PlayerUnknown’s Battlegrounds devs clarify why Asian servers have had so many points

PlayerUnknown’s Battlegrounds devs clarify why Asian servers have had so many points

The official Twitter account for PlayerUnknown’s Battlegrounds makes occasional posts about coming updates and options for the wildly common battle royale recreation, however a lot of the previous few weeks have seen day by day posts about server points and the way the crew is working to handle them. So sure, they know that PUBG’s infrastructure has been troublesome.

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Today, they’ve issued an apology addressing these issues, and spoken on what’s triggered them. You would possibly name this a type of humble brags, nevertheless it appears PUBG is a sufferer of its personal success.

“We anticipated about 1 million concurrent users in the beginning of our Early Access period and that is when our lobby server was initially designed,” says the crew’s assertion. “Since the end of June, our concurrent player base saw a rapid increase so we started designing a new server architecture. However, the number of users increased faster than our development speed which resulted in more connection and server issues recently.”

Part of that fast growth has been the sport’s huge reception since debuting in China, and people Asian servers have had particularly profound bother maintaining with demand. A huge backlash manifested in Steam opinions round the issue, particularly round claims that Chinese gamers have been seeing in-game adverts for a VPN service that may allow them to hook up with European and North American servers.

Though the assertion doesn’t deal with the VPN subject, it does say their options for gamers in China have been rushed and untimely. “Recently, the number of concurrent players in Asia has rapidly increased and there were times the cloud service we’ve been using could not provide more physical servers. To address this problem, we added servers from another cloud service without sufficient testing. Some servers overloaded, which caused frequent crashes. Our development team is investigating the issue in order to prevent it from happening in the future.”

Issues like this are a part of why PUBG’s crew has been increasing, to the purpose the place they’ve spun out right into a new subsidiary of Bluehole. “Our team will not be content with the status quo and will do our best to improve your experience,” they are saying. “Thank you for your patience and understanding.”

 
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