all the opposite speedy advantages such a Stock brings.

QBZ95

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.092s/3.66s

The QBZ95 is unique to Sanhok, and replaces the SCAR-L there. I received’t spend a lot time speaking about this weapon, as a result of it’s nearly completely similar to the SCAR-L, the one substantial variations being that the QBZ95 has a really barely greater charge of fireplace and a considerably longer reload time.

SCAR-L

  • Ammo Type: 5.56
  • Magazine Size: 30 (40 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 101.1/71/61/45.5
  • Fire Rate/Reload Time: 0.096s/2.86s

The poor man’s M416 continues to be a reasonably respectable assault rifle. The SCAR-L is commonly maligned for being simply barely worse than the M416 in just about each single method (minus the bottom injury, which is similar), however this apart, it’s a strong, controllable gun which may simply turn out to be a game-ender as soon as upgraded with attachments akin to a 4x scope, compensator, foregrip, and possibly an prolonged quickdraw magazine. Don’t fear, SCAR-L; we nonetheless love you.

Ruins

Shotguns

S12Okay

  • Ammo Type: 12 Gauge
  • Magazine Size: 5 (Eight with Extended Mag)
  • Body Shot Damage: 198/139/119/89.1/89
  • Headshot Damage: 297/207.9/178.2/133.7
  • Fire Rate/Reload Time: 0.25s/3s

Here’s a shotgun that spends all its time wishing it could possibly be a distinct form of gun. The (comparatively) giant journal and excessive firing charge provided by the S12Okay’s semi-auto nature make it a extra forgiving shotgun than most, and in addition extra suited to taking out teams when in comparison with the opposite shotguns; although its vary is low even by shotgun requirements.

S686

  • Ammo Type: 12 Gauge
  • Magazine Size: 2
  • Body Shot Damage: 216/151/130/97.2/97
  • Headshot Damage: 324/226.8/194.4/145.8
  • Fire Rate/Reload Time: 0.2s/3s

The double-barrelled S686 takes all of the traits of the shotgun as a category of weapon, and exaggerates them. Though it might probably solely fireplace two shells earlier than it must be reloaded, you’ll be able to unleash each pictures in a miniscule period of time, and should you land your pictures at shut vary, your enemy is paste. But miss your pictures with this shaky, inaccurate gun, or get caught at medium or lengthy vary, and your S686 may as effectively be a Snickers bar.

S1897

  • Ammo Type: 12 Gauge
  • Magazine Size: 5
  • Body Shot Damage: 216/151/130/97.2/97
  • Headshot Damage: 324/226.8/194.4/145.8
  • Fire Rate/Reload Time: 0.75s/5.8s

The eagle-eyed amongst you may need seen that the injury stats of the pump motion S1897 are similar to these of the S686. So which do you are taking? Well, the S1897 provides you 5 pictures earlier than reloading, which makes it much more forgiving than the blast-and-pray S686; however its draw back is a hideous six-second reload time, a a lot decrease fireplace charge, and the worst vary of any gun in PUBG (including Bullet Loops will carry this reload time down to only over Four seconds, which isn’t significantly better, however may prevent in case your enemy lacks a killing intuition). These causes put the S1897 on the backside of my private record of shotguns, with the understanding that the others aren’t that significantly better.

Sawed-off

  • Ammo Type: 12 Gauge
  • Magazine Size: 2
  • Body Shot Damage: 160/112/96/72/72
  • Headshot Damage: 240/168/144/108
  • Fire Rate/Reload Time: 0.25s/4s

In my humble opinion, the Sawed-off is the one shotgun it is best to take to the end-game with out feeling ashamed of your self. The cause for this isn’t that it’s significantly efficient within the end-game, however that it occupies a pistol slot, quite than a major weapon slot. Treat the Sawed-Off like a miniature S686 that does much less injury however really boasts a higher efficient vary than any common shotgun.

DMRs

VSS Vintorez

  • Ammo Type: 9mm
  • Magazine Size: 10 (20 with Extended Mag)
  • Body Shot Damage: 43/30.1/25.8/19.4/19
  • Headshot Damage: 96.35/67.45/57.81/43.36
  • Fire Rate/Reload Time: 0.086s/2.9s

My associates and I used to name the VSS the “paintball gun” because of its dismayingly low injury stats for a DMR, and its very low bullet velocity (precisely a 3rd of the Mini-14’s bullet velocity). Its plus sides embody a wonderful built-in suppressor and a good scope, in addition to its capacity to go full-auto for some pretty respectable mid- to long-range DPS. But it is best to in all probability nonetheless abandon the VSS the second you discover just about some other DMR or sniper rifle.

Mini-14

  • Ammo Type: 5.56
  • Magazine Size: 20 (30 with Extended Mag)
  • Body Shot Damage: 48/33.8/29/21.7/22
  • Headshot Damage: 108.1/75.67/64.86/48.65
  • Fire Rate/Reload Time: 0.1s/3.6s

Minimal bullet drop, an excellent clip measurement, and pretty easy to grasp. The Mini-14’s low injury (hovering between the VSS and the SKS) means individuals typically favor to make use of different DMRs given the selection, nevertheless it’s nonetheless a strong, dependable selection at any stage of a match.

SKS

  • Ammo Type: 7.62
  • Magazine Size: 10 (20 with Extended Mag)
  • Body Shot Damage: 56/39/33.4/25/25
  • Headshot Damage: 124.55/87.185/74.73/56.05
  • Fire Rate/Reload Time: 0.1s/2.9s

The SKS is the Mini-14’s brusque, no-nonsense older sibling. Lower clip measurement and better recoil, however a major step up in injury and a decrease reload time. The SKS was once my go-to DMR, till they got here out with…

SLR

  • Ammo Type: 7.62
  • Magazine Size: 10 (20 with Extended Mag)
  • Body Shot Damage: 61/42.6/36.5/27.4/28
  • Headshot Damage: 136.3/95.41/81.78/61.34
  • Fire Rate/Reload Time: 0.1s/3.68s

The SLR is the SKS’s belligerent uncle. Higher recoil and an extended reload time once more, however the highest injury of any non-air drop DMR. If you’ll be able to management it and use it effectively below strain, the DLR can finish plenty of fights earlier than they start.

MK14 EB

  • Ammo Type: 7.62
  • Magazine Size: 10 (20 with Extended Mag)
  • Body Shot Damage: 64/44.8/38.4/28.8/29
  • Headshot Damage: 143.35/100.35/86/64.51
  • Fire Rate/Reload Time: 0.09s/3.68s

This air drop-only DMR is definitely similar to the SLR – a lot so, in truth, that I do generally surprise why one is confined to airdrops and the opposite isn’t. I assume you could possibly say the MK14 is the SKS’s equally belligerent aunt. Massive injury for a DMR, excessive recoil, excessive reload time, and the distinctive capacity to go full-auto when wanted and ship a cluster-truck of harm at close-range with all of the eloquence of a rhinoceros on stilts.

QBU

  • Ammo Type: 5.56
  • Magazine Size: 10 (20 with Extended Mag)
  • Body Shot Damage: 50/35.3/30.2/22.7/23
  • Headshot Damage: 112.8/78.96/67.68/50.76
  • Fire Rate/Reload Time: 0.1s/3s

The QBU replaces the Mini-14 on Sanhok, and might’t be discovered on some other map. A decrease clip measurement than the Mini-14, however a smidge extra injury and a barely decrease reload time. The most important advantage of the QBU, nevertheless, is its bipod mode, which all however eliminates recoil whilst you’re inclined.

Sniper Rifles

AWM

  • Ammo Type: 0.300
  • Magazine Size: 5 (7 with Extended Mag)
  • Body Shot Damage: 136.5/95.55/81.9/61.43/68.25
  • Headshot Damage: 262.5/183.75/157.5/118.13
  • Fire Rate/Reload Time: 1.85s/4.6s

The solely rifle that may one-shot kill by a Level Three helmet, the AWM is an air drop-exclusive that excels at uber-range. All its different stats are constructed to counterbalance the AWM’s monumental injury; excessive reload time, low fireplace charge, distinctive ammunition solely present in air drops… But severely, who’s not gonna choose up an AWM once they get the possibility, even after Update 28 nerfed its base injury some?

M24

  • Ammo Type: 7.62
  • Magazine Size: 5 (7 with Extended Mag)
  • Body Shot Damage: 102.7/71.89/61.62/46.22/51.35
  • Headshot Damage: 197.5/138.25/118.5/88.88
  • Fire Rate/Reload Time: 1.8s/4.2s

The M24 was once an air drop-only merchandise till they made it world-spawnable again in May 2018, making it one of many strongest non-air drop weapons within the game. Stronger than a Kar98okay, with a barely quicker charge of fireplace and better muzzle velocity, too. The solely cause to take a Kar98okay over an M24 is that if, like the remainder of PUBG’s playerbase, you could have an excessive amount of expertise with the previous and discover it more durable to hit pictures with the latter.

Kar98Okay

  • Ammo Type: 7.62
  • Magazine Size: 5
  • Body Shot Damage: 97.5/68.25/58.5/43.88/48.75
  • Headshot Damage: 187.5/131.25/112.5/84.38
  • Fire Rate/Reload Time: 1.9s/4s

The Kar98okay, whereas outclassed in each method by the M24 and the AWM, ought to nonetheless command an excessive amount of respect and concern. A low charge of fireplace, excessive reload time, and small and un-upgradeable journal measurement are all balanced out by excessive injury and the truth that everybody’s had a lot expertise with the Kar98okay by now, so that you simply know they’re gonna land these headshots.

Winchester Model 1894

  • Ammo Type: 0.45
  • Magazine Size: 8
  • Body Shot Damage: 85.8/60.06/51.48/38.61/42.9
  • Headshot Damage: 165/115.5/99/74.25
  • Fire Rate/Reload Time: 0.6s/4s

I’m nearly constructive the Winchester is a Crossbow in disguise, attempting to earn a bit extra respect. Lack of attachment choices, the bottom injury of any sniper rifle, and the identical reload time as a Kar98okay. The Winchester is simply helpful early- to mid-game, and ought to be deserted as quickly as you discover one other sniper rifle or DMR.

Miscellaneous weapons

Crossbow

  • Ammo Type: Bolt
  • Magazine Size: 1
  • Body Shot Damage: 105/73.5/63/47.3/47.3
  • Headshot Damage: 241.5/169.1/145/109
  • Fire Rate/Reload Time: 3.8s/3.55s

Death by crossbow is answerable for an excellent many rage-quits, I’m certain, however that alone received’t put it aside from being a ludicrously impractical weapon used solely when nothing else is out there. Huge “bullet” drop and a disgusting period of time between pictures isn’t ameliorated sufficient by its respectable injury and pure stealth.

Pistols

Skorpion

  • Ammo Type: 9mm
  • Magazine Size: 20 (40 with Extended Mag)
  • Body Shot Damage: 22/15.4/13.2/9.9/11
  • Headshot Damage: 44/30.8/26.4/19.8
  • Fire Rate/Reload Time: 0.07s/3.08s

The latest of the pistols and eventually a rival of the P18C for finest full-auto pistol, the Skorpion sadly doesn’t come out on high. Its main promoting level is a big clip measurement, and a lot of attachment slots to assist management its recoil, however all the pieces else – injury, fireplace charge, reload velocity – is slightly worse than the P18C, making it an unsatisfying weapon to make use of in my expertise.

P18C

  • Ammo Type: 9mm
  • Magazine Size: 17 (25 with Extended Mag)
  • Body Shot Damage: 23/16.1/13.8/10.4/12
  • Headshot Damage: 46/32.2/27.6/20.7
  • Fire Rate/Reload Time: 0.06s/2s

Pistols are nearly universally ineffective when you get previous the early-game, however the P18C really does a reasonably respectable job of masquerading as an SMG, with a full-auto mode that makes up for its low injury and really boasts the very best DPS of any pistol.

P1911

  • Ammo Type: 0.45
  • Magazine Size: 7 (12 with Extended Mag)
  • Body Shot Damage: 41/28.7/24.6/18.5/21
  • Headshot Damage: 82/57.4/49.2/36.9
  • Fire Rate/Reload Time: 0.11s/2.1s

The P1911 packs a hefty punch for a pistol, however with solely seven pictures you’ll have to verify all of them depend, significantly when up in opposition to an armoured assailant. Nevertheless, that is greater than able to seeing you thru just a few early-game encounters, and should even often see you thru some intense late-game close-quarters fights the place you one way or the other each miss all of your pictures together with your major weapons.

P92

  • Ammo Type: 9mm
  • Magazine Size: 15 (20 with Extended Mag)
  • Body Shot Damage: 35/24.5/21/15.8/18
  • Headshot Damage: 70/49/42/31.5
  • Fire Rate/Reload Time: 0.135s/2s

A really uninteresting however nonetheless respectable pistol, the P92 options common injury, common reload velocity, common all the pieces, actually. A superb backup for once you run out of bullets for all the pieces else, which is de facto what pistols are for.

R1895

  • Ammo Type: 7.62
  • Magazine Size: 7
  • Body Shot Damage: 55/38.5/33/24.8/28
  • Headshot Damage: 110/77/66/49.5
  • Fire Rate/Reload Time: 0.4s/7.5s

The R1895 packs extra of a punch than some other secondary slot weapon (minus the Sawed-Off, in fact), however a sluggish fireplace charge and a slowwwwww reload velocity make it onerous to justify preserving over any of the opposite pistols.

R45

  • Ammo Type: 0.45
  • Magazine Size: 7
  • Body Shot Damage: 55/38.5/33/24.8/28
  • Headshot Damage: 110/77/66/49.5
  • Fire Rate/Reload Time: 0.25s/3.2s

Miramar has it fortunate, as a result of the R45 replaces the R1895 there, and improves upon it in some ways. Same injury, however half the reload time, twice the hearth charge, and simpler to manage typically.

Melee weapons

Melee weapons aren’t price speaking about at size, as a result of they’re all near-identical in perform and injury. The one exception is the pan, which for some weird cause offers extra injury than some other melee weapon; and what’s extra, whereas “holstered” it displays the distinctive capacity to deflect all pictures which collide with it, doing a masterful job of defending your bottom whilst you struggle. So the pan is the clear winner, adopted by each different melee weapon, and eventually your fists taking on the rear. Yes, I heard it. No, I’m not altering it.

PUBG Attachments

Before we go, right here’s a fast rundown on which attachments you’ll be able to equip to which weapon. Of course, as with the remainder of this information, that is all topic to vary, and since there’s plenty of them, I like to recommend looking for the attachment kind of selection (Muzzle, Magazines, Stocks, and so on.) utilizing the search bar simply above the desk to view all of the attachments of that kind. Or you’ll be able to hit the earlier/subsequent buttons just under the desk to cycle by all of the attachments on provide.

Attachment Type of Attachment Weapons it may be hooked up to
Half Grip Lower Rail M416, SCAR-L, UMP9, SKS, AUG A3, KRISS Vector, QBZ95, Mk47, Skorpion, MP5K
Angled Foregrip (AR, SMG, DMR) Lower Rail M416, SCAR-L, UMP9, SKS, AUG A3, Beryl M762‎‎, Mk47, G36C, MP5K
Vertical Foregrip (AR, SMG, DMR) Lower Rail M416, SCAR-L, UMP9, KRISS Vector, SKS, Tommy Gun, AUG A3, QBZ95, Mk47, Skorpion, G36C, MP5K
Laser Sight Lower Rail P18C, P1911, P92, R45, UMP9, Vector, AUG A3, Beryl M762, M416, Mk47 Mutant, QBZ, SCAR-L, SKS, Skorpion, G36C, MP5K
Light Grip Lower Rail M416, SCAR-L, UMP9, SKS, AUG A3, KRISS Vector, QBZ95, Beryl M762, Mk47, Skorpion, G36C, MP5K
Thumb Grip Lower Rail M416, SCAR-L, UMP9, SKS, AUG A3, QBZ95, Mk47, MP5K
Quiver for Crossbow Lower Rail Crossbow
Extended QuickDraw Mag (SMG, Pistol) Magazines Micro UZI, UMP9, KRISS Vector, Tommy Gun, P1911, P92, P18C, MP5K
Extended QuickDraw Mag (DMR, SR) Magazines M24, AWM, SKS, VSS, Mk14 EBR‎, Mini 14, SLR, QBU
QuickDraw Mag (AR, DMR, S12Okay) Magazines AKM, M16A4, M416, SCAR-L, S12Okay, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C
Extended QuickDraw Mag (AR, DMR, S12Okay) Magazines AKM, M16A4, M416, SCAR-L, S12Okay, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C
Extended Mag (SMG, Pistol) Magazines Micro UZI, UMP9, KRISS Vector, Tommy Gun, P1911, P18C, P92, Skorpion, MP5K
QuickDraw Mag (DMR, SR) Magazines M24, AWM, SKS, VSS, Mk14 EBR‎, Mini 14‎, SLR, QBU
QuickDraw Mag (SMG, Pistol) Magazines Micro UZI, UMP9, KRISS Vector, Tommy Gun, P1911, P92, P18C, MP5K
Extended Mag (DMR, SR) Magazines M24, AWM, SKS, VSS, Mk14 EBR‎, Mini 14‎, SLR, QBU
Extended Mag (AR, DMR, S12Okay) Magazines AKM, M16A4, M416, SCAR-L, S12Okay, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C
Choke (SG) Muzzle Sawed-off, S1897, S686
Flash Hider (DMR, SR) Muzzle M24, AWM, SKS, Kar98okay, Mk14 EBR, Mini 14, SLR, QBU
Flash Hider (SMG, Pistol) Muzzle Bizon, Micro UZI, UMP9, Vector, MP5K
Duckbill (SG) Muzzle S1897, S12Okay
Suppressor (SMG, Pistol) Muzzle Bizon, Micro UZI, UMP9, Tommy Gun, Vector, P1911, P92, R1895, P18C, Skorpion, MP5K
Suppressor (DMR, SR) Muzzle M24, AWM, SKS, Kar98okay, Mk14 EBR‎, Mini 14, SLR, QBU
Compensator (AR, DMR, S12Okay) Muzzle AKM, M16A4, M416, SCAR-L, S12Okay, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C
Suppressor (AR, DMR, S12Okay) Muzzle AKM, M16A4, M416, SCAR-L, S12Okay, Groza, AUG A3, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, Mk47, G36C
Compensator DMR, SR) Muzzle M24, AWM, SKS, Kar98okay, Mk14 EBR, Mini 14, SLR, QBU
Compensator (SMG) Muzzle Bizon, Micro UZI, UMP9, Vector, MP5K
Flash Hider (AR, DMR, S12Okay) Muzzle AKM, M16A4, M416, SCAR-L S12Okay, SLR, SKS, Mini 14, Mk14 EBR, QBZ95, QBU, Beryl M762, G36C
Ammo Loops Stocks S1897, S686, Kar98okay, Winchester 1894
Cheek Pad (DMR, SR) Stocks M24, AWM, Kar98okay, SKS, VSS, Mk14 EBR, SLR
Stock (Micro UZI) Stocks Micro UZI
Tactical Stock Stocks M416, Vector, MP5K, M16A4, MK47 Mutant
Dot Sight (Crossbow) Upper Rail Crossbow
15x PM II Scope Upper Rail SKS, Kar98okay, M24, AWM, Mk14 EBR‎, Mini 14, SLR, QBU
2x Aimpoint Scope Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Okay, M249, Kar98okay, M24, AWM, KRISS Vector, OTs-14 Groza, Mk14 EBR‎, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C, MP5K
3x Backlit Scope Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Okay, M249, Kar98okay, M24, AWM, KRISS Vector, OTs-14 Groza, Mk14 EBR‎, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C, MP5K
4x ACOG Scope Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Okay, M249, Kar98okay, M24, AWM, KRISS Vector, Groza, SKS, Mk14 EBR‎, Mini 14, DP-28, AUG A3, SLR, Crossbow, QBZ95, QBU, Beryl M762, Mk47, G36C, MP5K
Red Dot Sight Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, S12Okay, M249, Kar98okay, M24, AWM, SKS, Crossbow, KRISS Vector, OTs-14 Groza, Glock, P1911, P92, Mk14 EBR‎, Mini 14, DP-28, AUG A3, R45, SLR, QBZ95, QBU, Beryl M762, Mk47, Skorpion, G36C, MP5K
8x CQBSS Scope Upper Rail SKS, M249, Kar98okay, M24, AWM, Mk14 EBR‎, Mini 14, SLR, QBU
Holographic Sight Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Okay, M249, Kar98okay, M24, AWM, Crossbow, KRISS Vector, OTs-14 Groza, SKS, Mk14 EBR‎, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C, P1911, P92, R1895, P18C, Skorpion, MP5K
Canted Sight Upper Rail Bizon, UMP9, AKM, M416, SCAR-L, SKS, S12Okay, M249, Kar98okay, M24, AWM, KRISS Vector, Mini 14, AUG A3, SLR, Beryl M762, Mk14, QBU, Mutant, QBZ, G36C, MP5K
6x Scope Upper Rail Bizon, UMP9, AKM, M16A4, M416, SCAR-L, SKS, S12Okay, M249, Kar98okay, M24, AWM, KRISS Vector, OTs-14 Groza, Mk14 EBR‎, Mini 14, DP-28, AUG A3, SLR, QBZ95, QBU, Beryl M762, Mk47, G36C, MP5K

Well now, that’s about all we’ve on every of the weapons presently in PUBG as of Update 28. If you’d prefer to study extra about tips on how to begin a match effectively and discover the weapons you’re in search of, hop on over to any of our map guides. We have one for the primary map in our PUBG Erangel information, the PUBG Miramar information for the most important map, PUBG Sanhok for the smallest map, and PUBG Vikendi for the most recent and chilliest of PUBG’s locales.


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